202,548 Commits over 4,171 Days - 2.02cph!
Dump players going back to main island offset from the main island portal instead of on spawn beach
- keep failback to put onto spawn beach incase something happens to the portals
merge from decor_lighting_dlc
Can't drag and drop items on a backpack equipped to a mannequin
merge from naval_update -> aux1
merge from vclouds_default_enable
merge from deep_sea -> naval_update
main -> gunshot_network_range_Improvements
rename graphics.vclouds to graphics.volumetric_clouds
syncvar_load_fix_2 -> main
- Fix bools not being passed from c# to c++ correctly
- Add [Out] and [In] annotations where relevant
- Expose maxNodes to c#
Updating a sync var will invalidate the network cache - makes sense since new joins should be getting the new data, not the old one
Boolean to decide if changing that specific syncvar should invalidate the network cache or not
Serverside callback when the server syncvar changes
ceiling light fixes
- reconfigured fluorescent ceiling light joints to rest properly at all orientations
- don't force moving body back to init state when resting, it looks bad on anything but flat surfaces
- fixed pooled ceiling lights not resetting state correctly
merge from deep_sea/portals -> deep_sea
Removed the chair model from beanbag prefabs
Increase max mount distance
Moved "mountedAnimationSpeed" field up from BaseVehicleSeat to BaseMountable, so we can use it on chairs
Set the bean bags anim speed to 1
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Larger prevent building volume for the mannequin, so we cant deploy stuff on its head
syncvar_loading_fix -> main
Spas12 weapon anim updates
Merge from /indirect_instancing
Remove unused compute shader from indirect instancing
burstcloth sims for small time period after pose/clothing changes to mannequin so it can come to natural rest but not always simulate
- added beanbag sit mountpose enum
- added player sitting pose
- updated player animator
- set fabric and leather beanbag deployables to use pose
- removed mount position offsets
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merge /main/glass_fix_resourcerefs to main
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Stop syncvar autoload only running on the client
Ensure the deferred indirect lighting active property flag gets set in builds
Fix query vis glass being broken in builds, add [GuidRef] attribute to draw a property drawer for generic ResourceRef fields.
added updated icons for fairy lights and string bulb lights
merge from ui_mipmaps_fixes
Tagged more UI assets to use the UI mip map group
merge from decor_lighting_dlc
Small y offset on the bulb string light point lights
Add info to partial paths
viewmodel chainsword update animation edits
Enabled pickup on bulb string lights
Tweaked spotlight yaw range
Removed collider from mannequin corpse
Merge Indirect Instancing
update with latest assets
Merge: from baseplayer_serverupdateparallel
- Fixes NRE when UsePlayerUpdateJobs 1/2 is enabled
Tests: unit tests
Merge: from main
Tests: compiles in editor, player cache unit tests
Removed LightOccludee on chandelier lights, not supported on dynamic lights