141,680 Commits over 4,505 Days - 1.31cph!

2 Months Ago
apartment complex s2p
2 Months Ago
removed computer room stuff from the apartment broken wing prefab as it has moved to basement
2 Months Ago
optimizing a bunch of prefabs for better occlusion
2 Months Ago
apartment complex s2p
2 Months Ago
small amount of detail added to computer room in basement moved basement corridor mesh itself into culling volume
2 Months Ago
Subtract 156029, too many shadow issues
2 Months Ago
Merge from apartment_complex_monument
2 Months Ago
2 Months Ago
Added a tool to find all shadow proxies that have a cull distance greater than the cull distance of their parent, fixed some cases (Tools/Find/Shadow Proxies Culling Too Early) Converted the bus to a RendererLOD setup
2 Months Ago
Much more aggressive LOD transitions on rentable shops
2 Months Ago
Include the lighting prefabs in the furniture list that gets disabled when an apartment is occluded, fixes the lighting prefabs always rendering
2 Months Ago
Caught a light with a missing LOD component
2 Months Ago
Merge from apartment_complex_monument
2 Months Ago
2 Months Ago
Fixed button inside security room not opening door
2 Months Ago
Fixed disabling domain reloads breaking renting rooms due to static telephone manager fields
2 Months Ago
Replace 0 with O on the door label if the door is in the basement Add · to both sides of the door label if the door is in the penthouse
2 Months Ago
More LOD fixups Should be no more loose components
2 Months Ago
3p gesture animation update
2 Months Ago
Add `printapartmentculling` to confirm what apartment rooms are culling Fix apartments not being force culled when outside of the apartment complex building Switch ApartmentRoom.Building to a SyncVar so its on the client
2 Months Ago
Fix paintable sign inserts not being covered in raid windows
2 Months Ago
Fixed elevator floor nr consistency
2 Months Ago
Changed one decal slice to match the apt numbers.
2 Months Ago
Converted some static structures to RendererLods/MeshLods Rentable shop signs, window_penthouse_flat_opaque, Caboose_ground_junk_straight_b/c
2 Months Ago
Merge from main
2 Months Ago
Merge from occlusion_culling_toggle_fix/batch_culling_fixes Fixes MeshCull components not properly disabling when culled by occlusion culling Fixed renderers with Rendererbatch components not being included in the culling system, even if they don't meet the batching reqs (submeshes, r/w, vert count, etc) Can be toggled via graphics.useDetailedRendererBatchCullingCheck for a/b testing (on by default) Our benchmarks show an occasional slight decrease in max frame rate but a moderate increase in low frame rates (slighty lower ceiling ceiling, higher floor) Also includes a speculative fix for an index out of range error some players were experiencing
2 Months Ago
Basement improvements.
2 Months Ago
merge from apartment_complex_monument -> main
2 Months Ago
Basement apt numbers WIP. Fixed basement apt doors having a see-thru gap.
2 Months Ago
Medium apt labels & related corridor lighting tweaks.
2 Months Ago
Fix static elevator lift "raise single floor" menu being stomped in CS 154047
2 Months Ago
2 Months Ago
Merge from main
2 Months Ago
update from main
2 Months Ago
supermarket freezer mesh and texture updates
2 Months Ago
Fix condition failed speech node data being wiped if the standard resulting node is unset
2 Months Ago
merge from apartment_complex_monument -> main
2 Months Ago
merge from prototype -> apartment_complex_monument
2 Months Ago
Fix eject position not assigned on the small apartment Move a few things under furniture root
2 Months Ago
Slightly shrink size of combat zone triggers in apartments to avoid triggering teleport when player is walking into the invisible barrier
2 Months Ago
gamesroom shotgun trap - greybox added - intial prefab setup - item created - icon created - material created - ran localization & manifest
2 Months Ago
Fix apartment entities missing from manifest entity list too
2 Months Ago
Update apartment prefabs (labels updated from manifest)
2 Months Ago
Update manifest (apartment entities got lost?)
2 Months Ago
Lower slots of bathroom sink & medicine cabinet from large box -> small box
2 Months Ago
Implement RemoveAllPlayers() to teleport all the players out of the room when the lease expires / apartment is checked out
2 Months Ago
Rename DailyScrapUpkeep -> CachedDailyUpkeep to make it more clear
2 Months Ago
Fix initial scrap not being added to upkeep terminal because the upkeep terminal isn't a part of the list of furniture