reporust_rebootcancel

136,469 Commits over 4,324 Days - 1.32cph!

22 Days Ago
merge from main
22 Days Ago
disabled batching on roof decal meshes as it fucks the rendering of decals up
22 Days Ago
fixed smoothness of softside stone wall being empty
22 Days Ago
polish on atlas textures with AO pass reinforced where skulls are
22 Days Ago
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22 Days Ago
Added a UI display if redo shot has been bound
22 Days Ago
Fixed debug camera resetting to wrong position when a shot is redone Add demo.redoCurrentShot convar, can be bound
22 Days Ago
Merge from main
22 Days Ago
Merge from naval_update
22 Days Ago
Fixed missing terrain collider on tropical island 1
22 Days Ago
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22 Days Ago
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22 Days Ago
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22 Days Ago
Merge from naval_update
22 Days Ago
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22 Days Ago
Merge from main
22 Days Ago
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22 Days Ago
Fixed arms visible in skin viewer when inspecting the SKS
22 Days Ago
Merge from main
22 Days Ago
Wearable component now adds the relevant label to the prefab when preparing prefabs Added some help to describe what to do if clothing isn't appearing in the icon generator
22 Days Ago
Fixed conveyors hooked up to dropboxes not pulling the last item slot
22 Days Ago
Better error message when placing something on a player boat that has vehicle large layer excluded
23 Days Ago
Small changes on HorseMask and updated textures
23 Days Ago
Merge from main (PlayerAnimation.controller conflict, merged automatically)
23 Days Ago
Small display lighting tweak.
23 Days Ago
File organization
23 Days Ago
Signal computer polish.
23 Days Ago
Signal computer improvements, part 1.
23 Days Ago
Final tweaks for the ambient black crush fix.
23 Days Ago
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24 Days Ago
signal computer transmit sound tweaks
24 Days Ago
signal computer transmit sound
24 Days Ago
merge from main/naval_update/sound_polish
24 Days Ago
merge from main/naval_update
24 Days Ago
cannon sound polish
24 Days Ago
sail sound polish
24 Days Ago
play a more agressive water movement sound when modular boats move quickly
24 Days Ago
deep sea island and ghost ship ambience tweaks
24 Days Ago
3p paintball gun anims - updated clips with correct settings, re-exported anims with correctly positioned prop bone data
24 Days Ago
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24 Days Ago
updated cabbage patch dance clip length (had been exported as 1 frame)
25 Days Ago
Deep sea signal computer LODs and col
25 Days Ago
Fix MountedWeapon rotation sounds starting again and being stuck on after dismounting while aiming. Tick() was sometimes running with _seat.AnyMounted() still returning true after ClientOnPlayerDismounted() so we're additionally checking _localMountedPlayer before starting sounds now
25 Days Ago
Deepsea signal computer mesh and prefab edits
25 Days Ago
merge cannon window clipping fix
25 Days Ago
Fix ballista mounting checks failing in reasonable/well grounded spots. Fix cannons ignoring windows when checking line of sight.
25 Days Ago
Update: ServerProfiler.Core - more method annotation exclusions - release bins built from c969bbab Mostly focused on reducing the overhead of Scientists2's FSM evaluation and getting rid of injected Burst codegen gunk Tests: craggy in C+S editor, entered deep sea, went to ghostship to wake up scientists, took a snapshot
25 Days Ago
Updated HorseMask
25 Days Ago
merge from main/naval_update
25 Days Ago
Fix regression that caused scientists to not be able to throw grenades through some bottlenecks to setup a group push