136,784 Commits over 4,324 Days - 1.32cph!

3 Days Ago
Modified the cannon spawn prefab so you don't get stuck in the cannon at a certain angle.
3 Days Ago
turret_head_anim_fix -> main
3 Days Ago
Setup correct content bundles for animations
3 Days Ago
turret_slow_animation_fix -> main
3 Days Ago
- Move lerping over from handle aiming to Tick() - Slight cleanup - Move clamping
3 Days Ago
extremely important cannonball ammo icon shadow fix
3 Days Ago
TriggerDwellingSpawnGroups triggers Fill instead of Spawn, ensures the max pop is reached for all spawn groups when the deep sea opens
3 Days Ago
DeepSeaEditorScene fills the tropical island spawn groups on start, so we can debug spawn groups using the island scenes
3 Days Ago
Added a foliage displacement volume to DeepSeaSignalComputer to prevent foliage clipping
3 Days Ago
Fixed LOD distance issues on docks B and C
3 Days Ago
naming fix
3 Days Ago
updates on kiosk D blockout
3 Days Ago
Fixed missing aerial collider.
3 Days Ago
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3 Days Ago
Fixed collider issues on signal computer
3 Days Ago
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3 Days Ago
merge from main
3 Days Ago
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3 Days Ago
merge from LNY26
3 Days Ago
merge from naval_update
3 Days Ago
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3 Days Ago
apartments greybox progress
3 Days Ago
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3 Days Ago
Adding burst cloth to horse mask
3 Days Ago
WIP blockout for rentable shop kiosk variant D
3 Days Ago
Updating entity labels (probably does nothing but PaintableReactiveTarget no longer exists)
3 Days Ago
allow a BaseEntity to refuse gib parenting, only setting for JunkPileWater at the moment as its frequent transform updates causes gibs to fall in slow motion on the client
3 Days Ago
Signal flare piggyback's off of the strobe light, and fires once when the computer is active.
3 Days Ago
Updated video, added shutter frame media
3 Days Ago
merge from artistpack_storepage
3 Days Ago
added kinematic body to ghostships, allows us to use MovePosition/MoveRotation for better physics behaviour
3 Days Ago
updated 3p shield anims exported
3 Days Ago
merge from main
3 Days Ago
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3 Days Ago
Cannon is no longer a IBoatBuildingPiece
3 Days Ago
- Setup leg animator for the new player rig - FInd and assign new masks
3 Days Ago
turret_hotfix_networkrange_fix -> main
3 Days Ago
turret_rear_turret_aiming_fix -> main
3 Days Ago
Merge from naval_update
3 Days Ago
Merge from naval_missions
3 Days Ago
Add some extra guards and server error logs if saved missions objective count is wrong
3 Days Ago
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3 Days Ago
Merge from naval_update
3 Days Ago
Merge from main
3 Days Ago
Remove client error logs regarding mission objectives count being wrong Will still get logged on the server if it's still a problem. If it's wrong on either the client or server, it'll be wrong on both
3 Days Ago
Merge from naval_update
3 Days Ago
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3 Days Ago
mortar ammunition lods and materials
3 Days Ago
spawnpoint adjustment
3 Days Ago
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