239,718 Commits over 3,837 Days - 2.60cph!

10 Years Ago
New nav bake for murmuth scene
10 Years Ago
Added max slope parameter to the grass mesh types
10 Years Ago
Grass test scene
10 Years Ago
Fixed Games directory location depending on the current working directory, rather than always being in the same place as the game executable.
10 Years Ago
Murmurths
10 Years Ago
Fixed NRE in TerrainMath when the height map resolution is different from the normal map resolution
10 Years Ago
Updated image effects to b13 Made sharpening toggle with AA
10 Years Ago
Moved water image effects to their own child object (like radiation)
10 Years Ago
Documentation updated during deployment build 46f18efe-ac8e-4a4f-8bdb-a7ab3d918485.
10 Years Ago
Documentation updated during deployment build 46f18efe-ac8e-4a4f-8bdb-a7ab3d918485.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Finished 2 channel PNG support.
10 Years Ago
Removed some unused Lua related stuff.
10 Years Ago
[platformer] fixed some crush false positives
10 Years Ago
Eagle FBX
10 Years Ago
logo mesh
10 Years Ago
[platformer] fixed an offset issue when pushed out of bounds while on a block
10 Years Ago
Compile fix
10 Years Ago
Reset xform.
10 Years Ago
Eagle v2 and plains terrain WM.
10 Years Ago
[platformer] further fixed falling on a downward moving block
10 Years Ago
[platformer] improved crush detection more, improved grabbing/landing on blocks moving away from player
10 Years Ago
[platformer] fixed some stuff, added blocks that move around clockwise
10 Years Ago
Refactored some gun code and starting to link it up better with view model stuff.
10 Years Ago
Bundling wip
10 Years Ago
updated manifest & phrases
10 Years Ago
New storage crate in code - Can be locked Player ensures to stop looting upon death or disconnection
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'deploy' of arcade Conflicts: Platforms/GameAPI.BudgetBoy/Entity.cs
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Fixed entities not loading graphics.
10 Years Ago
chicken animations all done. Gonna work on the sound effects now.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Replaced Resources.Load prefab loading with PrefabLibrary class
10 Years Ago
Trunk merge
zon
10 Years Ago
Fixed animal patrols on test level.
10 Years Ago
Disabled splat based height offsetting underwater
10 Years Ago
Made bushes cluster more on open fields Increased bush count along forest edges
10 Years Ago
Create the terrain after spawning all landmark and decor (so that dynamic changes applied by decor are already known) Made terrain height offsetting based on splats more extreme
10 Years Ago
Burce Willis aint gon save you now bruh
10 Years Ago
Fixed that the procedural map would load BuildingTest.sav, removing all spawned entities in the process
10 Years Ago
Update building block basic source
10 Years Ago
Partial fix for 2 channel PNG files.
10 Years Ago
Added bobbing and swaying although its a bit shit and needs tweaking. A lot needs linking together.
10 Years Ago
Clouds, birds.
10 Years Ago
Some improved error reporting.
10 Years Ago
Added window bars Replaced placeholder textures on blocks with some different placeholder textures
10 Years Ago
Fixed two missing resolution variable replaces
10 Years Ago
Eagles