240,183 Commits over 3,837 Days - 2.61cph!

10 Years Ago
Added tangents to river meshes Oprimized river mesh geometry (less stretched triangles) Setup river mesh UV coordinates to work with the river shader
10 Years Ago
merge into main - a bunch of damage balance and hide balance changes
10 Years Ago
hide stuff is balanced and default craftable hide stuff has protection properties again
10 Years Ago
repair bench easier to create, repair bench default blueprint
10 Years Ago
balanced deployable health/protection - ensured repair bench destroyable
10 Years Ago
merge from main generic deployable protection
10 Years Ago
Moved standard layer code to own include file Added wetness control to legacy terrain shader
10 Years Ago
Dump network packet history on invalid packet error
10 Years Ago
Updated heads blendshapes source file
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10 Years Ago
Linux Build
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10 Years Ago
Windows Build
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10 Years Ago
OSX Build
10 Years Ago
Extra debugging shit
10 Years Ago
eoka recovers from cancelled attack faster
10 Years Ago
Trying to sort out lerp lag!
10 Years Ago
Fixed some compilation errors for web player builds.
10 Years Ago
Removed extra albedo map
10 Years Ago
Documentation updated during deployment build 014380cb-6c1e-424d-8b9c-a8cdf25b8f1b.
10 Years Ago
Documentation updated during deployment build 014380cb-6c1e-424d-8b9c-a8cdf25b8f1b.
10 Years Ago
Added g-buffer normal + light transmission encoding; compatible with unity normal output Added light transmission options to speedtree shaders
10 Years Ago
creating test_court scene, built walls and wooden beams, textured screens
10 Years Ago
Removed passwords from key pairs.
10 Years Ago
Added key pairs for assembly signing.
10 Years Ago
`Lidgren.Network.dll` is no longer copied to `Unity/DevKit/Assets/Plugins`.
10 Years Ago
Switched to Mazing for deploy test.
10 Years Ago
Bow and Arrow are craftable by default Updated phrases Updated recipies
10 Years Ago
Re-implemented resource hotloading.
10 Years Ago
Hacky hack - fixed bow breaking after last arrow fired
10 Years Ago
Removed hardcoded path to mono used for testing.
10 Years Ago
Don't use blueprints as ammo
10 Years Ago
Endian bullshit
10 Years Ago
Merge from main
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10 Years Ago
Linux Build
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10 Years Ago
Windows Build
10 Years Ago
Added head2 prefab (in case it's needed)
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10 Years Ago
OSX Build
10 Years Ago
Clamp reflections that go horizontally off screen (only cut off if vertically off screen)
10 Years Ago
__BITSTREAM_NATIVE_END 1
10 Years Ago
Some cleanup.
10 Years Ago
Can now load games from script files again.
10 Years Ago
Fix confirmed, remove debugging stuff
10 Years Ago
Reapplied water changes with reduced maximum loop unroll depth
10 Years Ago
alternative eye texture
10 Years Ago
Added head 2 textures & created 1st pass player2 skin material
10 Years Ago
Skinned & rigged new head2 variant ready for testing (no lods or blends)
10 Years Ago
Updated send rates.
10 Years Ago
fixes for cold protection/overheating
10 Years Ago
Security restrictions actually work.
10 Years Ago
Lowering MTU size
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10 Years Ago
Linux Build