247,187 Commits over 3,928 Days - 2.62cph!

3 Days Ago
Don't make this struct public
3 Days Ago
Current gait networked to the client Polished towing interaction conditions Cleanup
3 Days Ago
Material preview uses tessellated plane with vertex blends so blended materials can be previewed https://files.facepunch.com/layla/1b0511b1/sbox-dev_D8hvwjbzp3.png
3 Days Ago
Arena One Updates
3 Days Ago
Adjust the gesture pack store page column layout to better fit the screen when UI scale is low
3 Days Ago
Card world panel testing
3 Days Ago
Create new card button
3 Days Ago
Adjust skin ids to fix conflict with ice sculpture
3 Days Ago
Show the crosshair when looking at a reskinnable entity
3 Days Ago
Tweaked horses examine interaction so it doesn't show up when trying to pickup collectable while riding
3 Days Ago
Fixed case where IO connections would get lost on reskin
3 Days Ago
Automatic reload
3 Days Ago
Add nav blocker to arena in prep for card pickups
3 Days Ago
Horse legs tweaks Fixed steering+reversing issues
3 Days Ago
Merge from main
3 Days Ago
Switched Card.Target to Ids
3 Days Ago
Fixed some stats being wrong
3 Days Ago
Updated legacy shelter description
3 Days Ago
Error fixes
3 Days Ago
Initialize SSR to null on 3d skybox
3 Days Ago
Show barrel and squeeze on the debug cam info panel
3 Days Ago
Merge from primitive
3 Days Ago
Merge from root_label_fix
3 Days Ago
Codegen
3 Days Ago
Revert "Include ReflectionTextureColor in all the layers", it's unlikely we can manage to do SSR with roughness fast on translucents, and this causes the issue that SSR reflections from opaques will be drawn over smoke or translucents This reverts commit 8cce50baf03cd7f93e7c89c75dde46319412aff9.
3 Days Ago
Merge from main
3 Days Ago
Water uses Emission & Schlick fresnel rather than Albedo for refraction Remove Reflection mode from water, do it all inline, it's overcomplicating things and the way to do this is being changed, it's unlikely we can manage to do SSR with roughness fast on translucents, go back to Albedo rather than Emission for now
3 Days Ago
Editor.ForceLabel will now apply the label to the root gameobject even if a non-root object is provided This would have fixed several issues over the past week with StringPool not correctly generating all of the strings and throwing exceptions during builds
3 Days Ago
Add ScreenSpaceTrace as a generic, simpler class for doing screen space ray tracing, move reflections.hlsl to use it
3 Days Ago
Allow players to pick up any sleeping bags/beds if they are in building auth, even if they are owned by other players
3 Days Ago
Remove graphics.quality
3 Days Ago
Updated TTT Russian localization (Community Contribution) Improve DButton center alignment X-axis text inset handling Fix "Invalid string command" false positive Implement `-StaticPropSampleScale` & `-StaticPropBounce`
3 Days Ago
Added some placeholder quality level functions to TerrainTexturing so I can remove global quality level going forwards. Return no quality change for now. Need to figure out which quality settings will need to be monitored for change here still.
3 Days Ago
Fix CameraEditorTool LookAt Now keeps scene focus after look at button is clicked also keeps the camera component selected after the look at target has been picked.
3 Days Ago
Deleted leg animator assemblies
3 Days Ago
New: support xml-style errors from API Allows to see more details about what's going wrong with the request(Azure SAS errors are xml) Tests: got the SAS error locally, saw the logs in ServerManager Bugfix: don't use a closed stream when retrying backup uploading If we fail the upload at the point of consuming the stream (so passed backupBegin), it will close the stream and fall over on Position call, making retries useless. Tests: when running own server it was erroring out on retries with stream closed exception - not anymore. Bugfix: Don't wait after last upload retry Tests: Saw the uploads fail, didn't see the log after last attempt. Update: renamed file back to BackupData I shouldn't have renamed it in the first place. Clean: removing obsolete property Tests: local run was able to upload files Bugfix: respect the cancellation token when fetching a response of request Update: limit how much time upload routine can take - also add extra logging around processGuard semaphore Tests: tested the entire flow by triggering 5 snapshots Bugfix: use the right token for some async ops Bugfix: avoid unlockign semaphore from the wrong thread If it would time out during the wait period, it would release the semaphore in finally, leading to break of unique ownership promise Clean: remove ITask inheritance from UploadPerfSnapshot It used to be a task at the start, but not anymore Update: review feedback - dispose of the nested CTS for perf snapshot uploads - Use async copy when creating an extra stream to send backup files Tests: full local server flow + 2 snapshot uploads Merge pull request #7 from Facepunch/DebugImprovements Minor fixes and more verbose HTTP errors
3 Days Ago
Avoid div by zero in Gizmo.Draw.LineCylinder
3 Days Ago
Horse legs IK setup, still wip
3 Days Ago
Added Leg Animator
3 Days Ago
unarmed anim folder and anims (taken from v3 and will be updated with v4 exports but contain valuable clip meta)
3 Days Ago
added wood_trim_polished_blend_03 update wardrobe_01
3 Days Ago
Use large plane for water
3 Days Ago
Add plane_large.vmdl for large subdivided plane
3 Days Ago
Initial navmesh link editor https://files.facepunch.com/lolleko/1b0411b1/sbox-dev_tfs96azAGk.mp4
3 Days Ago
Added closest fragment depth sampling for motion vectors sample and fixed history texture format
3 Days Ago
Modify sight checks to use bounding box top instead of bottom
3 Days Ago
Fixed Lua error in DTree_Node Fixed Lua SWEPs not using the correct localization strings Also removed some useless localization tokens from garrysmod_english.txt
3 Days Ago
WIP
3 Days Ago
Fixed Lua error with DTree node having 0 child elements Fixed base Lua SWEPs not using correct localization strings Also removed some useless strings from garrysmod_english.txt Fixed unicode addon name display for WorkshopDL Merged Pull Requests * Localization support for crosshair customization * Added Entity:AddSpawnFlags, Entity:RemoveSpawnFlags and Entity:SetSpawnFlags * Optimize DLabel autostretch behavior * Cache gamemode table for gamemode.Call and hook.Run
3 Days Ago
Make bursts feel more natural