127,297 Commits over 4,109 Days - 1.29cph!
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Remove topFloor bool from save data, use a flag instead
Fixed a couple of cleanup issues
Shrink the wounded/sleeping collider a little more
Only refresh the player's collider size every 250ms (performance, no serious need to do it more often)
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Fixed protection type on elevator so it can take damage
Collider size is now refreshed on bots as well as real players
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Fixed dodgy collider in doorway between recycler and main building at airfield
Snow/Rain/Lightning/Aurora groups
Cleaned up temp file clutter
Some renames for naming consistency
Fixed Secretlabs chair gib errors
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subtracting
54455 - multiple issues, merge to experimental once fixed
Merge from SecretLabChair
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Prevent building layer fix
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Fixed some lod/culling issues on the cables
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Elevator will now adjust the lift position if a piece of the elevator shaft is removed that causes the lift position to become invalid
Prevent "Look rotation viewing vector is zero" complaints from hot air balloon, minicopter, scrap transport helicopter
Fixed incorrect parenting on oversized button colliders
Update neighbouring elevator states when an elevator piece is killed/picked up
Fixed some neighbour detection edge cases
Fixed elevator IO name not displaying