241,010 Commits over 3,867 Days - 2.60cph!

9 Years Ago
Hide IP addresses in statis command if not an admin/moderator
9 Years Ago
Bunch of PVT related fixes for D3D11 Fixed base pyramid in D3D11; also affected low quality non-PVT modes Restored splat atlas textures to 8k; shaders are expecting 2k splats Updated native builds
9 Years Ago
-cleanup in LoadGameFromSubscene -added possibility to view, add and remove Incentives in the resource creator in editor.
9 Years Ago
-committing skeleton of Resource building tab before Unity eats it.
9 Years Ago
Nuking most Unit assets
9 Years Ago
NRE fix in BeforeEditorTab
9 Years Ago
Improving player rendering/cycle performance (particularly sleeping players) Don't refresh servers if playing non menu map in editor
9 Years Ago
UI Cleanup
9 Years Ago
Building performance WIP
9 Years Ago
WIP Lion-El rig
9 Years Ago
Adding quarry animations, updated the prefab
9 Years Ago
refactoring shot selector
9 Years Ago
- More mission work for Area0
bot
9 Years Ago
Linux Build
bot
9 Years Ago
Windows Build
9 Years Ago
Implemented missing D3D11 path in GPU_Texture_ForceMipLevelCount Tiny opt in prepass render
9 Years Ago
Fixed various potential issues related to resource-to-population linking Fixed SpawnHandler refresh context menu (in-editor runtime refresh)
9 Years Ago
Updating variants Fixed warnings Profiling loadtimes
9 Years Ago
-merged with main -fixed greenbox map not working(stuck on loading screen) 'cause no biome was assigned to it
9 Years Ago
-minor fixes onto the view prefabs again
9 Years Ago
combined all roots unwraps, baked out lightmap
9 Years Ago
- Added placeholder Bar tab mission and mission text to Area0
9 Years Ago
Post-build deployment, GUID: b728ef13-3ced-4fc7-b78b-5da7d354da58
9 Years Ago
Tree refresh
9 Years Ago
env.time without args will return the time Setting increased Profiler.maxNumberOfSamplesPerFrame
9 Years Ago
Updated shadervariants
9 Years Ago
Replace missing materials in all prefabs (prevents crash in 5.1 editor)
9 Years Ago
Fixed AO ConvarComponent
9 Years Ago
Custom speedtree shader for for 5.1
9 Years Ago
Fixed testlevel crash
9 Years Ago
backup of Source files for various animations
9 Years Ago
prep for running forehand
9 Years Ago
tweaked the deer running animation
9 Years Ago
Steamworks fixes
9 Years Ago
More 5.1 fixes
9 Years Ago
5.1 Project Settings
9 Years Ago
Unity 5.1 canvas fixes
9 Years Ago
Made snow rock a bit more acceptable. Tree texture size optimizations.
9 Years Ago
RustBuilder speedup
9 Years Ago
RustBuilder speedup
9 Years Ago
Merge from main.
9 Years Ago
Fixed TerrainAtlas gen expecting normal XY in RG instead of AG Updated terrain4 atlas textures using the gen fix; fix for bad terrain lighting Cleaned some shader code
9 Years Ago
Nuking old biomes, fixing biome assignment in game scenes. Removed island0003-quick.scene
9 Years Ago
Fixed Canvas sorting issue introduced with 5.1.0f1 (not sure if working as intended, child transforms (containers) of the main canvas required their own canvas component with sorting set to override to work with the overlay camera mode
9 Years Ago
Added LOD cull component for performant per-object distance culling (without LOD meshes)
9 Years Ago
-tagged the controller as Tree, and Layered the whole thing to Trees rather than Buildings. Wondered about moving the resourceaffector onto the model, but maybe that's not the right thing to do.
9 Years Ago
-and promptly forgot to add them
9 Years Ago
-made more view prefabs for the tree different pine types, in the meantime
9 Years Ago
Reduced LOD grid cell size for more accuracy
9 Years Ago
-added a temporary pine mesh on the pine model, so you can still place (and see) pines in editor. Gets destroyed at runtime. Temp solution I guess! -made a script to swap in all the old treeprefab for new Resource trees. (Could/should be extended for resources to know its treetype, and respect the old one I guess, after discussion)