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126,711 Commits over 4,109 Days - 1.28cph!

5 Years Ago
prefab updates
5 Years Ago
New streams & impacts
5 Years Ago
cherrypicking 52600 - Fixed broken (mostly Asia) translation text on conversation provider
5 Years Ago
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5 Years Ago
Find flare utils
5 Years Ago
instant camera: player anims holdtype override .entity updates
5 Years Ago
skin approval
5 Years Ago
Disable auto pump, drop out of firing anim when out of pressure.
5 Years Ago
Shader tweaks
5 Years Ago
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5 Years Ago
Shader property setup
5 Years Ago
Added top neighbour sockets to roof prefabs
5 Years Ago
Root top and bottom line conditional model scripts support triangular roofs
5 Years Ago
Fixed broken (mostly Asia) translation text on conversation provider
5 Years Ago
Shader work, moved main functions into a .cginc to be used with the orb shader.
5 Years Ago
Added latest water effect to watergun. Increased water shader fill-speed lerp.
5 Years Ago
Dry fire when out of pressure or water
5 Years Ago
water gun fixes, pump functionality changes, refill rate tweak.
5 Years Ago
Don't show conditional wall corners on triangular walls
5 Years Ago
Triangular walls can be placed on both sides of a concave roof corner without turning into full walls
5 Years Ago
Triangular wall typo fix
5 Years Ago
5 Years Ago
Can limit roof conditional models to square / triangle shape neighbours
5 Years Ago
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5 Years Ago
merge pumping
5 Years Ago
In case the push force outside trigger bug reoccurs, apply this fix
5 Years Ago
Move RemoveInvalidEntities to a safer spot
5 Years Ago
merge from main
5 Years Ago
final code gen / phases pass checks
5 Years Ago
fixed armored cockpit cost
5 Years Ago
5 Years Ago
Added some splash effects to the side of the board when moving
5 Years Ago
another re-export
5 Years Ago
re-exported models
5 Years Ago
Can add/remove/modify conditions via blackboard
5 Years Ago
Reduce car collision damage to players a bit
5 Years Ago
Increased armoured cockpit max HP from 500 to 700
5 Years Ago
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5 Years Ago
Increase brake force power and allow reverse throttle at 3m/s instead of 0.1m/s. Helps particularly with stopping while travelling forward down slopes.
5 Years Ago
Make sure we really never receive hurt damage outside of a hurt trigger by checking RemoveInvalidEntities() each tick. Made RemoveInvalidEntities more efficient.
5 Years Ago
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5 Years Ago
Added simple debug util timing functions
5 Years Ago
Fixed sunglasses overlay not activating if equipped in a slot after a priority overlay (nvg)
5 Years Ago
reduce modular vehicle horn volume
5 Years Ago
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5 Years Ago
additional skins
5 Years Ago
Remove terrain-type based damage, add a new Collision damage type which propagates to other car modules but doesn't count as an attack.
5 Years Ago
moving active belt item holsters it
5 Years Ago
updated hostile icon
5 Years Ago
make sure modular vehicle horns don’t hold on to refs to recycled sounds (horn timeout disabled for now because of this) slight tweak to where/when bradley engine loop init is called