reporust_rebootcancel

108,263 Commits over 3,867 Days - 1.17cph!

36 Days Ago
Removed map names of all unique enviroments
36 Days Ago
Update: GameSetup can load save with double-quotes Makes it friendly with explorer's "copy as path" action. Tests: loaded a procedural save
36 Days Ago
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36 Days Ago
merge from main
36 Days Ago
Updated Standing Coat Hanger Collider to be Lower Res
36 Days Ago
Fix blunderbuss hammers flicking back at the end of the reload
36 Days Ago
Imported Wall Mounted Coat Hanger Textures and Models Added and Setup Wall Mounted Coat Hanger Prop Prefab Setup Wall Mounted Coat Hanger Material, Colliders and LODs
36 Days Ago
Don't allow mixing different liquid types on liquid vessels. This has always been allowed?
36 Days Ago
Merge: from main Tests: none, trivial changes
36 Days Ago
cave_medium_hard terrain anchor tweaks to prevent it spawning too close to river
36 Days Ago
merge from fix_monument_scenes_osx -> main
36 Days Ago
Disable monument scenes by default due to issues with unix paths, path capitalization & lighting breaking inside certain monuments
36 Days Ago
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36 Days Ago
WIP pistol aimpose setup (using python as test)
36 Days Ago
Fixed not being able to switch to weapons that aren't using v2
36 Days Ago
Adjusted spine look ratios, lower spine bones now rotate more than upper spine bones Fixed aim pose scene weapon selector sometimes not working, fixed clear weapon button not working
36 Days Ago
Merge from parent
36 Days Ago
Merge from parent
36 Days Ago
Update player animator
36 Days Ago
More merge fixes
36 Days Ago
Client and None compile fixes
36 Days Ago
Merge fixes
36 Days Ago
Merge from main
37 Days Ago
Fixed underlying skin meshes getting re-enabled when zooming in and out on the binoculars IViewmodelComponent can now modify the position of the viewmodel in world space, updated all implementations
37 Days Ago
Merge from main
37 Days Ago
Parent merge
37 Days Ago
Del missing asset metas
37 Days Ago
Merge from main
37 Days Ago
disable dynamic pricing on waterwell npc
37 Days Ago
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37 Days Ago
All paths (road / rail / powerline) avoid mountain topology
37 Days Ago
Added radius check to SpawnHandler.CharDistribution
37 Days Ago
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37 Days Ago
lowered tea sell order probability and increased refill rate to repopulate much slower
37 Days Ago
merge from main
37 Days Ago
adjusted DPV health adjusted waterwellshopkeeper inventory
37 Days Ago
Reduced river rocks density by 50 percent according to feedback
37 Days Ago
Added TerrainHeightSet to godrock to prevent it from being placed too deep in the ground as per playtest feedback
37 Days Ago
Update: Implementing retiring of SoundModifier Tests: none, trivial change
37 Days Ago
Fixed terrain hole at the bottom of hill cliffs
37 Days Ago
Optim: Recycle footsteps earlier Previously sound would get recycled when the effect would be destroyed(1.7s), but it happens much later(instead of 0.5s) Tests: Ran around on craggy - coast, grasslands, water.
37 Days Ago
Update: Log Sound stop-and-recycle requests - Log level 3 for Audio Tests: observed logs when running around (footsteps)
37 Days Ago
Fixed not being able to build on cliffs
37 Days Ago
Added second river back to 3500 size maps (removing it didn't help monuments)
37 Days Ago
Removed lake and oasis from 3500 size maps
37 Days Ago
Added incendiary and explosive boulders
37 Days Ago
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37 Days Ago
merge from water_well_fixes
37 Days Ago
increased cull distance on frontier weapons
37 Days Ago
HCR viewmodel - re-deleted anim events to fix addtional bullets flying out during reload