248,559 Commits over 3,928 Days - 2.64cph!

6 Days Ago
primitive -> Aux2
6 Days Ago
pre-DX12 shelve
6 Days Ago
Use sceneobjects for spline model instances instead of Graphics.Draw
6 Days Ago
Update SpriteTools Tiles now properly serialize all data to the save file. Fix edge case where Tiles wouldn't be saved at all. Update `[HostSync]` -> `SyncFlags.FromHost`
6 Days Ago
- Attempts to fix parenting on drawbridges - Wheel LOD fix
6 Days Ago
Don't create an invalid Tileset state when no autotiles are present
6 Days Ago
Depth downsampling -> managed render pipeline
6 Days Ago
t1 smg viewmodel - Fixed left arm causing camera clipping issues when wearing some hazmats
6 Days Ago
- Ballista Gibs and material changes
6 Days Ago
Clean out all the old unused files
6 Days Ago
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6 Days Ago
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6 Days Ago
Fixed side areas on constructable tower
6 Days Ago
Clean: removing unnecessary backticks - And more styling improvements
6 Days Ago
Setup Siege Tower LODs 0-3
6 Days Ago
Clean: minor styling changes
6 Days Ago
Update: Split into Core + DLL - Also added an empty linux project - Separated out platform specific code into WinDLL Tests: ran in unity couple times Update: Removing PCH use from Core MSBuild does not expose PCH for Linux target, and we don't really need it Compilfix: adding cstring header Turns out gcc doesn't include it via string_view Compilfix: move exporting section to OS specific project Avoids having me write an export macro for either Win32 or Linux New: first building version of Linux server profiler Still need to clean up how projects are organized Update: referencing core files directly in WInDLL - This follows same convention as LinuxSO - hoping it'll avoid confusion - Removed PCH usage (since shared files didn't use pch) - Added filters to separate core files vs project-specific files Clean: removing Core project (but keeping the files) Since these sources are built as part of DLL projects, there's no point to keep this lib project Update: replacing lib name with a proper one - also adding a comment explaining the export code Update: Linux binary named same way as Windows, but with .so extension Update(linux): only get already-loaded dylib instead of trying to load a new one Update: properly export API on linux - Also compile as std20 Had to redo my approach to code duplication - gcc was ignoring my annotated forward decl(probably because it was encountered after full definition). Tests: checked with `nm` - symbols were demangled. Tried running server on linux - crashes immediately Bugfix: use different memory offset in MonoClass There's a clash between MSVC and GCC in how to pack the structure, causing the image to be offset on GCC and causing an illegal memory read Tests: ran linux server - it now runs Update: moving the output of WinDLL project inside the project folder Update: improving documentation - Mentioning Linux - Adding Credits Clean: minor styling changes
6 Days Ago
Update: moving the output of WinDLL project inside the project folder Update: improving documentation - Mentioning Linux - Adding Credits
6 Days Ago
Don't show "Include Source Files" checkbox when publishing type that always includes their source files (libraries)
6 Days Ago
Add SteamTimeline
6 Days Ago
Update: Exposing binary exporter - Added missing features from ServerProfiler.Core - Can be triggered via profile.perfsnapshot last argument I need it to be able to investigate and fix hard-to-reproduce issues - hopefully it'll speed up the workflow. Tests: in Editor on craggy took a binary snapshot - it exported succesfully
6 Days Ago
Added GetTextureFromFrame docs Support 3x3m and 3x3c guides with new TextureAtlas approach TextureAtlas.GetTextureFromFrame now grabs proper coordinates for all ratios
6 Days Ago
Fix NRE in TextureAtlas.FromSpritesheet Optimize TextureAtlas class and fix random green pixels in TextureAtlas.GetTextureFromFrame Use TextureAtlas for Autotile Guides TextureAtlas.GetPreviewTexture no longer has 1px padding or texture bleed Refactor over-complicated tile caching process and do everything from TileAtlas Condense individual guide images into single images. Saves on a ton of space.
6 Days Ago
Fixed some broken prevent building colliders
6 Days Ago
- Improved the siege tower collisions on stage changes - Removed invisible doorway colliders on constructable stages
6 Days Ago
Bugfix: don't access invalid memory when exporting Linux snapshot Same GCC vs MSVC issue in the native libs, but this time on Managed side (since I have a copy of these structs for name resolving purposes). Tests: Built a linux server, ran it on WSL and triggered a snapshot - it generated. But periodically select frames export incorrectly, investigating further
6 Days Ago
merge from garage_door_collider_optim
6 Days Ago
compile fix
6 Days Ago
Fix mass center override gizmo not updating when not dynamic (editor forces rigidbody to static)
6 Days Ago
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6 Days Ago
Order fix
6 Days Ago
Added a combined "Clean and Generate" Codegen option that seems to work (fixed a bunch of issues with it, but still testing)
6 Days Ago
added ClientIOLineParentClampedBounds to manage IO points on garage doors - actual collider parent movement doesn't match the visuals, so we define a local bounds (re-mapped to OBB on awake) that the points are clamped to be within
6 Days Ago
3p mini corssbow anims updated
6 Days Ago
split vm mini crossbow reload anim into 3 parts and removed skinned mesh arrows from its rig
6 Days Ago
gibs import settings change
6 Days Ago
Bugfix: new ServerProfiler.Core dynamic libs - Fixes Linux exporting symbols with name mangling - Fixes GCC vs MSVC struct packing inconsistency, causing Linux server to crash when instrumenting functions Tests: DLL tested in editor on Craggy, SO tested in WSL standalone server (snapshot export fails though)
6 Days Ago
Bugfix: use different memory offset in MonoClass There's a clash between MSVC and GCC in how to pack the structure, causing the image to be offset on GCC and causing an illegal memory read Tests: ran linux server - it now runs
6 Days Ago
-Ballista Gibs
6 Days Ago
sanity editor script to find doors using ClosedColliderRoots (only the garage doors are)
6 Days Ago
separated closed collider flags on garage door into mutually exclusive closed and busy collider sets - should significantly reduce the number of active colliders in a sealed base
6 Days Ago
Tweak stat recording tweak contest button
6 Days Ago
Fixed network updates, for example from parenting changes, interfering with smooth movement for entities that are currently lerping Removed Jarryd's interpolator SnapToEnd demo workaround
6 Days Ago
Prefab file loads cached scene on post load if needed - Fixes prefabs referenced in resources not loading the prefab scene
6 Days Ago
Further tests
6 Days Ago
Set TSPEC_TEXTURE_GEN_MIP_MAPS on RenderTargets with mips Whitelist error event analytics [ThreadStatic] AccessControl.Location because we test types in multiple threads and this was gibberish
6 Days Ago
Fix duplicating a spline point with shift not copying roll & scale
6 Days Ago
Ensured constructable entities update state on the serverside as well as the clientside
6 Days Ago
Remove stackalloc (it's not whitelisted)
6 Days Ago
Textures and materials for build stages.