reporust_rebootcancel

108,273 Commits over 3,867 Days - 1.17cph!

37 Days Ago
Optim: Recycle footsteps earlier Previously sound would get recycled when the effect would be destroyed(1.7s), but it happens much later(instead of 0.5s) Tests: Ran around on craggy - coast, grasslands, water.
37 Days Ago
Update: Log Sound stop-and-recycle requests - Log level 3 for Audio Tests: observed logs when running around (footsteps)
37 Days Ago
Fixed not being able to build on cliffs
37 Days Ago
Added second river back to 3500 size maps (removing it didn't help monuments)
37 Days Ago
Removed lake and oasis from 3500 size maps
37 Days Ago
Added incendiary and explosive boulders
37 Days Ago
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37 Days Ago
merge from water_well_fixes
37 Days Ago
increased cull distance on frontier weapons
37 Days Ago
HCR viewmodel - re-deleted anim events to fix addtional bullets flying out during reload
37 Days Ago
Update: updating audio debug output to make cross-referencing easier Tests: Rode a zipline on Craggy, was able to track the looping sound
37 Days Ago
Bugfix: Zipline stops playing audio when reaching the end This avoids trying to fade out a sound that was already recycled due GO being destroyed by server. Haven't found a better solution. Tests: on Craggy with sound pooling enabled, used the zipline twice, then noclipped out in the distance, and rode the zipline twice - no NREs. Logs also didn't show double-retire
37 Days Ago
Only spawn 1 river on maps <= 3500 Only spawn 2 rivers on maps <= 4000
37 Days Ago
Converted TerrainTpologySet to TerrainTopologyAdd on legacy arid formations
37 Days Ago
Allowed reeds to spawn along the rivers again Tweaked reed scale to be more realistic
37 Days Ago
Fix water well NPC refreshing sell orders when server restarts
37 Days Ago
Update: rewrote the comment Forgot to press save in VS before submitting. Tests: none, trivial change
37 Days Ago
Update: Allow use of client-side commands for GameSetup in Editor context This simplifies some testing scenarios. Tests: Boted craggy with a couple client-only debug commands - they changed as required
37 Days Ago
Update: add sound logging under audio category Tests: Ran in editor, confirmed output
37 Days Ago
HCR viewmodel bug fix - fixed ironsight being slightly too high
37 Days Ago
Merge: from main Tests: built in editor
37 Days Ago
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37 Days Ago
Fix DPV appearing in crafting menu in tutorial
37 Days Ago
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37 Days Ago
Merge: from soundmodulator_leak Fixing zipline NRE that my previous change caused. When not pooling, retail the modulators instead of trying to recreate them, since some scripts don't clear them properly. Tests: rode the zipline twice on Craggy, then noclipped around the island to destroy sounds, then rode the zipline twice again - no NREs
37 Days Ago
Bugfix: don't clear modulators when not pooling, fixes zipline NRE This was caused by my previous fix Tests: rode the zipline twice on Craggy, then noclipped away from the island, and rode the zipline again - no NREs
37 Days Ago
Subtracting 105130 and 105295 (obfuscation_build_fix)
37 Days Ago
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37 Days Ago
merge from world_update_2
37 Days Ago
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37 Days Ago
Set legacyDismount to false on chair.invisible.static now that dismount checks always use a capsule check even when an ignore entity isn't provided
38 Days Ago
More merge fixes, including updating the animator. RPS now fully functional
38 Days Ago
Reapply gesture code changes and fixed up gesture picker in the menu
38 Days Ago
Merge from main (stomped local changes on BasePlayer-Gestures and PlayerAnimation controller, will need to reapply changes)
38 Days Ago
Fixed positioning on fan mesh on worldmodel Fixed worldmodel missing outline and adjusted collider size
38 Days Ago
Merge from main
38 Days Ago
Add a capsule check on the world layer before spawning to prevent the player from spawning inside the new cliffs
38 Days Ago
reset pivot on divesite_plane, divesite_plane_COL and removed COL from visible prefab
38 Days Ago
world_update_2 -> main
38 Days Ago
radioactive_water -> world_update_2
38 Days Ago
Radioactive water: - Apply radiation from spinklers in the same way as wetness (more reliable and easily adjustable) - Improved the abilities of TriggerRadiation (LOS Support, Height Check Support and Collider Radius Support) - Balanced sprinkler damage
38 Days Ago
Merge: from soundmodulator_leak Fixing an assert flood on client by hiding a check behind soundpooling switch - this restores original wonky behavior. Tests: On Craggy, flew around the island with noclip to trigger spawning/despawning of sound entities - didn't see any assertions.
38 Days Ago
Bugfix: when sound pooling is disabled, don't validate if we own the removed modulator Originally, it didn't check but tried to return to the pool - this change restores this aspect. Tests: noclipped on craggy across the entire world to cause entitiy destruction - no asserts
38 Days Ago
Set frontier hatchet to unlock via frontier hazmat
38 Days Ago
Fixed frontier hatchet missing isRedirectOf, spawning in loot pools and being craftable
38 Days Ago
Set up redirect skin for blunderbuss, unlocks via frontier hazmat
39 Days Ago
Parent merge