137,578 Commits over 4,324 Days - 1.33cph!

Yesterday
Fix missing phys impact sounds for 6 items
Yesterday
Fix missing io arrows for 5 items
Yesterday
Merge from pm_equip_tool
Yesterday
Compile fix
Yesterday
Setup Salvaged Axe Remake Folder Structure Imported and Setup Salvaged Axe Remake Materials and Textures Imported Salvaged Axe Remake Viewmodel FBX
Yesterday
Merge from main
Yesterday
Merge from demo_improvements_feb_2026
Yesterday
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Yesterday
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Yesterday
merge from wantedposters_canvas_fix
Yesterday
merge from prefab_preprocess_fix
Yesterday
Deep sea cooldown in between each opening is random Added deepsea.wipeCooldownMin and deepsea.wipeCooldownMax Default range is 1.5h -> 2.5h
Yesterday
merge nre_fix back to main
Yesterday
Merge: from main
Yesterday
Fix buoyancy batching throwing errors in scenes without a water system/ocean sim.
Yesterday
Merge from main
Yesterday
door closer hackweek files
Yesterday
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Yesterday
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Yesterday
Added layer to the scene for props testing
Yesterday
update server to 635cbaf/2022.3.41x1 - potential 64k collider limit crash fix, client will still spew old limit warning/error though
Yesterday
- updated decor plants' LODs, added colliders - added mesh colliders to plant containers - fixed cacti colliders' import scale - monstera XS billboard setup
Yesterday
Fix airdrops not becoming lootable when landing on playerboats
Yesterday
Some new nodes and optims wip
Yesterday
Fixed UIDeepSeaPortalMarker NRE
Yesterday
Increased the default interval in between each entity spawn when the deep sea is opening Added deepsea.entities_spawninterval and deepsea.spawngroups_spawninterval convars
Yesterday
merge from main
Yesterday
Added deployed sfx when placing a windturbine
Yesterday
Fixed drone deploy guide to face the correct way when clear to place.
Rin
Yesterday
Merge from QA_Island_V2
Rin
Yesterday
Attempt to fix startup NRE
Yesterday
Sucessfully cleaned and removed PlayerRigUpdate2 from hackweek_golf
Yesterday
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Yesterday
Cherrypick from range 142973 -> 143247
Yesterday
Cherrypick 142957
Yesterday
Cherrypick 142943
Yesterday
Cherrypick 142938
Rin
Yesterday
Merge from LNY26
Rin
Yesterday
Fixed Horse Mask world model outlines
2 Days Ago
Scene fix.
2 Days Ago
2 Days Ago
Various stuff. Splat backup.
3 Days Ago
Test for io arrow having a direction and handle name not being empty Finds 5 items with missing io arrows
3 Days Ago
Some optims on CollectInventory, needs more work later
3 Days Ago
Improved copy paste behaviour Cleanup
3 Days Ago
Optims: notify the computer when the data network changed and needs to be repolled, instead of polling every tick
4 Days Ago
Maintaining control of the flag awards clan score Flag shows the clan logo on it when being controlled by a clan
4 Days Ago
Booleans are using toggles instead of input fields Added debug convar, prints each node and connection state Cleanup and optims
4 Days Ago
Try to fix MacOS build error
4 Days Ago
Delete networked m_iPlayerSoundType and related stuff * Removed a bunch of HL2MP_Player methods that were unused or overwritten Delete unused networked value m_szLastPlaceName Deletes CBasePlayer::GetLastKnownPlaceName Remove unused CBasePlayer.m_fOnTarget networked property Removes CBasePlayer.ResetAutoaim, GetAutoaimScore, AutoaimDeflection, IsOnTarget Removes CBaseCombatWeapon::GetSpriteAutoaim, GetSpriteZoomedAutoaim Removes unused autoaim_max_deflect convar Delete CBasePlayer.m_szAnimExtension (unused) Deletes C_BasePlayer::SetAnimation, m_flPhysics, m_szAnimExtension, SetAnimationExtension Deletes hud_autoaim.cpp Deletes CBasePlayer.m_szAnimExtension, SetAnimation, SetAnimationExtension, SetWeaponAnimType, m_szAnimExtension Deletes CBaseCombatWeapon::GetAnimPrefix, last argument of CBaseCombatWeapon::DefaultDeploy More cleanups * Removed ent_autoaim concommand * View model vgui screens stuff * Remove CBaseCombatWeapon::GetBulletType, CBaseCombatWeapon::GetControlPanelInfo, CBaseCombatWeapon::GetControlPanelClassName, GetMaxAutoAimDeflection, WeaponAutoAimScale, ShouldShowControlPanels, IsInBadPosition, RepositionWeapon * Remvoed CBaseViewModel.SpawnControlPanels, DestroyControlPanels, SetControlPanelsActive, ShowControlPanells, m_sAnimationPrefix, m_hScreens Remove some unused NPC networking stuff Removes CAI_BaseNPC.StartPingEffect, m_flTimePingEffect, m_iSpeedModSpeed, m_iSpeedModRadius, m_bSpeedModActive ActivateSpeedModifier, DisableSpeedModifier, SetSpeedModRadius, SetSpeedModSpeed hammer inputs are removed. They never worked because the some client code for it is never compiled in any Source game.