241,402 Commits over 3,867 Days - 2.60cph!

9 Years Ago
lowered shelf
9 Years Ago
Refactoring Machines - Machine processes can now be dependant on other processes - Added ItemOutput MachineProcess - Added Cook Meat process, cooked meat assets - Burn Fuel process on the Campfire now supports different durations for any given input entity
9 Years Ago
Fix for RUST-167 - Embrasure LODs not behaving
9 Years Ago
FOR FUCK SAKE revert to unity 5.2.2 FOR FUCK SAKE bunch or WIP background work FOR FUCK SAKE asteroid prefab fix
9 Years Ago
Floor sphere test tweaks
9 Years Ago
shelves have way higher health + proper physics material
9 Years Ago
- Merged save rework back to main. Seems ok?
9 Years Ago
Removed pillar sockets from triangle foundations (centered pillar sockets would allow doorway griefing)
9 Years Ago
Making guid is empty is an error
9 Years Ago
Auth timeout tweaks
9 Years Ago
Wood high gate cost as much as the wood high wall (800->1000) Re-implemented Stone gate
9 Years Ago
New characters grouped.
9 Years Ago
Clear the bust flag on doors on first run, incase it was saved
9 Years Ago
Fixed doors stuck as busy after server restart
9 Years Ago
- Branching for first half of Save system rework. Changed a lot of things as part of it. Probably broke some stuff
9 Years Ago
Images for blog and new concept sketches.
9 Years Ago
Fixed shutters taking slash damage
9 Years Ago
Updated loot table (missing pork)
9 Years Ago
Added logo
9 Years Ago
9 Years Ago
Fixed NestedEditorDrawer errors
9 Years Ago
added deuce_level_select_screens folder with images
9 Years Ago
Metal and stone foundation.steps hollow
9 Years Ago
Updates to bone club vm source anims Added throw source Extended idle re-named as rare idle
9 Years Ago
More shelves life
9 Years Ago
Satellite Dish prefab update
9 Years Ago
Network++
9 Years Ago
Foundation step rollback
9 Years Ago
changed the spear animations so they strike the target sooner.
9 Years Ago
manifest, loot, etc
9 Years Ago
bone knife & eoka no longer fill up the uncommon spawn table (now common) mace, longsword, large cleaver now uncommon instead of rare salvaged sword common higher chance for usable weapons/tools in radtowns drastically reduced ammo found with weapons in radtowns
9 Years Ago
protocol++
9 Years Ago
door health/armor balance sheet metal door cheaper
9 Years Ago
stone spear once again takes wooden spear instead of 300 wood to craft
9 Years Ago
broken items can be researched, albeit at huge risk for destruction
9 Years Ago
item condition inversely reduces research chance by 50% instead of 100%
9 Years Ago
actually fixed infinite 556 ammo
9 Years Ago
firearms found in radtowns/barrels spawn with zero or almost zero condition
9 Years Ago
fixed auto turret NRE's
9 Years Ago
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9 Years Ago
groundwatch can specify layers (no more floating turrets)
9 Years Ago
New landmine explosion. New Incendiary rocket explosion.
9 Years Ago
weapons used as crafting ingredients unload all of their ammo before being used up
9 Years Ago
StatCollectionSettingsEditor Added Sleep Need and linkers for energy and hunger Added Need For Sleep consideration People eat people.
9 Years Ago
vm source update
9 Years Ago
- Removed turret spawn script from FloorHatchA prefab and rebuilt prefabs to fix fuckup
9 Years Ago
fixed AK recoil being almost non existant, back to old levels
9 Years Ago
- Fixed bug with missions that don't require level generation to not track mission correctly.
9 Years Ago
Generating all basic LODS seperately.
9 Years Ago
campfire, furnace, small stash no longer deployable in water