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123,979 Commits over 4,171 Days - 1.24cph!

23 Days Ago
Restored mannequin protobuf Codegen
23 Days Ago
merge from main
23 Days Ago
Deleted Old Ship Spinning Radar Blockout Models
23 Days Ago
Fixed server compile error caused by an unwrapped using UnityEditor statement
23 Days Ago
Added Ship Spinning Radar Prop Model and Textures Setup Ship Spinning Radar Prop Materials, Prefabs, LODS and Colliders
23 Days Ago
Merge from render_pipeline_testing
23 Days Ago
Merge from main
23 Days Ago
main -> naval_update
23 Days Ago
server compile fix for mil_tunnel_terrain_ignore_fix2
23 Days Ago
Fixed server compile errors for new decal and environment volume render passes
23 Days Ago
main -> naval_update
23 Days Ago
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23 Days Ago
merge from oilrig_remove_static_oil_barrels
23 Days Ago
merge from refinery_gib_fix
23 Days Ago
merge from nvg_clothing_fix
23 Days Ago
merge from mil_tunnel_terrain_ignore_fix2
23 Days Ago
merge from abyss_storage_fix_aug25
23 Days Ago
merge from hardcore_commands
23 Days Ago
merge from bag_respawn_invis_fix
23 Days Ago
merge from terrain_hole_nametag_fixes_2/fix_glass
23 Days Ago
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23 Days Ago
Added new properties serialized on the DecalsRendererFeature
23 Days Ago
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23 Days Ago
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23 Days Ago
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23 Days Ago
spotlight tripod model
23 Days Ago
Merge from main
23 Days Ago
Merge from remove_hierarchyutil
24 Days Ago
merge from deep_sea/networking -> deep_sea
24 Days Ago
Make single method to get all passengers: mounted in seats or standing on the boat parented - ensures players standing on tugboat get shown a respawn screen
24 Days Ago
Islands do not use MoveToDeepSea, they don't have to
24 Days Ago
Removed excess logs Better loading screen preloading
24 Days Ago
more_menu_fixes -> main
24 Days Ago
Teleport the tugboat if you are standing on one while running `enterdeepsea` (why did this work straight away??)
24 Days Ago
Make entering & exiting the deep sea work when you are inside a vehicle - target the teleport on the vehicle instead of the player - a bunch of debugging to get it doing the right order of switching groups without the vehicle being deleted on the client - dismount player before teleport, remount after (may have to revisit network groups and add proper support to get it working when standing parented on a tugboat instead of mounted in a seat)
24 Days Ago
merge from deep_sea/islands
24 Days Ago
Comments and gizmo fix
24 Days Ago
Ensure default background is always shown
Rin
24 Days Ago
Removed duplicate gibbable script on small oil refinery
24 Days Ago
Better island spacing, they cant overlap
24 Days Ago
Stop the loading screen from messing up logos over and over again
24 Days Ago
Hot air balloon armor is no longer attire
24 Days Ago
merge from naval_update/deep_sea
24 Days Ago
merge from naval_update
24 Days Ago
merge from main
24 Days Ago
merge from editor_skipmenuwarmup
24 Days Ago
Added an editor setting to skip the main menu warmup when entering playmode
24 Days Ago
merge from deep_sea/spawn_command -> deep_sea
24 Days Ago
Fix spawn command spawning boats at the bottom of the ocean - annoying in general but doesn't work when there is no ocean floor - include water raycast layer when above the water, otherwise spawn on the bottom of ocean when below water
24 Days Ago
Small tweak & cleanup.