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129,870 Commits over 4,232 Days - 1.28cph!

25 Days Ago
removed workbench scrap crafting cost, scrap to be invested stright into unlocks
25 Days Ago
Update(editor): SaveViewer - add a "SyncPos Only" toggle Need it to figure out what caused high counts of syncpos networkables on the server Tests: viewed a save from the playtest
25 Days Ago
Removed 10% tax on WB1 Removed 20% tax on WB2 Common unlock cost: 10 from 20 Uncommon unlock cost: 20 from 75 Rare unlock cost: 40 from 125 Very rare unlock cost: 75 from 500 Values subject to change
25 Days Ago
playables_fixes_2 -> naval_update
25 Days Ago
Fix ArgumentException: The Playable is invalid. It has either been Disposed or was never created happening with BlendOneShotWeights. - Properly nuke the coroutine method - Extra protection in the co-routine itself to stop this from NRE'ing
25 Days Ago
merge from show_toggle_growable_ui
25 Days Ago
Imported and Implemented the loot storage and 50cal turret sounds
25 Days Ago
Merge from better_npc_grenades
25 Days Ago
Remove logs and ddraw, hook to scientist but keep inactive for now
25 Days Ago
cover pass ghost ship
25 Days Ago
Add null protection to all exposed methods referencing the playable controller
25 Days Ago
naval_update -> pt_boat_2
25 Days Ago
Fix pooling issue on sort config panel
25 Days Ago
Merge from hackweek_boxsorting
25 Days Ago
Fix rear turret clipping on the ptboat
25 Days Ago
Added to options UI under Settings / UI / Interaction
25 Days Ago
Compass reference is broken here too for some reason
25 Days Ago
Fix lost compass reference
25 Days Ago
remove semiauto pistol from waterwell vendor jackhammer price increase
25 Days Ago
pt_boat_2 -> naval_update
25 Days Ago
wood armour gloves repose
25 Days Ago
Added showToggleGrowableUI convar. Toggles if the show/hide growable UI option appears when looking at growables.
25 Days Ago
Ensuire AI is saved
25 Days Ago
merge from ui_overhead_optims
25 Days Ago
Cull IO counter canvas by distance
25 Days Ago
naval_update -> pt_boat_2
25 Days Ago
merge from boat_optims
25 Days Ago
Cull all monument RF painting signs by distance S2P both oil rigs and excavator (oil rig will conflict with naval_update, will have to be stomped and redone)
25 Days Ago
Workcart and locomotive cockpit canvases are disabled when the vehicle is off Also culled by distance
25 Days Ago
Added GameObjectLOD on missile silo wipe laptop world space canvas S2P missile silo
25 Days Ago
More material reduction (case by case basis) on floating walkway kit pieces
25 Days Ago
merge from naval_update
25 Days Ago
fixed cobweb ceiling rotation, adjusted emissive scroll to suit
25 Days Ago
50cal Animation updates
25 Days Ago
Added a new option to CullingVolume - AllowOnEntities Since floating cities are being parented to an entity they were ignoring all of the attached renderers as they are all techincally parented to an entity (it's just above the culling voluome in the hierarchy) This is off by default as if it was used on an actual entity it could have some unintended side effects Enabled on all of the floating city volumes, S2P all cities
25 Days Ago
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25 Days Ago
Fixed Deployable boom box readonly ListHashSet not getting included in ResetStaticFields
25 Days Ago
Merge from parent
25 Days Ago
Merge from hackweek_boxsorting
25 Days Ago
Added server.allowSorting convar as a safeguard (defaults to true)
25 Days Ago
Merge from hackweek_boxsorting
25 Days Ago
Fixed storage adaptor input slot not showing handles
25 Days Ago
Only allow sorting while powered Remove automatic mode Apply translations
25 Days Ago
Merge from main
25 Days Ago
Merge from water_jump_height_change
25 Days Ago
Increase jump up height when exiting water onto a ledge (13 -> 18)
25 Days Ago
Merge from rpg_skin
25 Days Ago
Fix ammo vis not initialising properly in some cases
25 Days Ago
Merge from main
25 Days Ago
Merge from food_qol