142,842 Commits over 4,383 Days - 1.36cph!

2 Days Ago
Merge from 3p_spectator_improvements
2 Days Ago
Merge from main
2 Days Ago
Teleport players back into their rooms (if possible) instead of killing them after being disconnected for >20m in the apartment safezone - will still show warning when logging out but worth giving them a chance since players will spend more time inside apartment safezone - assign the apartment complex to the safezone during startup
2 Days Ago
Add teleport anchors to the apartment rooms
2 Days Ago
Added some self checks in launcher DLLs * Probing for potential issues with deep install locations, maybe this is why some clients can't init CEF on game launch? * Bumped PATH buffer in the launcher DLLs Many minor cleanups More cleanups Added some bounds checks to networking code
2 Days Ago
defensive and prototype upgrade mesh and wip textures added
2 Days Ago
Fix upkeep calculations not being correct & persist reference to terminal across restarts
2 Days Ago
Remove 'if !CLIENT' region that caused the snapshot command to not work in the editor
2 Days Ago
Add collider for upkeep terminal
2 Days Ago
Apartment complex b roof fixes
2 Days Ago
Industrial Autoturret - Updated textures, model, guidemesh, added LODs, misc prefab setup
2 Days Ago
industrial garage door - greybox model - prefab created - item created - icon created - ran manifest and localization
2 Days Ago
Update manifest
2 Days Ago
Print error if upkeep terminal isn't found when calculating rent so we don't get kicked in editor
2 Days Ago
Add upkeep terminals to all the apartment rooms
2 Days Ago
Merge from viewmodel_early_disable_fix
2 Days Ago
Applied to other grenade types, bandage and medical syringe
2 Days Ago
Add the "Rent Due" vital to `GameUI.Hud.Vitals` and shift all the existing vitals so you can see them all in the editor
2 Days Ago
Add new vital for "Rent Due" and show it when they don't have any upkeep time paid for
2 Days Ago
Start moving physics overlaps to use scheduling, with OverlapSpheres / OverlapCapsules now returning a JobHandle, existing integrations immediately call Complete for the time being - antihack and gamephysics consistency tests pass
2 Days Ago
Tiny rename
2 Days Ago
Update: repack player cache and dependent state as players are removed Should allow us to clean up a bit of indirection and optimize things further Tests: 2p session on Craggy with disconnects and being kicked for flying under terrain
2 Days Ago
Reprocess apartment upkeep terminal prefab
2 Days Ago
Add protobuf reference from ApartmentRoom -> Upkeep terminal
2 Days Ago
Include the code we removed when splitting into files
2 Days Ago
merge from darts_minigame -> game_room_dlc/darts_game (better parent branch for sharing code)
2 Days Ago
Split apartment room code into multiple files and subscribe for inventory updates from all furniture so we can recalculate upkeep every time it changes - same code as TC that debounces the updates to only recalculate 1x per second - this shouldn't be too many updates: without industrial the only time upkeep will recalculate is when paying for upkeep or a player is actively in their room looting
2 Days Ago
Start making upkeep terminal entity for apartments
2 Days Ago
Add upkeep terminal to medium apartment so there is a place to store scrap for upkeep (rather than it magically taking it out of a chest) and see how much your daily upkeep (rent) is
2 Days Ago
Swap the small apartment from the loot crate prefab to a small wooden box so it has something to store items
2 Days Ago
Fix issues with camera reset lerp
2 Days Ago
merge from efurnace_emission_fix
2 Days Ago
workshop and emission toggle HDR potential fix (for efurnace)
2 Days Ago
Added new input system package
2 Days Ago
Yolo updated the unity.ugui package to latest available version Re applied our custom changes on top, seems to work 2/2
2 Days Ago
Yolo updated the unity.ugui package to latest available version Re applied our custom changes on top, seems to work
2 Days Ago
Tone down the emoji scale
2 Days Ago
Fix emoji picker being hidden underneath the stats menu
2 Days Ago
- FIx emoji overlay being offscreen - FIx emojis not being rendered correctly in the shop name input box
2 Days Ago
Fix sold out being shown when entering a buy amount greater than the amount inside the machine
2 Days Ago
Fix dragging item being stuck on the screen when closing the vending admin UI
2 Days Ago
merge main -> rust_relay_server
2 Days Ago
Fix existing sell order on modify clicked NRE
2 Days Ago
Add support to seperate different skins into seperate vending listings. Eg you can sell a skinned ak in a different listing than a regular AK. This is optional and can be toggled on a machine by machine basis in the new UI.
2 Days Ago
Updating heavy plate armour skinning
2 Days Ago
setup AK to use flatback charms, setup backpack with flatback variant
2 Days Ago
pooltable_and_dartboard_models -> game_room_dlc
2 Days Ago
main -> game_room_dlc
2 Days Ago
Updating knight armour helmet skinning
2 Days Ago
move missing file