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111,809 Commits over 3,928 Days - 1.19cph!

42 Days Ago
Avatar fixes to prevent submerged animations
42 Days Ago
Collision pass on ruin walls. Fixes to prefab settings.
42 Days Ago
edited mini crossbow 3p anims, set the anim clips to get the r prop bone working and set up holster position
42 Days Ago
jungle_ruins_d level layout first iteration prefab'd ruins sets for easier editing replaced some pieces with cap less ones
42 Days Ago
re-merge from /indirect_instancing
42 Days Ago
merge from /main
42 Days Ago
cherrypicking 108904 (ai_wolf_iteration) Add bark and footstep audio to new jump anim
42 Days Ago
merge from arcticpack_itemstore_fixes
42 Days Ago
merge from ore_hotspot_position_fix
42 Days Ago
merge from simple_upgrade
42 Days Ago
merge from voiceprops_itemstore
42 Days Ago
merge from ore_sfx_fix
42 Days Ago
merge from hackweek_car_radio
42 Days Ago
merge from decal_nre_fix
43 Days Ago
Ice shader: triplanar normal map correction
43 Days Ago
Disable some now-duplicate options in graphics options screen
43 Days Ago
Merge from presets_editor/quality/
43 Days Ago
Merge from main
43 Days Ago
Ice shader: fix culling/flickering when gpu instancing is enabled
43 Days Ago
Merge from main
43 Days Ago
Fixed a rotation calculation that was in world space instead of local space when assigning the initial node hotspot after the first hit Should fix the node hotspot sometimes jumping to the other side of the node on the second hit
43 Days Ago
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43 Days Ago
Fixed incorrect hit sfx on all ores and wood piles
43 Days Ago
test files
43 Days Ago
added spine 3 to humanoid mapping in rustplayeravatar
43 Days Ago
- added convar + option to experimental settings for clouds, off by default, renders billboards if off - initial basic temporal upscaling, renders full res cloud image over 16 frames, some issues to iron out but significantly improves performance - add cirrus clouds and configurations for them - fix sun mesh not being occluded by clouds - fix cloud display mesh sorting - further configurable parameters - clean up/organize code
43 Days Ago
LOD settings
43 Days Ago
renaming of unarmed anims to match maya source and new convention
43 Days Ago
Added asyncUpload settings to mandatory defaults
43 Days Ago
Set shadow cascade splits in mandatory defaults
43 Days Ago
Remove the massive lump of disabled code I forgot to delete
43 Days Ago
Merge indirect instancing
43 Days Ago
Implement indirect instanced rendering system
43 Days Ago
Particle raycasy budget preset values
43 Days Ago
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43 Days Ago
Unify layer tool: implement manual undo/redo stack (works around issue with unity's undo where some meshes get messed up if any changes are undone on them)
43 Days Ago
Catapult item pickup and drop sounds
43 Days Ago
Added streaming texture presets
43 Days Ago
Ballista bolts world models and pickup/dropped sound
43 Days Ago
Fixed siege tower pulling flag colliding with tipping flag
43 Days Ago
Adjusted siege tower model pos so it doesnt spawn clipping into the ground
43 Days Ago
jungle ruins kit
43 Days Ago
Fixed battering ram choppy reverse
43 Days Ago
set up mini crossbow world model and intial anims
43 Days Ago
Reset Menu Tip icon back to the default info icon when the loading screen is enabled
43 Days Ago
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43 Days Ago
Modular kit improvements to ruin wall kit (still WIP)
43 Days Ago
Commented out any quality settings we probably don't want the client to be able to control. Added a SetMandatoryDefaults() function to set any stuff we definitely want set as default, across any quality levels.
43 Days Ago
handling serverside collision with a coarse collider, this disallows shooting through holes made in the sculpture
43 Days Ago
fix snowmobile error in code rather than prefab