241,286 Commits over 3,867 Days - 2.60cph!

9 Years Ago
- Setup EnemyAbilityManager again - Enemies now have a 10% chance of spawning with one of the special abilities (currently just shield or heal) - Added enemy ability manager to init bootstrap
9 Years Ago
Fixed LightEx interfering with light fade in / fade out
9 Years Ago
- Enemies now only aggro the player if they have clear LOS to the player (and in range)
9 Years Ago
Only update collider parameters in ConstructionCollision if changes have been detected
9 Years Ago
Updated wall stability supports for the new colliders
9 Years Ago
Updated triangle foundation sockets for the new colliders
9 Years Ago
Owl special WIP
9 Years Ago
Mavis facial animations
9 Years Ago
Minor LightLOD fixes
9 Years Ago
new C4 explosion effect.
9 Years Ago
ConstructionCollision touch
9 Years Ago
tweaked flowmaps,. working on court side
9 Years Ago
finished texturing lava court surface, tweaked court shader, changed lighting and fog colours, changed material colours. added lava to court lines
9 Years Ago
Changed shot powers Updated Mavis anim controller / config New bars
bot
9 Years Ago
Windows Build 698
9 Years Ago
Chicken meat worldmodel uses the right meshes/mats
9 Years Ago
Added ACT_HL2MP_SWIM_IDLE & ACT_HL2MP_SWIM to Lua Updated bone_setup.cpp
9 Years Ago
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9 Years Ago
Keylock uses the keylock model
9 Years Ago
Pass on building blocks prefabs, collision override setup Stairs collisions tweaks
9 Years Ago
- Ability icons now fade out darker when recharging - Set ability cooldowns to 15 second as initial test value
9 Years Ago
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9 Years Ago
FOR FUCK SAKE factory prefab room with light/ fix some floating pipes
9 Years Ago
Purged some more invalid effect GUIDs
9 Years Ago
2nd try Stag shit
9 Years Ago
Possible weird fix for stag_footstep meta
9 Years Ago
Armored metal tier accurate collisions models
9 Years Ago
Fixed external stone gate skin LOD references Fixed external wood gate damage effect reference
9 Years Ago
- The distance of BaseMovement's FloorCheck can be overriden - Increased the distance of Initial placement floor check of enemies
9 Years Ago
- Fixed impact audio effects not playing when the projectile is set to pierce - More placeholder audio stuff
9 Years Ago
Packages
9 Years Ago
FOR FUCK SAKE factory room !A small pipe variation for slope
9 Years Ago
Fixed client not updating building block grade / protection properties on initialize
9 Years Ago
Cleaning
9 Years Ago
Updated project
9 Years Ago
- Explosion sound effects are now 3D - Deleted unused script
9 Years Ago
- Loot table changes for enemies (removed old item drops) - Enabled timeslow shield for testing, tweaked it some - More placeholder audio - Bug fixes
9 Years Ago
Updated Igor Volley shots
9 Years Ago
- Level generator now sets the public Seed value to the chosen seed if using a random seed - More placeholder audio
9 Years Ago
Fixed client not updating building block grade / protection properties post network update
9 Years Ago
Cleaning
9 Years Ago
Fixed more damage trigger effect references
9 Years Ago
- Enabled BuzzSaw ability for testing - Buzz Saw now does 5 damage in each direction, so 10 total if you manage hit stuff on the way out and back in - Buzz saw is larger - Buzz saw travels faster - Increased the aware distance of enemies - Projectiles take their damage from their prefabs again, no longer forced to 1 in code (most still have a value of 1 though) - Effects object pooler now creates new objects if none available to recycle - Reduced length of Factory1
9 Years Ago
Updated shot selection method
9 Years Ago
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9 Years Ago
Sheet metal tier accurate collisions models
9 Years Ago
Fixed bug in DepositItem after merging actions.
9 Years Ago
Stone tier accurate collisions models Meta files
9 Years Ago
- Increased movement speed of Booze Burner - Reduced health of enemies
9 Years Ago
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