138,428 Commits over 4,324 Days - 1.33cph!

2 Days Ago
Use direct-to-VRAM buffer uploads on Mac to fix memory leak.
2 Days Ago
ioentity.allow_on_boats set to true by default Added playerboat.kill_io_deployables command
2 Days Ago
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2 Days Ago
Can't use the wiretool while swimming
2 Days Ago
Merge from skin_access_improvements
2 Days Ago
Remove DeveloperOnly visibility flag from skins_access due to some servers relying on it being visible Fix skins_access -1 not working with default wallpapers
2 Days Ago
comps box - lod update
2 Days Ago
merge from main
2 Days Ago
Fixed fluid splitter and fluid combiner not deployable on soft side walls, regression from io_boats
2 Days Ago
merge from doors_placingthroughwalls_fix
2 Days Ago
Merge from main
2 Days Ago
merge buoyancy_fixes to main
2 Days Ago
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2 Days Ago
comps box - added lods, split base and lid for mesh lod, tweaked material values metal box - reduced lod1 distance
2 Days Ago
Added an alternative LOS check position for all single doors, double doors and garage door Fixes "Placing through walls" error popping up when you're clearly not placing them through walls
2 Days Ago
Fixed Gibbable NRE introduced in 144214
2 Days Ago
Base kiosk trim textures (still WIP) plus preview mesh. Renamed old test materials to get em out the way.
2 Days Ago
merge from gibbable_skins_fix
2 Days Ago
Fixed BBQ and garage door gibs not being skinned
2 Days Ago
merge cannon_protection to main
2 Days Ago
- More categorisation - Show resource path if its a place decor component
2 Days Ago
Merge from desctructible_boat_wrecks
2 Days Ago
- No need to generate cliff topology twice or process procedural objects twice - Expose Disabled flag in inspector - Change path to be 'Window/Map Creator'
2 Days Ago
some model fixes and conditional polish for low wall corners
2 Days Ago
Hide arrow buttons if we only have 1 gallery element
2 Days Ago
merge from store_fixes_feb
2 Days Ago
Remove UseWreckStabilityUpThreshold. Destroy flagged items and make wreck destructible at the same time (20s)
2 Days Ago
Merge: from main
2 Days Ago
Merge: from remove_old_occlusion_group_logic - Clean: more code removal in unit tests to silence Rider Tests: ran unit tests
2 Days Ago
Clean: remove more dead code/checks Missed some leftover if(true) style code Tests: ran unit tests
2 Days Ago
Force-disable Occlusion Culling when Indirect Instancing is enabled. (Only until Indirect Instancing can ingest result data from Occlusion Culling)
2 Days Ago
Merge: from main
2 Days Ago
Merge: from main
2 Days Ago
Merge: from main (yeah, weird one - redo of CL 143929) When I did a server merge from extend_perf_telem, plastic warned me that another change made it to main, but commit bot reported mine merged. In reality it wasn't fully merged, just "attached". This should fix it. Tests: compiler simulator in editor
2 Days Ago
update from main
2 Days Ago
merge from cannon_slowdown
2 Days Ago
merge from redirect_snapping
2 Days Ago
Deployables can now snap to redirects of itself All the component boxes now snap to each other
2 Days Ago
merge from boxes_dlc
2 Days Ago
turned of SRGB on a number of box textures, mostly metal/rough
2 Days Ago
Merge from main
2 Days Ago
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2 Days Ago
run codegen :facepalm:
2 Days Ago
reenable_mountable_parenting -> main
2 Days Ago
Re-enable mountable parenting on RHIBs, Player Boats and 50 Cals. Staying away from Cannons + Ballista for now
2 Days Ago
Move cannon hit checking to TakeDamage, balance cannon slowdown so that its actually noticeable (0.7->0.3)
2 Days Ago
merge from main
2 Days Ago
merge from hackweek_fill_containers_rand
2 Days Ago
Massively refactor and streamline the filling logic to avoid a bunch of duplication In addition to `fillinventory` there's now use `fillcontainer` and `fillcontainer_radius` to fill containers with random items Works with storage containers and container io entities, prints out the ones filled, and warns if a container couldn't accept some of the items
2 Days Ago
Merge from blendedsoundloops_onvalidate_fix