reporust_rebootcancel

125,473 Commits over 4,079 Days - 1.28cph!

3 Years Ago
merge from qol_nov_22
3 Years Ago
merge from turret_optimize
3 Years Ago
vm m92 - fix for vertical sway in ADS
3 Years Ago
dog idles and panting anim
3 Years Ago
network++
3 Years Ago
merge from harmony_qol
3 Years Ago
reapplying harmony_qol
3 Years Ago
fishing village b xmas preset
3 Years Ago
Server Selected Panel
3 Years Ago
Implement roof weakpoint fix with Transforms rather than Vector3
3 Years Ago
New Server Browser UI
3 Years Ago
merge from steam_auth_tracking
3 Years Ago
Shopfront compile fix
3 Years Ago
more on bandittown xmas prefab, added some more icicle variants to static prefabs
3 Years Ago
Optimizations
3 Years Ago
updated test save
3 Years Ago
merge from ah_7
3 Years Ago
Reduced the crafting time for embrasures
3 Years Ago
Reduced the crafting time for all grenades
3 Years Ago
temp code for placement effect test
3 Years Ago
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3 Years Ago
merge from nicer_underwater_labs
3 Years Ago
merge from qol_nov_22
3 Years Ago
Regenerated the vehicleediting loot panel. Was throwing errors post-merge.
3 Years Ago
Merge ModularCarCodeLocks -> Main. Replaces modular car key locks with code locks. - At vehicle lifts: Add a code lock (same cost as a key lock was - 75 metal frags), view the code lock's code, change the code, or remove the lock. - Damage a module down to 20% health or less to enable an interaction to break the lock (on the whole vehicle). Or push it to a vehicle lift (note: pushing codelocked vehicles is disabled in safe zones). - Once you've entered the code once, you're whitelisted and don't have to enter it again. - No guest codes, but I'm open to adding them if there's significant demand.
3 Years Ago
Fixed fuel tank interaction not working with keycodes
3 Years Ago
Vehicle keypad entry now supports all interaction types (storage etc), not just mounting
3 Years Ago
Throw-mounting works with new row setup
3 Years Ago
merge from main
3 Years Ago
Player dying while entering a keycode in the vehicle lift keypad no longer locks it into Occupied state
3 Years Ago
Set lock destroy health to 20%
3 Years Ago
Fixed cryptic networking errors when spawning a car. It seems that you can't create new class instances inside a Load method. CarLock was being created there in some situations. Fixed car locks getting errors if the save file had a null lock code.
3 Years Ago
ModularCarLock revert Save changes
3 Years Ago
Fixed the vehicle code lock light state not always being visually correct on loading from save. Modular car now has its own code lock protobuf content. Manifest rebuild.
3 Years Ago
More dressing & some prefab mat tweaks
3 Years Ago
Fixed missing mats on player prefabs
3 Years Ago
Temp hair and skin materials
3 Years Ago
Midi binds link backup
3 Years Ago
Ignore config update
3 Years Ago
Updated CreateMenuPrefabs
3 Years Ago
Additional skeleton prefabs
3 Years Ago
Temp skin materials
3 Years Ago
Use Player folder instead of PlayerMats Improved naming iterator Move materials into Hair, Skin and ItemSkins folder
3 Years Ago
Wrong branch :(
3 Years Ago
Deployables no longer take components to repair
3 Years Ago
CopyPlayerTool now attempts to reuse matching materials in the Assets/Media/Materials/PlayerMats folder instead of creating new materials when copying hair and skin
3 Years Ago
Fixed server compile issue. Fixed changing lock code at the lift not updating the UI.
3 Years Ago
Fixed z fighting on module code locks. Fixed visuals not updating immediately after lock removal.
3 Years Ago
Package remove (unused)
3 Years Ago
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