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107,045 Commits over 3,836 Days - 1.16cph!

6 Years Ago
f r a c t i o n a l r e l o a d i n g
6 Years Ago
merge from main
6 Years Ago
protocol++
6 Years Ago
added fractional reloading to spas12 and BAR
6 Years Ago
[d11][Audio] Quite a few changes, see below: Renamed all footstep Sound Defs with sdef_ prefix to allow easy searchin and group editing of footstep sound defs Rebalanced levels of all footstep sound defs Made Vegitation Scrapes Quieter Made Low Pass Distance Muffling on Grenades more aggressive Removed all remaining instances of the generic 'cave reverb' only D11reverbs and hangar reverbs should show up now. Removed Quarry 'cave' reverbs as sounded completely out of place, once we have global exterior DSP coverage will be no need for this.
6 Years Ago
Explosive ammo sound tweaks
6 Years Ago
Stripped out the old bandit town lighting. Optimized some things in it.
6 Years Ago
backup excavator core
6 Years Ago
[D11][Tutorial] Replaced cave campfire with tutorial campfire
6 Years Ago
[D11][Tutorial]crystal cave now has a scene,
6 Years Ago
[D11][Tutorial] Removed duplicate campfire in cave
6 Years Ago
[D11][Tutorial] Target will now be knocked down after single hit again, regenerated console commands
6 Years Ago
[D11] [UI] Server Info popup should now get correct info and skip admin name request entirely if playfab id stored in server info is null.
6 Years Ago
[D11] Updating a number of translation strings for world collectable items
6 Years Ago
Added poolable component to party hat
6 Years Ago
Added poolable component to scarecrow outfit, wearable barrel and dragon mask
6 Years Ago
Fix for incorrect stripping of PrefabAttributes
6 Years Ago
Added poolable component to burlap gloves, roadsign gloves and tactical gloves
6 Years Ago
Updated compound lighting to new scripts. Hobobarrel_static, bbq_static and powerline_pole_a lights have light distance culling.
6 Years Ago
[D11][Tutorial] Input lock and look anims now work again
6 Years Ago
[D11] [UI] Added admin name server info request.
6 Years Ago
[D11] [UI] map movement and zoom should now be framerate independent, and values tweaked nicer
6 Years Ago
Pass on the options menu complete
6 Years Ago
[D11][Tutorial] Mountain tutorial objects now added to prefab
6 Years Ago
[D11][Tutorial] Fix for rowboat not correctly spawning, more missing references fixes
6 Years Ago
[D11] [UI] Removed unnecessary function that was causing runtime error.
6 Years Ago
[D11] [UI] updated map ping effect
6 Years Ago
Updated oil rig 2 distance flares to the new style/tech.
6 Years Ago
Jenkinsfile
6 Years Ago
[D11] [UI] removed some text left in the amount string
6 Years Ago
[D11] [UI] Removed unnecessary texts from loading screen (now only displays map seed value).
6 Years Ago
[D11][Tutorial] bear cave + tutorial habor prefabs, rocks now showing in tutorial map
6 Years Ago
Cargoship 1&2 distance flared up & light script updated.
6 Years Ago
[D11] [UI] Temporarily disabled pinging servers for latency value when displaying server info as it was yielding forever in console builds.
6 Years Ago
[D11] [UI] Added map info to loading screen when connecting to a map. (Hides map info panel when Hide() is called on loading screen, only enables map info panel when loading from ServerInfo script).
6 Years Ago
[D11] [UI] updated the ps4 controller image on the controls screen, and updated some of the ps4 button icons
6 Years Ago
[D11][Tutorial] Re-enabled lighthouse prefab, fixes for missing references in tutorial events
6 Years Ago
[d11][Audio] Fixed brushing through foliage being too quiet.
6 Years Ago
Cherrypick from 33008 (Updated scientist art)
6 Years Ago
[D11] Updated TurnOn/Off translation strings for world object oil refineries, and holding 'Use' to help a wounded player up now shows a proper hint string
6 Years Ago
Add \ before " in legal text so as to not break everything
6 Years Ago
[D11][Tutorial] fix for editor bundles + missing items in single player list
6 Years Ago
[D11][UI] [#1423] Moved sfx call to on move
6 Years Ago
Add legal text, added line about helping other players up from downed state, changed abbreviated Rust Coins to 'RC'
6 Years Ago
[D11] [UI] Respawn screen now only shows outpost buttons if outposts exist on current map. Adjusted how buttons appear on the respawn screen so they all share the same system.
6 Years Ago
Put them in the wrong place...
6 Years Ago
Moved even MOAR strings out of the translate pile.
6 Years Ago
[D11][UI] Removed option from ingameoptionsmenu
6 Years Ago
#1349 Team Size hint
6 Years Ago
Move a bunch more strings out to post launch, should make a decent dent in the loc cost.