reporust_rebootcancel

121,455 Commits over 4,048 Days - 1.25cph!

3 Years Ago
Never run asset warmup in the background on PCs with 16GB of RAM or less Ignore assetWarmup = true if warmupConcurrency is <= 1 (pointless combination)
3 Years Ago
Merge from flash
3 Years Ago
Tidy up and bug fixes
3 Years Ago
Merge from nexus
3 Years Ago
Merge from main
3 Years Ago
Disable "g" map Disable respawn map
3 Years Ago
Properly list nearby islands on the zone map
3 Years Ago
anotha one (still missing some stuff)
3 Years Ago
boom iteration backup
3 Years Ago
Hooked up flash effect
3 Years Ago
source/target nav type checks, added debug spam
3 Years Ago
Pushed some sphere tank LOD distances further to reduce pop-in Added a spec map for the sphere_exterior_LOD material
3 Years Ago
tweaked liquid material values, removed old unused textures and materials, set up view and world model liquid values, removed vertex alpha flame on wrong bits of cloth
3 Years Ago
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3 Years Ago
Removed some unused code, prep for detecting target location type
3 Years Ago
some more cleanup
3 Years Ago
Include TargetEntity as a string, not a uint
3 Years Ago
wip refactor
3 Years Ago
merge from /misc_fixes_july22
3 Years Ago
Show genetic code when purchasing plant clones via a vending machine (in-person or via drone)
3 Years Ago
Compile fix
3 Years Ago
Fixed locomotive triggerparent not extending far enough to jump between engines
3 Years Ago
Reworked radio streaming LOD system to fix connected speakers playing distorted audio if player leaves range of root boom box Improved audio sync when playing radio through multiple connected speakers
3 Years Ago
Do the same fix for CardGameController
3 Years Ago
Fixed the coaling tower vacuum stealing a little ore if the output was not entirely full, but was near full, and additional ore was extracted from a wagon
3 Years Ago
Avoid NRE in a very specific case where the train car is decoupled while another is lined up to unload
3 Years Ago
Extended the locomotive coupling points a little further out from the main model
3 Years Ago
Do not allow dropping content into items that are inside locked containers (e.g. adding water to a water jug inside a locked container).
3 Years Ago
Fixed NRE in StopSounds if wagon was destroyed while unloading
3 Years Ago
Update the loot crates when the loot wagon is unloaded, to not say the bit about taking it to trainyard
3 Years Ago
WIP connection point details on the nexus map Fix look rotation is zero messages more Fix ferry only wanting to travel to full servers
3 Years Ago
Don't show Open interaction from the wagons anymore once they're empty
3 Years Ago
Prefab to make lines that connect between each slot
3 Years Ago
Changed some locomotive and workcart cabin lights to be based off whether the engine is on, instead of the headlights state
3 Years Ago
Hooked locomotive cabin lights up to headlights as well
3 Years Ago
Enabled GPU instancing on light mats, set up locomotive instrument panel emissive to turn on/off with headlights
3 Years Ago
Increased maximum length of replicated string variables to 1024 characters, will allow 4x as many server assigned radio stations
3 Years Ago
Increased size of radio station picker UI
3 Years Ago
basic setup for flash effect
3 Years Ago
Merge from modding_prefabs
3 Years Ago
Merge from main
3 Years Ago
Unloadable start/end sounds Fuel wagon hatch sounds
3 Years Ago
Fixed NRE on OrePalneRenderers
3 Years Ago
Re-enable TargetEntity in Feedback reports
3 Years Ago
Set up the updated ore hopper FX
3 Years Ago
shockwave addition test
3 Years Ago
hooked up flashbang effects/sound
3 Years Ago
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3 Years Ago
Flashbang boom draft/placeholder
3 Years Ago
flashbang logic and line of sight checks reduce flash effect if air bursted reduce flash by 75% when looking away