127,103 Commits over 4,109 Days - 1.29cph!
Fixed an issue with skin loading occasionally causing large spikes.
Fix broken queryport option
Fix possible NRE in SteamInventory
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Added "Tools/Scene/Focus Local Player" to select the LocalPlayer object and focus the scene view on it, useful for when testing in large/slow scenes.
Heat source NRE on load fix
Merge from gib_pool_merge
Merge from Main ->demo_filestorage
Fixed UIBuffsIcon inspector vars being under an #if CLIENT (cuases NRE when switching to SERVER and back to CLIENT)
Fix some more inaccurate readouts for IO entities
Merge from gib_pool_merge
Subtract
53800 (reverting gib_pool subtraction)
WIP fixing the wire tool's measurement values
Updated studio backdrop materials to no longer render AO (excluding grey version)
Update things that got reverted somehow
Merge platform changes from experimental branch
Fix server list exception when a server is favorited
Prevent RefreshConditionals being called before the vehicle the module is on has finished spawning
Placed boat shop emblem in fishing_village_b
Fishing villages dressing backup
Wooden building - final models, added LODs/Colliders/Prefabs and impostor textures
Added studio backdrops for map makers / content creators - chroma green/blue, black, grey and white
Fixed unable place deployables a floor below SAM site
Searchlights now may only be placed on construction (but since becoming IOEntities they also no longer decay)
Fixed the power output change not propagating from the reactive target if the target was shot down
Searchlight can be repaired, pickup and reduced health
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network++ (Too many compatibility issues)
fixed missing front in EngineUI after Rohan's font asset changes
Check if player is on kayak for paddle logic
Another rotation change for items with offset gibbable components
Don't parent building block gibs
More rotation tweaks
Spotlights now use electricity instead of fuel, require 10 power
If a player is text muted also mute their voice