121,444 Commits over 4,018 Days - 1.26cph!
Colors and tweaks to get it closer to the target look
vm molotov - 1st pass anim & animator setup with new functionality
Airfield / replaced heaters with ones that have heat sources
Added new pet specific idle state. Back away in idle state too.
Refactor the back away code so that it can be used in multiple states
Stick a sign on the ferry that shows the name of the zone it is travelling to next
Only allow teleport or back off if target is owner.
Make the nexus map only show details for a zone when it's not ambiguous (zoom closer into one)
Added max control distance, load default AI state when out of it.
Set pet command max distances
Added ladders inside the ore train wagon to prevent players from getting trapped inside
adjusted floating geometry to prevent flickering
added workcart chair into locomotive cabin so player can be seated
updated locomotive prefab
Fixed remaining edge cases of left / right confusion at rail intersection points
Fixed a broken radio station, added new stations
Don't have rear headlights on when train is not moving (Petur request)
Raised front and rear collision triggers on the locomotive
Enabled 3p head look when mounted on horses, helis, boats and sleds
Merge in the new coaling tower animation changes
Set up the new fuel wagon animation layer
Merge from content_reporting
Merge Trainyard Update to the new anims branch
Don't do clipping checks in locomotive cockpit
Only play train engine off sound if engine was on (or starting up)
Disable TargetEntity field in feedback (for now)
Removed floating headlight mesh
Merge from interaction_sounds
Fixed rotations on static desk prefabs
Hopefully fix island billboards spawning close-ish to shore on some maps
Cherry pick changes from misc_fixes_july22
Fix mountables with allowHeadLook set to true not applying head look if they used a custom animator controller
Fixed the train engine sound sometimes staying on after the engine turns off
Workcart mount/dismount sounds added to locomotive driver
fixcars tier 1 now just empties wagons, instead of refilling them (Paddy feature request)
Reversed the direction that's considered a "forward" shunt at the coaling tower (Paddy request)
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Combined locomotive LOD groups into one
Set up locomotive control lever and IK. By necessity, introduces some clipping on the player's leg for now
Add a wip deployable trophy item
Merge Control Lever -> Trainyard Update
Merge from trainyard_update
Merge from ugc_virtualscroll
Oops, revert accidental change to Explosion3D_5.mat in previous commit