126,745 Commits over 4,109 Days - 1.29cph!
elevator prefabs - placeholder hierarchy
Added a bypass license check option to dlc item for testing
Disabled license checks on summer dlc
Merge from summer_dlc/skins
Fix skins not applying to gibs on boogie board, parasol and chair
Merge from Main -> Vehicles
Sunglasses skins
Fixed sunglasses not being craftable
A couple of minor edits to the new carstats var
Added carstats console var
Refactored both pools to inherit from LiquidContainer in order to work correctly with buckets
Can now drain pools properly by holding RMB while holding a LiquidVessel (jug/bucket/etc)
Player corpses now float in pools
Fixed being able to place water pumps in pool that were on foundations on top of the ocean
Inner Tubes and Boogie boards will now be destroyed instantly if an active vehicle collides with them (boat/minicopter/etc)
Speculative PaddlingPool/WaterVolume NRE fixes
Prefab variants and skin setup for mesh replacement inner tubes
IConsumableWaterVolume test.
Stop LiquidWeaponEffects sounds on disable
inner tube and paddling pool destroy sounds
Swap Fun_Water and Collision damage types getting switched around in merge from main, set waterguns to use Fun_Water again
▍▌▅▄▌▇ ▌▊▅▍▄▄▊▍▄▌ ▇▉ ▊▆▆ █▊▋▋▅.
▄█▆▄▋ ▆▍▋▌▆▋▅▄ ▉▅▊▉▍ ▋▆▉▋ █▍ ▊▊▍ ▄▄▉▆▇▆▊ ▇█▇▅▆▋▅ ▌▄▌▅▅▉▄ ▅▊ ▍▊▄▉▉▇▍▇ ▇▅▆ ▍▋▇▍▇▌▇▆▊ ▆▇▋'▍.
Fixed the fix for the water splash impact
Reduce water gun splash radius
Better craggy watergun test range
boogie board - updated mount position to align 3rd person hands better
▆▊█▊▌▋▍▅▌▍▍█▄ ▆▇▄▊▋ ▇▍▌▋▋▍ ▊▅▉▉▆▅
added .entity suffix to instant camera entity
updates to instant camera entity
merge from main (please don't break this time)
Splash impact visibility improv
Watergun parameter & curve fixes
Looking for properties on prefabs
NRE checks just to be safe
Invert watergun effect speed curves
Changed many colliders into primitives + manifest rebuild.
▋▆▄▍▍ ▉▅▅▅ ▌▊▇▍ (▋▍▆█▅▋█ ▌▇▄ ▆▉▍▊▍▅█▉)
watergun player reload anim update, override changes
subtract prefab changes (wrong branch)