reporust_rebootcancel

125,757 Commits over 4,109 Days - 1.28cph!

24 Days Ago
Compile fix again
24 Days Ago
Compile fixes
24 Days Ago
Store fixes and tweaks, checkout flow
24 Days Ago
merge from climate_volume_blending_fix
24 Days Ago
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merge from main
24 Days Ago
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24 Days Ago
24 Days Ago
Reduce odds of re-hiding after peeking
24 Days Ago
Reduce odds of flanking
24 Days Ago
Improve and simplify flanking pathfinding
24 Days Ago
Don't allow partial paths when flanking
24 Days Ago
- Make flanking route filtering more lenient as it was discarding some good ones - Attempt to fix scientist bugging out when hiding
24 Days Ago
Better debug drawing for flanks, flank when possible, increase sightings memory duration
24 Days Ago
Store grid: added ordering rules, auto sizing and FakeSteamItemStub support
25 Days Ago
Don't refresh the path over time when moving to a static point (eg cover, peek)
25 Days Ago
Start setting up flanking state
25 Days Ago
- Make flanking debug display work both in games with DDRAW and in editor with gizmos - Add height param to path debug drawing
25 Days Ago
Makes VDDRAW fallback to gizmos/handles when used in editor instead of DDRAW
25 Days Ago
Generic popup are fullscreen
25 Days Ago
RustButton uses OnPointerClick
25 Days Ago
Settings screen tweaks, aligned the texts
25 Days Ago
RustButton toggle Unpress fixes
25 Days Ago
Steam inventory fixes Added a small purple line to help differentiate Twitch drops from other items
25 Days Ago
Toggle RustButtons are now toggled on pointer up instead of down Fixes button toggling when scrolling
25 Days Ago
Manifest
25 Days Ago
Default trimmedAssetWarmup to true
25 Days Ago
Fixed market price not being deserialized correctly when volume was >1000 (was happening for the high quality crate) Fixed some NRE and loc issues
25 Days Ago
Steam inventory screen fully localized Better crate modal Cleanup
25 Days Ago
Steam inventory crafting and crate opening new UI
25 Days Ago
Merge from trimmed_asset_warmup
25 Days Ago
Steam crafting progress Child proofed the twitch drop deletion with a confirmation popup
25 Days Ago
- Make scientists sometimes opt for repositionning and staying on the offensive instead of staying in cover when they don't need to reload - Add comments to each FSM transitions to help understand the scientist's thoughts
25 Days Ago
Make sure the cover is not compromised by the time we arrive in it, as it can look silly
25 Days Ago
Fix scientist heading toward bullet impact location instead of shot location (if the shot is loud enough eg firearm)
25 Days Ago
Lower scientist eyes slightly to prevent them seeing above above pipe piles and pallet piles (technically a player can do this, but it feels unfair if the scientist does it)
25 Days Ago
Use crouched height to trace for potential covers instead of standing height Widen the trace fan to avoid having part of the body poke outside of the cover
26 Days Ago
Steam inventory progress, crafting stuff
26 Days Ago
Added pages to the phrase search window, it was dropping results
26 Days Ago
Add audio cue when scientists are surprised
26 Days Ago
merge from main
26 Days Ago
merge from crosshairmode_droppeditem_fix
26 Days Ago
Started steam inventory screen
26 Days Ago
26 Days Ago
Experimental convar to reduce the prefabs that are warmed up from everything to what we actually reference
26 Days Ago
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Store overlay page prefabs Cart fixes
26 Days Ago
Populate existing filters with defaults on init
26 Days Ago
Setup search filtering 'show full', 'show empty' and text search now working Checkbox setup More exposed values in RustButton (toggle enable, disable and changed)