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125,516 Commits over 4,079 Days - 1.28cph!

3 Years Ago
UV fixes
3 Years Ago
Applied 5 new colors to hoses too (orange, pink, purple, aqua, white)
3 Years Ago
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3 Years Ago
Switch F1 menu to pixel scaling when it goes below 1080p
3 Years Ago
Oops, reverting a file I didn't mean to commit
3 Years Ago
Clicking between buttons on the keycode entry UI no longer closes it (applies to both vehicle and door keycodes). Clicking outside the button area still closes it.
3 Years Ago
Adjusted deployment & colliders of all IO entities to prevent clipping into floors
3 Years Ago
Fixed caboose candles clipping
3 Years Ago
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3 Years Ago
Reapplied BaseAiBrain changes that were stomped in 77185 Manifest
3 Years Ago
Added visuals for modular car code entry blocked state (matches the visuals on the door code locks)
3 Years Ago
Static snow machine chill zone uses a box collider instead of capsule, because TriggerTemperature doesn't support anything else.
3 Years Ago
WIP uv layout change
3 Years Ago
Finished exterior of the tunnel entrance Updated cream pile texture
3 Years Ago
first iteration of the coloured pipe textures
3 Years Ago
Adjusted vehicle code lock LOD levels to be closer to the door code lock levels
3 Years Ago
Scene2Prefab on quarry monuments
3 Years Ago
Quarry & pumpjack now 2 minute / diesel Scene2Prefab
3 Years Ago
Added support for modular car keylocks to authcount console command
3 Years Ago
Placed public bench chairs in the scene
3 Years Ago
Removed visible code lock from 2module_passengers
3 Years Ago
merge from oilrig_note
3 Years Ago
Hopefully fix harmony hotloading once and for all
3 Years Ago
dog animator updates
3 Years Ago
Public bench chairs - Finished texturing - Created LODs - Created colliders - Set prefabs
3 Years Ago
Fixed mine_tnl_exit_xmas mesh Exported entrance door as a separate mesh Removed door from the entrance mesh
3 Years Ago
Consistent spacings set to 32/16/8 across views
3 Years Ago
grid tests
3 Years Ago
Wrapped Bandit xmas decor on Reclaimer behind GameModeObjectToggle + S2P
3 Years Ago
Workshop view, inactive button prefabs
3 Years Ago
oilrig broadcast notifications
3 Years Ago
Compound merge fix Removed magic barrel afterglow
3 Years Ago
added industrial combiner - LODs and GIBs - Materials and textures Updated deploy predab
3 Years Ago
Merge from main
3 Years Ago
S2P'd all 5 again to trickle down the LOD controller fixes.
3 Years Ago
Fixed some xmas light strip LOD controllers being unlinked after merge for whatever reason.
3 Years Ago
Static bulb mats
3 Years Ago
ParticleTestMap
3 Years Ago
Fishing Villages A, B, C S2P
3 Years Ago
S2P'd Bandit Town & Compound
3 Years Ago
Improved big tree collision and sound rustle trigger
3 Years Ago
Cherrypicked ParticleTestMap scene from xmas_monuments
3 Years Ago
Manually added StaticDecor folder from XMAS monument branch because of previously reverted lingering media branch pollution.
3 Years Ago
3 Years Ago
3 Years Ago
Fixed the fix for the game mode toggle. Compound event s2p.
3 Years Ago
flipped faces on xmas tree tinsel to avoid shadowing, added fishing village c xmas decor, added lamp post lights to fishing village b
3 Years Ago
Grabbed shader fix
3 Years Ago
Big tree related fixes. Gamemode toggle fixes inside Compound.
3 Years Ago
Fixed bulb shader bug