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127,272 Commits over 4,109 Days - 1.29cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
Road signs are now LootContainers, drop 1 metal pipe and 1 "road signs"
5 Years Ago
Fix gameplay fov setting conflicting with debug camera fov setting while player input is being processed (unfreeze mode)
5 Years Ago
Remove road signs from my test map
5 Years Ago
IndividualSpawner now uses the existing SpawnGroup system via SpawnHandler
5 Years Ago
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5 Years Ago
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5 Years Ago
Fix the storage monitor providing information even when it's not powered
5 Years Ago
Move roadsigns to the props folder
5 Years Ago
Created roadsign entity spawners. Converted all road signs at monuments and on Hapis from roadsigns to roadsign spawners. Add visual gizmo to individual spawner.
5 Years Ago
Speculative NRE fixes for Gibs
5 Years Ago
Added tooltip support
5 Years Ago
added scuba gear and kayak sales to the boat vendor reduced nobuild zone around boat vendor
5 Years Ago
adjusted boat spawn position
5 Years Ago
removed motorboat/rhib spawns, added rhib to boat vendor
5 Years Ago
Halo fixed another mat
5 Years Ago
Fixing edge case where fishing village would still spawn right next to large cliff
5 Years Ago
Scene2Prefab Fishing villages
5 Years Ago
Extended stairs at fishing villages to account for procmap variation
5 Years Ago
updated rhib physics
5 Years Ago
Junkyard is allowed to spawn in tier 0
5 Years Ago
merge from main
5 Years Ago
Merge from animator_optimization
5 Years Ago
merge from main
5 Years Ago
Removed temp stuff
5 Years Ago
Prefab change
5 Years Ago
cherrypicking 54103
5 Years Ago
Flesh decal halo fix.
5 Years Ago
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5 Years Ago
Painted missing "monument" topology in fishing village prefab scenes (causing many issues, for example ice sheets spawning inside the monument) Reverted monument transfer mask settings (determines what layers should be copied from the prefab scene into the world, not a spawn filter) Disabled placement next to large cliffs on fishing villages and harbors
5 Years Ago
Merge from main
5 Years Ago
Marge from canoe (craftable kayak + paddle fixes)
5 Years Ago
Adjust various components to new model Removed overrides from gibs Item tweaks
5 Years Ago
Fixed rotation and scale for kayak and gibs.
5 Years Ago
merge from door_controller_tweaks
5 Years Ago
corrected typo on HBHF
5 Years Ago
IndividualSpawner work
5 Years Ago
Added support for the kayak to modify the mount pose while not holding a paddle Adjusted mount positions
5 Years Ago
Realigned kayak model to line up with model import Removed inWater checks, they're not needed since we're placing on water
5 Years Ago
Merge FixGlassMaterial -> Main
5 Years Ago
Make glass pane actions client-side only
5 Years Ago
Clear damage decals on car modules if the car reaches full health from repairs
5 Years Ago
Don't display paddle on back while holstered Fixed orientation of paddle when thrown
5 Years Ago
Disable decals on repair hammer hits. Don't visibly break things that we're repairing.
5 Years Ago
Remove glass crack hit decals when glass breaks
5 Years Ago
Move DebugUtil methods into DebugEx
5 Years Ago
Remove unused animator params on paddle vm
5 Years Ago
Lowered max yaw on kayak (was 90, now 70) Kayak icon and deploy volume setup
5 Years Ago
Switch cockpit module glass to the right material