reporust_rebootcancel

108,603 Commits over 3,867 Days - 1.17cph!

9 Years Ago
Undone changes to UIScene
9 Years Ago
water catchers 2.0 - models, textures, mat, lods and gibs
9 Years Ago
Skip bundling materials
9 Years Ago
Allow inspector serialization of Vector2i and Vector3i Added Vector2b and Vector3b
9 Years Ago
Scale fps.graph to fill the entire screen in x direction
9 Years Ago
Lets try no seperate shader bundles
9 Years Ago
Fixed sometimes copying the wrong bundle folder in RustBuilder
9 Years Ago
Replaced graphics.trees with toggle in dev menu
9 Years Ago
Rebundling
9 Years Ago
Storage cleanup test
9 Years Ago
Made graphics.shaderlod affect all shaders Fixed ST shaders breaking with shaderlod < 400 Changed ST billboard material to our version (with the LOD fix)
9 Years Ago
Added graphics.shadowlights (defaults to 1, specifies # of lights that are allowed to cast shadows - no longer linked to graphics.quality)
9 Years Ago
Added sorting layer for refractive particles (fixes sorting issues when more than one refraction particle emitter is on screen)
9 Years Ago
Sandbags icon
9 Years Ago
Spawn deployables by the prefab name (for editor play) Wounding stats
9 Years Ago
Fixed particle refraction shader, reenabled it
9 Years Ago
Made anti-cheat bans visible to other server users
9 Years Ago
Network++
9 Years Ago
disabled particle refraction
9 Years Ago
River sound improvements
9 Years Ago
pew pew
9 Years Ago
backup
9 Years Ago
Added server browser filtering
9 Years Ago
Back of metal facemask no longer protects the same as the front ( same as burlap headwrap now)
9 Years Ago
attempt to fix footstep issues
9 Years Ago
Re-fix stag footstep sound references
9 Years Ago
Updated metal facemask to have separate collision for metal and leather pieces (metal for mask, cloth for skullcap)
9 Years Ago
Supply Signal now networks properly to people out of range or if they are just connecting projectiles clean themselves up when invisible
9 Years Ago
adjusted tracer material to look similar to old one
9 Years Ago
Added HDR additive particle shader (use this for flames / tracers instead of the standard shader)
9 Years Ago
tracers effects are scaled based on velocity
9 Years Ago
Fixed radtown barrel spawners spawning spawn handler entities
9 Years Ago
More stats
9 Years Ago
Minor fix
9 Years Ago
Fixed server not compiling Stats stuff
9 Years Ago
Server compile fix
9 Years Ago
Even better without missing materials
9 Years Ago
The glorious return of fps.graph
9 Years Ago
Ammo in clip counts towards type of ammo (can pull up ammo swap menu if ammo in clip differs from inventory ammo) Fixed ammo top-up exploit where reloading with only 1 ammo of a differeing type would change all bullets in the mag to be that type
9 Years Ago
Animate animals further away
9 Years Ago
Applied Xavier's fixed snow jackets
9 Years Ago
Added dev section to F2 menu (just some layer toggles for now)
9 Years Ago
Tweaking player movement mass
9 Years Ago
pvp collision test
9 Years Ago
Default project settings missing CLIENT
9 Years Ago
Add concmds to the global namespace if no conflicts (ie you can now call "fov 75" instead of "graphics.fov 75")
9 Years Ago
No shooting from ladders Hardcoded viewmodel lower degrees ( so you can actually tell the weapon is lowered)
9 Years Ago
Fixed NREs in MaterialConfig Can't place ladders inside ladders
9 Years Ago
Attempt to stop Canvas.BuildBatch taking 4ms per frame
9 Years Ago
Shaders and Asset Bundles... fucking unity