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107,051 Commits over 3,836 Days - 1.16cph!

6 Years Ago
[D11][Tutorial] Fix for issue #1789, planner radial menu was using wrong icon for foundation
6 Years Ago
[D11][UI] Fixed navagation issue with the bbq lootpanel. Added null check to UIchat
6 Years Ago
[D11] [Tutorial] Map updates
6 Years Ago
Use SpriteMeshType.FullRect when loading skin icon from disk (TODO: update skin bundles)
6 Years Ago
[D11] Define fix
6 Years Ago
[D11] Removed Audio Setup button from Options/Settings
6 Years Ago
Started
6 Years Ago
[D11] [UI] Server Search implementation.
6 Years Ago
Some null checks
6 Years Ago
[D11][UI] Improvements to full container checks. Oven panels will update on/off status when they run out of fuel
6 Years Ago
ServerBrowser.Item is pooled Fixed ServerBrowser.Item not parenting to server list
6 Years Ago
[D11] Selected item always defaults to the first slot when joining a server now
6 Years Ago
Updated quality settings
6 Years Ago
6 Years Ago
[D11] Temp try fix PS4 surround
6 Years Ago
fix for incorrect build directory
6 Years Ago
[D11] [UI] Popup implementation for Search and Filter on server list.
6 Years Ago
[D11] Changes to Jenkins build
6 Years Ago
[D11] Fixes for player preview model highlighting in the Inventory
6 Years Ago
[D11][Tutorial] Added missing map labels in tutorial map
6 Years Ago
Changed Build.CopyDirectory to clean out old files/directories
6 Years Ago
deleted CSVs that shouldn't have been checked in
6 Years Ago
Updated jenkins file
6 Years Ago
[D11] 'Add Fuel' quick command for boats
6 Years Ago
Cloning vat fx mat uses a new fresnel feature. Cleaned redundant files.
6 Years Ago
Snowball has subsurface scattering and uses half the texture memory.
6 Years Ago
[D11] Fixes relating to in-game actions not checking if certain UI was open - eg Reloading. Also added a fix to close the UIControls when 'Start' button is pressed
6 Years Ago
[D11] LiteNetLib logging for bad data detail.
6 Years Ago
Script compile fix
6 Years Ago
[D11] [Tutorial] Update Abandoned shelter.
6 Years Ago
[D11] [UI] hooked up the continue game button on the main menu to take you directly to the previously played server screen
6 Years Ago
Undo accidental checkin
6 Years Ago
backup excavator vertex painting crane control panel greybox
6 Years Ago
Merge from d11_console_version
6 Years Ago
Fix for warnings about invalid LOD settings on trees
6 Years Ago
Disabled building of 'items' folder and stopped copying unmodified bundles. Also some extra build timing logging.
6 Years Ago
Testing water SSR optimizations
6 Years Ago
Initialise m_hasContentSizeFitter earlier
6 Years Ago
Don't dirty layout on TextMeshProUGUI items unless they have autoSizeTextContainer or a ContentSizeFitter
6 Years Ago
Updated to TextMeshPro 2.0
6 Years Ago
[D11] Changes to Jenkins build
6 Years Ago
[D11][UI] Fixes for issues pausing when interacting with the inventory. Improvments to the move item context
6 Years Ago
[D11] DTLS PS4 plugin source (compiles, but doesn't link OpenSSL yet). Started breaking-up monolithic DTLS.cpp.
6 Years Ago
[D11] Update to Small Water Bottle description
6 Years Ago
Removed "[Physics.PhysX] RigidBody::setRigidBodyFlag" error workarounds Added "Kinematic body only supports Speculative Continuous collision detection" warning workarounds
6 Years Ago
Fixed water outlining issues
6 Years Ago
Fixed incorrectly scaled item icons (all item icons are now set to "full rect" mesh type, also homogenized other settings like resolution and wrap / filter mode)
6 Years Ago
Holosight reticle is no longer tagged as "ItemIcon"
6 Years Ago
[D11] [UI] aesthetic changes to the gun bars, they now animate, and bug fixes for 1165, 767, 725, 694, and 253
6 Years Ago
Fixed server browser loading time performance regression (server browser items are now instantiated from a prefab instead of duplicating a child object)