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127,944 Commits over 4,109 Days - 1.30cph!

5 Years Ago
19/11/2020 40300 skin Icons
5 Years Ago
cherrypicking 56411
5 Years Ago
skin pre approval
5 Years Ago
Small amount of boats and rideable horses now spawn procedurally again
5 Years Ago
Mostly fix getting stuck on its side
5 Years Ago
HumanNPC cleanup before starting to move stuff out
5 Years Ago
backup
5 Years Ago
merge from main
5 Years Ago
Committing game manifest prefab auto-updates
5 Years Ago
Replaced a bunch of UnityEditor.EditorUtility.SetDirty with UnityEditor.PrefabUtility.SavePrefabAsset in DoPrepare Do I understand why? No. Do the docs explain why? Also, no. Does it fix the bug? Seems to.
5 Years Ago
Added "Assets/Prefabs/Reserialize Selected Prefabs"
5 Years Ago
Fixed spawn handler setting spawn population reference on the prefab instead of the instance (made purchased entities count towards wild entities)
5 Years Ago
more conversion, sense fixes
5 Years Ago
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5 Years Ago
Fixing some movement issues
5 Years Ago
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5 Years Ago
EffectRecycle tweak to ensure we're not reimporting things accidentally on the build server all the time
5 Years Ago
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5 Years Ago
Committing GameManifest LootSpawn generated files (build time debugging)
5 Years Ago
Committing some more prefab auto-updates
5 Years Ago
vm chainsaw - fixed issue with jacket clipping camera
5 Years Ago
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5 Years Ago
EffectRecycle tweak to avoid prefabs thinking they've been edited in DoPrepare when they weren't (probably doesn't do anything)
5 Years Ago
Spice bush and willow bush billboards
5 Years Ago
Shore ice wetness fix
5 Years Ago
merge from lower_face_wearable
5 Years Ago
Shredder colliders
5 Years Ago
Merge from editorselect
5 Years Ago
Added Harbor phone booths
5 Years Ago
Adjust train engine power and drag
5 Years Ago
Train now moves at correct speed on cubic hermite splines using a lookup table. Some slight jitter that I need to look into
5 Years Ago
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5 Years Ago
Working on a lookup table to allow a constant rate of movement along cubic splines. The simple "spline t * distance" system existing in PathInterpolator doesn't account for the shape of the spline, causing the train to slow on curves
5 Years Ago
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5 Years Ago
Debug.editorselectinrange now works in demos and will use the position of the debug camera for it's origin if it is active
5 Years Ago
wip scientist memory/senses conversion
5 Years Ago
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5 Years Ago
More physics work
5 Years Ago
Can now deploy and pick up the drone WIP fixing collision and landing logic
5 Years Ago
procedural grouping and tree line widget
5 Years Ago
Merge from main
5 Years Ago
Code gen
5 Years Ago
Fixed issue with standard terrain blend + shoreline wetness.
5 Years Ago
prefabs, setup.
5 Years Ago
paddle material fixes
5 Years Ago
Spice bush billboards
5 Years Ago
Douglas fir billboards
5 Years Ago
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