reporust_rebootcancel

108,259 Commits over 3,867 Days - 1.17cph!

36 Days Ago
merge from main -> fix_barricade_train_tunnels
36 Days Ago
Reduce ore count density target to match release values
36 Days Ago
Change the scene prefab remapping dictionary to be case insensitive
36 Days Ago
Normalize scene paths across windows and unix Remove code that looked for scene name by full path in editor
36 Days Ago
changed crate spawn positions on divesite_d and divesite_e so they are higher than the seaweed until the foliage_flattening is implemented
36 Days Ago
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36 Days Ago
Bunch of very WIP experiments
36 Days Ago
Phrase update
36 Days Ago
Fixed being able to place small I/O inside rock formations
36 Days Ago
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36 Days Ago
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36 Days Ago
Attempt to fix root motion anim asset being marked as changed when opened on another machine
36 Days Ago
world_update_2 -> main
36 Days Ago
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36 Days Ago
Increase second rad pool height so its easier to drink from
36 Days Ago
merge from main
36 Days Ago
Merge: from item_pooling Fixes NRE when saving a player that was killed while crafting items and returned items would stack with existing inventory items Tests: crafted low grade fuel with 1 extra fat in the inventory, killed before finishing the craft and saved the session on the server - no NRE
36 Days Ago
merge -> world_update_2 (have to do this again cause of last conflicts)
36 Days Ago
Refix: Had to remove due to merge conflicts
36 Days Ago
Merge: from main Tests: editor build
36 Days Ago
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36 Days Ago
Clean: remove CancelTask ReturnItems param Param was always set to true. Tests: Crafted to completion and with cancellation (voluntary + killing)
36 Days Ago
main -> world_update_2
36 Days Ago
Update: rewrite the same bugfix a bit better - More explicitly explained why it's needed Tests: none, trivial change
36 Days Ago
Fixed drinking from rad water sources just providing regular water
36 Days Ago
Bugfix: Release items that we've moved from crafting tasks back to inventory. Tests: Crafted low grade fuel with 4 fat in inventory, then killed self mid-craft and saved - no NRE
36 Days Ago
slightly increased hcr damage falloff distance and projectile velocity
36 Days Ago
bc - brought root motion strength on frontier hatchet up slightly from zero
36 Days Ago
36 Days Ago
Added more anchors to all hill cliffs to prevent terrain holes
36 Days Ago
world_update_2 -> main
36 Days Ago
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36 Days Ago
Nerf waterguns filled with radioactive water. It was over 400 rads per tank before
36 Days Ago
Fixed doubled up vehicle modules. Turns out rad code can work just fine without additional item calls
36 Days Ago
exported edited dpv player animations
36 Days Ago
merge from world_update_2
36 Days Ago
reapply 105536 Reduced river rocks density by 50 percent according to feedback
36 Days Ago
Labs draw some topology under themselves to prevent divesites from spawning on top of them. Divesites avoid monument topology
36 Days Ago
Set compression to Normal for all cliff textures
36 Days Ago
Fixed hardside wallpaper rarely considered inside when building rock bases
36 Days Ago
Moved TerrainHeightSet on the god rock to fix holes
36 Days Ago
merge from main
36 Days Ago
merge from world_update_2
36 Days Ago
Show toast when trying to mix different liquids so the player has a clue whats going on
36 Days Ago
cave_small_hard terrain anchor fixes
36 Days Ago
merge from main
36 Days Ago
Removed map names of all unique enviroments
36 Days Ago
Update: GameSetup can load save with double-quotes Makes it friendly with explorer's "copy as path" action. Tests: loaded a procedural save
36 Days Ago
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36 Days Ago
merge from main