253,879 Commits over 3,990 Days - 2.65cph!

Yesterday
Hammer: Merged some under the hood changed from CS:GO Also fixed ray-traced preview crashing Hammer: Updated Options tabs to fit more data Added build date to Hammer's About dialog Hammer: When copying game configs, ask for a new name Hammer: Updated icon to be higher quality and have GMod colors Hammer: Switch to CmdSeqDefault.wc (like CS:GO) When no user-defined preferences for Expert Map Compile tools exists, use a separate file for default ones. This ensures that game updates cannot break user configs. Tweak Hammer splash image & exe info Hammer: Expand Object Bar by 20px to fit visgroups To VisGrouos without a horizontal scrollbar Hammer: Increase default size of Entity Help window Fix a stack overflow in TextEntry scrolling Minor cleanups Added support for %CompileNoShadows (VBSP) Include Episode 1 barney model as override It appears to have all the animations from base Half-Life 2. Added "owner" argument to SWEP:OnDrop Added shader name to "failed to create shader"
Yesterday
Added Player:ExitLadder Remove unintended/possibly breaking changes Menu: Do not include notifications library Minor cleanups Fixed weapon_shotgun only producing 1 bullet pellet when fired by NPCs Fixed client crashes with portal entities
Yesterday
Merge: from main Tests: none
Yesterday
- Add retract/extend mode - Add menu items - Wire it into animation controller - Codegen
Yesterday
Electrical branch name is now clamped on the server side. Entering more then 25 characters will now default to "Name".
Yesterday
Clean: remove a couple unnecessary TODOs Tests: none, trivial change
Yesterday
Clean: ServerProfiler - less IntPtr, more Native.MonoMethod Think I didn't have enough sleep when I was writing it at first. Tests: exported snapshot in editor on Craggy
Yesterday
Standard 300 open/close now working
Yesterday
Update: ServerProfiler - emit the current/last managed method when recording an allocation - using debug binaries (10b88e5) Should reduce/eliminate the need to manually hunt for the allocation in the methods view. Tests: snaspshot in editor on Craggy
Yesterday
Update: when recording an allocation, record the last/current method as well Tests: snapshot in editor on Craggy
Yesterday
Update: able to capture allocations from all threads Tests: exported a profile in editor. Update: remove hack that forced early recording of data to test tracking all memory allocations Update: able to record working set of a process Tests: tested in editor for win, need to test on linux Update: track VirtualSize as well - Also properly avoid false-sharing Update: simplifyin code around allocation buffer - Previously it could be null, now not possible Update: make lazy growing take into account number of created elements This helps avoid wasting next frame if we didn't grow sufficiently Clean: removing TODO comment Update: record class and array size alongside the allocation size Tests: tried export on Craggy Update: when recording an allocation, record the last/current method as well Tests: snapshot in editor on Craggy
Yesterday
Merge from triangle_planter
Yesterday
Possibly fixed some issues when planting all 4 slots in the triangle planeter Changed the minimum distance between plants when in a planter from 0.5 -> 0.2, had to be applied to every plant
Yesterday
Update: ServerProfiler - emit a graph of per-thread total allocation size - Main thread reset the counter every frame, worker threads over their entire lifetime. This makes it easier to see at a glance how much we allocate per frame/thread. Tests: exported snapshot in editor on Craggy
Yesterday
Revert small planter to version from 104648
Yesterday
tweaked skinning a little, added open 150 to 300 and open 300 to 150
Yesterday
Fix triangle planter soil mesh not getting wet material effect
Yesterday
Hooked up hopper lights
Yesterday
4k cooking workbench textures
Yesterday
Compile fixes
Yesterday
Merge from main
Yesterday
Merge from fix_texture_streaming
Yesterday
merge from consoletoggle_param_qol
Yesterday
merge from clear_bushes_radius
Yesterday
merge from missing_demo_folder
Yesterday
merge from admin_hidden_items
Yesterday
Thread admin cleanup, can move threads Async sidebar loads Thread list placeholder
Yesterday
merge from dofExposerForceDisable
Yesterday
Don't actually disable QualitySettings.streamingMipmapsActive if we ever had an Update() cycle with it enabled. Instead, enable Texture.streamingTextureForceLoadAll for the same effect without crippling Unity's TextureStreamingManager
Yesterday
Setup cooking workbench with new art. Setup LODS. Setup deploy guide mesh. Setup gibs
Yesterday
close 150 and 300 anims
Yesterday
Added debug.ForceChickensSpawnEgg, forces all chickens in the provided range to drop an egg Eggs now drop from just behind the chicken
Yesterday
Rework how chickens drop eggs in the world Every 20-40s check if there are players within 100m, if they are there's a 50% chance an egg will drop This should mean players that find chickens in the wild could randomly find eggs in the area, or they could chase chickens for a while to try and get an egg Eggs are now a common item for despawn purposes so they will time out pretty quickly (and we don't flood servers with physics eggs)
Yesterday
Light setup for Hopper + related mats & meshes.
Yesterday
Better run handling
Leaderboard backup, run #17573
Yesterday
Optimized hopper textures. Removed that 2k emission texture that was just black. Removed the on/off text from the lights because that's not what they will indicate anymore.
Yesterday
prevent charge station from healing above 100 hp
Yesterday
Teddy Bear trousers adjustments Adding missing tail
Yesterday
Profiles
Yesterday
Teddy Bear Costume Lods and Skinned, Both Citizen and Human versions. Initial push .clothing files
2 Days Ago
Updated hackweek_reduce_copies changes to latest
2 Days Ago
Ditch Stream as the read/write interface to reduce the amount of copying data around Refactor to make BufferStream a class and support resizing the backing buffer automatically Fix writing incorrect padding for len prefixes Optimize ReadFromStream(Stream, int) to not allocate because the length is known Fixes and additions for latest rust
2 Days Ago
First pass on new chicken mesh prefab Marked a bunch of animations as looping Swapped over clips on animator, disabled the walkspeed system
2 Days Ago
Fix some fields and add others
2 Days Ago
Readd IndirectLightScale property to lighting entities for enhanced control over light bounce brightness, values beyond 1.0f are not energy conserving https://files.facepunch.com/sampavlovic/1b1311b1/sbox-dev_6TJvtGnbXi.png
2 Days Ago
Merge from triangle_planter
2 Days Ago
Fixed triangle planter rotation snapping on foundations, floors and grills
2 Days Ago
Fix Model.GetVertices not getting vertices from all vertex buffers of a render mesh
2 Days Ago
merge from hackweek_automatedtesting