138,723 Commits over 4,324 Days - 1.34cph!

2 Years Ago
Frontier decor pack now uses unique model prefabs for item store preview (displays variants)
2 Years Ago
Add ability for BiomeVisuals component to override the selected biome All hand placed foliage on tutorial island now overrides to temperate
2 Years Ago
Tutorial mission steps for harvesting cloth, stone and metal ore will now consider any of that resource in your inventory as counting towards that objective (so if you harvested the cloth already you don't have to go and find more)
2 Years Ago
Add extra wood and animal fat to two mission steps
2 Years Ago
Don't allow upgrading to any grades higher than wood in the tutorial
2 Years Ago
Fix tutorial tips staying on if player disconnects while it's active and connects to another tutorial
2 Years Ago
Prevented new clusters tween from breaking another when the second one plays at the same time
2 Years Ago
Manually convert `ClientRpcEx()` -> `ClientRPC( RpcTarget )`
2 Years Ago
Add extra overloads to RpcTarget to handle niche RPC requirements
2 Years Ago
Unsaved
2 Years Ago
Formatting Automatically enable the filter servers by tutorial in server browser if player has less than 10 deaths recorded
2 Years Ago
Mark existing ClientRPC overloads as Obsolete with deprecation notice
2 Years Ago
Add an option to filter servers by a "tutorial" tag to the server browser
2 Years Ago
Convert methods using `ClientRPCPlayerAndSpectators()` to RpcTarget version
2 Years Ago
Add support in RPCTarget for `RpcTarget.PlayerAndSpectators()` Remove `ClientRPCPlayerAndSpectators()` overload from BaseEntity.RPC
2 Years Ago
Fix compile error in GNB with ClientRPCStart()
2 Years Ago
Switch from ClientRPC -> ClientRPCEx to the other way around: ClientRpc( RpcTarget ) is now the base method
2 Years Ago
Remove constructors from RPCTarget & move to static methods
2 Years Ago
Initial commit, bike is just an exact snowmobile clone for the moment but with bike scripts and a new prefab base for the variant
2 Years Ago
Added debug.tutorialstatus, prints the current state of all active tutorial islands
2 Years Ago
Preposition all of the tutorial groups when we generate the tutorial island spawn locations, prevents group inside warnings when loading a save
2 Years Ago
Fixed CNY spear for weapon racks after regression caused by spear changes.
2 Years Ago
Merge from main
2 Years Ago
Protobuf + manifest
2 Years Ago
Make constructors of RpcTarget private until we finalize the static methods
2 Years Ago
Convert ClientRPC() -> RpcTarget overload
2 Years Ago
Convert `ClientRpcPlayer()` -> `ClientRpc( RpcTarget.Player() )`
2 Years Ago
Add static methods to RpcTarget to help with code clarity
2 Years Ago
Merge from main
2 Years Ago
Setup for all weapon rack types
2 Years Ago
Add new `RpcTarget` struct and overloads to hopefully replace all overloads
2 Years Ago
Regex every single ClientRPC & ServerRPC
2 Years Ago
Missed .meta files
2 Years Ago
Regex RpcPlayer first
2 Years Ago
Change from BasePlayer & string (which have null passed as default value) to structs RpcId & RpcPlayer (which can't be null)
2 Years Ago
Instead delete hostConnection from BaseArcadeMachine that does nothing
2 Years Ago
Add manual prediction back to BaseArcadeMachine.GetSnapshotFromServer()
2 Years Ago
Regex every single RPC method to remove `null` from it
2 Years Ago
Backport branch specific compile error fix Allow constraint.Keepupright to be called on more entities Still disallow players and the world Fixed util.IsBinaryModuleInstalled giving false positives (Community PR)
2 Years Ago
Remove `Connection sourceConnection` method from all RPC overloads
2 Years Ago
Cherrypick SignalBroadcast fix
2 Years Ago
Cherrypick the clientside RPC sourceConnection removal
2 Years Ago
█▆█▇█▊▅▆ ▍▌██▋▌▊ ▋▉██▆▉
2 Years Ago
Fixed SaveRestore.ClearMapEntities not setting IsDestroyed on entities that haven't spawned, causing issues downstream and bypassing my previous static elevator fix
2 Years Ago
▍ █▇▊▅▄▋ ▋▉▋▆▅▊ ▇▉▌▆▉▇▄▅ ▆▇█▊▍▋▊ █▋▌▆▉
2 Years Ago
Further navmesh performance improvements Also added VPROF counters to some of the expensive functions Reset surface.SetMaterial material reference without destroying the texID Fixed performance degradation with sql library Fixed Problem count not being visible if problems are fired before the menu is created Multitude of crash fixes with infinities Mostly ragdoll stuff, but also the animation system Minor clean ups Prevent models going invisible when cycle somehow becomes infinity
2 Years Ago
Further navmesh performance improvements Also added VPROF counters to some of the expensive functions Reset surface.SetMaterial material reference without destroying the texID Fixed performance degradation with sql library Fixed Problem count not being visible if problems are fired before the menu is created Multitude of crash fixes with infinities Mostly ragdoll stuff, but also the animation system Minor clean ups Prevent models going invisible when cycle somehow becomes infinity
2 Years Ago
Redo branch in a less conflicting way - Allow `sourceConnection` to be passed into RPC but don't send it
2 Years Ago
Merge from metal_detector
2 Years Ago
Code review tweaks