127,958 Commits over 4,109 Days - 1.30cph!
Song tweaks
Fix previously scheduled clips fading out instead of canceling playback if intensity reduces before they play
launch site loot spawn setup
added a dozen hobo barrels to launch site
rocket_crane_cage text decals removed
rocket_crane lifts have no roof to avoid colliding/entering the top machinery box
static unopenable doors now have a keylock on display as a visual cue that the door is locked
Fixed ladders inside warehouses
Added stair collision to rocket factory roof
CraggyIsland has some roadside topology
Rocket scaffolding. Increased texel density. Moved pivot closer to the object.
Removed individual barrels from roadside as they tend to block junkpile spawn positions
static doors remaining doors version
Fixed bulge around junkpiles
Fixed yuge wood worldmodel
Removed pointless distance check from PlayerModel.cs SpineIK (just use net distance)
static doors differentiate from normal doors in texture (burnt/dirty)
Fixed grass missing on first connect
Fixed JIRA bugs
Fixed missing coliders
Adjusted LOD/cull distances
Adjusted misaligned collision/rendermeshes
No-wrapped some light textures
Scene bugzzz
Potential fix for RUST-1724
Coal piles use gravel colliders instead of solid rock
More scene bugs
Simplified material setup for rocket factory interior
Removed creeping plants from rocket factory interior for performance reasons
A whole lot of dressing optim and distance tweakage
updated wood worldmodel & lods
Fixed rocket scaffolding loading issues
RUST-1726 - Missing walls / floor at military tunnels
Really fixed grass missing on first connect (RUST–1719)
Less absurd ore spawns on Hapis
Manifest
RUST-1711 - invisible wall / blocker / fix attempt
Can quick-autocomplete in console with tab
Autocomplete no longer prevents going back in the command history
added F8 framerate rainbow
decreased analytic update frequency
added performance analytics
reverted to blueprints
reverted recoil changes
re-added half block
made raiding impossible and really easy
made all cheating impossible
removed all rng
Additional LOD's for ceiling supports
Tweaked culling/LOD distances
Grass quality setting affects new grass
Increased culling distance for walkways / prevent them from disappearing in plain view
Grass LODs fall off with 3D distance instead of 2D distance