reporust_rebootcancel

121,444 Commits over 4,018 Days - 1.26cph!

3 Years Ago
Colors and tweaks to get it closer to the target look
3 Years Ago
vm molotov - 1st pass anim & animator setup with new functionality
3 Years Ago
Airfield / replaced heaters with ones that have heat sources
3 Years Ago
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3 Years Ago
Added new pet specific idle state. Back away in idle state too.
3 Years Ago
Merge from nexus
3 Years Ago
Merge from main
3 Years Ago
Refactor the back away code so that it can be used in multiple states
3 Years Ago
Stick a sign on the ferry that shows the name of the zone it is travelling to next
3 Years Ago
Only allow teleport or back off if target is owner.
3 Years Ago
Make the nexus map only show details for a zone when it's not ambiguous (zoom closer into one)
3 Years Ago
Added max control distance, load default AI state when out of it.
3 Years Ago
Set pet command max distances
3 Years Ago
Added ladders inside the ore train wagon to prevent players from getting trapped inside
3 Years Ago
merge from main
3 Years Ago
adjusted floating geometry to prevent flickering added workcart chair into locomotive cabin so player can be seated updated locomotive prefab
3 Years Ago
Fixed remaining edge cases of left / right confusion at rail intersection points
3 Years Ago
Unsaved
3 Years Ago
Fixed a broken radio station, added new stations
3 Years Ago
Minor fix
3 Years Ago
Don't have rear headlights on when train is not moving (Petur request)
3 Years Ago
Raised front and rear collision triggers on the locomotive
3 Years Ago
Enabled 3p head look when mounted on horses, helis, boats and sleds
3 Years Ago
Merge in the new coaling tower animation changes
3 Years Ago
Set up the new fuel wagon animation layer
3 Years Ago
Merge from content_reporting
3 Years Ago
Merge Trainyard Update to the new anims branch
3 Years Ago
Don't do clipping checks in locomotive cockpit
3 Years Ago
Only play train engine off sound if engine was on (or starting up)
3 Years Ago
Disable TargetEntity field in feedback (for now)
3 Years Ago
Removed floating headlight mesh
3 Years Ago
Merge from main
3 Years Ago
Merge from interaction_sounds
3 Years Ago
Fixed rotations on static desk prefabs
3 Years Ago
Hopefully fix island billboards spawning close-ish to shore on some maps
3 Years Ago
Cherry pick changes from misc_fixes_july22
3 Years Ago
Merge from main
3 Years Ago
Fix mountables with allowHeadLook set to true not applying head look if they used a custom animator controller
3 Years Ago
Fixed the train engine sound sometimes staying on after the engine turns off
3 Years Ago
Workcart mount/dismount sounds added to locomotive driver
3 Years Ago
fixcars tier 1 now just empties wagons, instead of refilling them (Paddy feature request)
3 Years Ago
Reversed the direction that's considered a "forward" shunt at the coaling tower (Paddy request)
3 Years Ago
New new smelting ui
3 Years Ago
Combined locomotive LOD groups into one
3 Years Ago
Set up locomotive control lever and IK. By necessity, introduces some clipping on the player's leg for now
3 Years Ago
Add a wip deployable trophy item
3 Years Ago
Merge Control Lever -> Trainyard Update
3 Years Ago
Merge from trainyard_update
3 Years Ago
Merge from ugc_virtualscroll
3 Years Ago
Oops, revert accidental change to Explosion3D_5.mat in previous commit