141,585 Commits over 4,383 Days - 1.35cph!

2 Days Ago
Merge from Main
2 Days Ago
Workbench NRE fix
2 Days Ago
Added prototype upgrade item. Visual placeholder prefab. Placeholder positioning. Add item setup for all workbenches.
2 Days Ago
Handled disabling the shadow caching convar when exiting play mode and changed default light cookie textures to be loaded via resources instead of being serialized on LightLOD components
2 Days Ago
prototype initial implementation
2 Days Ago
Merge: from serverprofiler_recordscope_pause - Update: ServerProfiler recorder scopes can be paused/resumed (but needs more work on export side, looks bad) - Bugfixes for recorder scopes corrupting memory and breaking perfsnapshot Tests: unit tests + recorded a multiframe coro with recorder scope + perfsnapshots
2 Days Ago
Merge: from main
2 Days Ago
Slots
2 Days Ago
Added custom workbench upgrade loot panel. Supports dynamic/varying upgrade slot counts per workbench type.
2 Days Ago
Updating skinning for female legs
2 Days Ago
Set upgrade limits to 4,5,6 for now
2 Days Ago
merge from new_texture_suffixes_naming_convention
2 Days Ago
Add lootpanel.workbench_upgrades. Hook it up to all 3 workbenches.
2 Days Ago
merge main -> rust_relay_server
2 Days Ago
Fixing arm skinning for female player model
2 Days Ago
Merge from terrain_renderer (culling ConVar)
2 Days Ago
Merge from main
2 Days Ago
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2 Days Ago
Merge from main
2 Days Ago
Route VM inventory to admin panel Remove intial vending orders Initial flow for left over items/earnings being stored (similar process to ReclaimTerminal)
2 Days Ago
Make terrain culling ConVar accessible
2 Days Ago
Merge from main
2 Days Ago
Disable VM broadcast option Route vm admin to a control panel
2 Days Ago
Can now paint the sign while interacting with the rentable shop
3 Days Ago
Merge from main
3 Days Ago
Fixed game not starting in editor due to silent errors when disable menu UI is enabled
3 Days Ago
Change contact image render to WaitForEndOfFrame coroutine
3 Days Ago
Make apartment entity class partial for codegen
3 Days Ago
update apartment_complex_monument/prototype
3 Days Ago
merge from main -> apartment_complex_monument
3 Days Ago
Remove logging because it's annoying even if it's editor only when it prints out 100+ items, instead opt for a command `printitemtax`
3 Days Ago
3 Days Ago
Made logging editor only
3 Days Ago
.meta files
3 Days Ago
Add purchase price for apartments (placeholder values)
3 Days Ago
Add a new blend tree to the walk state that is enabled when the relaxed flag is enabled (already used by AI) Matches existing relaxGunPose parameter but it's a float so we can use it in a blend tree Fixes patrolling AI jogging in slow motion all the time
3 Days Ago
Apply tax to hqm & sulfur
3 Days Ago
Add code to support taxing the items inside apartment rooms - only need to configure tax on base items like HQM and sulfur - it will calculate the amount of sulfur + HQM inside crafted items based on the ingredients and apply the respective tax to each derived item - example: sulfur = 30 scrap / stack, gunpowder = 60 scrap / stack & rockets = 117 scrap / stack - can override the tax for a crafted item if needed
3 Days Ago
Moved neon signs into generic props folder. Started first pass of texturing + material setup. Proper art for "open" neon sign. Rest is WIP.
3 Days Ago
Fixed bugbait crashing in a certain scenario Prevent invalid VTF file flags from crashing the game For TEXTUREFLAGS_RENDERTARGET / TEXTUREFLAGS_DEPTHRENDERTARGET flags, instead of refusing to load these files, simply remove the flag so we don't crash later on. These flags are invalid to be in files. Move ANISOTROPIC stuff from DImage to notification lib Added SENT_AI:ResolveCustomFlyCollision( trace, vecVel ) Fix player NPC squad HUD not having a background * Also make the HUD element fit all NPCs following you (up to 16 right now) Delete some unused CGarrysMod stuff * Also block building_cubemaps convar (can still read it) * Removes IGarrysMod::MD5String, PlaySound, GetMapName * Removes CGarrysMod::SteamLogon, UpdateVGUI, MD5String, PlaySound, LoadDLLModule, GetMapName, GetServerAddress, m_ServerAddress, IsSteamOverlayActive, OnGameOverlayActivated Bump renderData to 16MB max * Was 4.4 MB. This is a bandaid fix for many skinned meshes existing on screen at once causing crashes (on x86-64)
3 Days Ago
Sort network cell tile offsets so the closer ones queue up to be networked first
3 Days Ago
Handle the weird string prefab references in Skinnable to make bbq.workshop.prefab go in the right AssetScene
3 Days Ago
Swap the apartment rooms from static prefabs to entities
3 Days Ago
Add new entities to manifest
3 Days Ago
Add prefabs for entity versions of apartment rooms - small, medium, large Add entity for apartment building controller
3 Days Ago
Add code for apartment rooms and the apartment building controller
3 Days Ago
Merge from terrain_lower_fixes
3 Days Ago
Bake before loweing terrain in holes (commented out for now due to a bug)
3 Days Ago
Military tunnel s2p for updated terrain lowering
3 Days Ago
Launch site s2p for updated terrain lowering