132,645 Commits over 4,232 Days - 1.31cph!

Today
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Today
merge from boat_building
Today
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Today
Fixed scientist boat groups accumulating near large oil rig after puzzle resets
Yesterday
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Yesterday
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Yesterday
Scene2prefab on all floating cities
Yesterday
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Yesterday
casino creak sounds and volume changes
Yesterday
Fixed boat scientist all sleeping when the boat driver dies
Yesterday
Casino barge optimization / culled the entire exterior of the casino barge when you get inside Split the casino prefab into two, so that bottom half of the casino that you can't see gets culled when you get inside Various lighting optimizations
Yesterday
Optimized several light prefabs used in the casino / reduced number of bounce lights they use
Yesterday
Play codelock effects/sounds for steering wheel
Yesterday
boat steering anim update
Yesterday
single 50cal turret mount/dismount changes
Yesterday
merge from space_checking_ore_spawners -> main
Yesterday
- Client auth with server validation (server auth and client prediction doesnt work for waves) - New setup for handling input validation - Setup force system for updates - Cleanup and remove some of the bloat thats developed
Yesterday
Changed modding lootables ore spawners to ensure there are no deployables/construction objects in their space before spawning. - Added duplicate prefabs with suffix _nsc that do not have this check, for those who do not want this new functionality
Yesterday
Diving Mask repose
Yesterday
Space LR300 - updated worldmodel with LODs
Yesterday
Implement player boat code lock entry blocking after too many incorrect guesses.
Yesterday
Fixed spawnislandhere, spawnghostshiphere and spawnfloatingcityhere commands not triggering EntityParentSettings
Yesterday
Do not save the boats spawned by ghost ship hackable crates
Yesterday
merge from hackablecrate_boats_fix
Yesterday
Variable Zoom Scope LOD0 Refresh
Yesterday
Added a null check in EnableScientistBrains for safety
Yesterday
Fixed loading issue with ghost ship hackable crates Changed how we spawn the AI boats when starting to hack a ghost ship crate
Yesterday
edited vm lr300 space anims
Yesterday
Fixes and optimisations for can accept mission checks
Yesterday
ore box updated with preliminary material and baked lowpoly geo
Yesterday
merge from deep_sea
Yesterday
Cocoknight armor repose
Yesterday
merge from boat_building
Yesterday
Holding shift disables rotation snapping
Yesterday
exported updated lr300 3p anims
Yesterday
re-added decal mask 0 to space station skin
Yesterday
Merge from parent
Yesterday
merge from boat_building
Yesterday
removed TOD lighting from balloon prefabs again and set it on the text shader instead
Yesterday
subtracting 137641 - got errors on play
Yesterday
Merge from naval_update
Yesterday
Spotlight to prefab.
Yesterday
Fixed deep sea exit portal compass marker going crazy when entering the portal
Yesterday
Added an option to the TMP depth offset shader materials for applying scene lighting
Yesterday
Codegen
Yesterday
balloon skinviewer 3d model and prefab
Yesterday
Various PT boat related.
Yesterday
Merge from boat_deployables_rotation_snap_improvements
Yesterday
Merge from wheel_fixes_wip