126,618 Commits over 4,109 Days - 1.28cph!
[D11][Art][#2174] Fix for floating eyebrows on female characters
Add temperature source component to electrical heater
Automatically refresh growables in range of a temperature source when the temperature changes
Added sensors to potato, pumpkin and corn plants
Move unity's new builtin JSON library into /Packages and replace it with Rust's version
Expose exhaust opacity values in the inspector and lerp the FX instead of instant change with throttle
Pragma warning disable, manifest
Type `spawn ball.entity` to spawn ball
TriggerHurtNotChild ignore all vehicle mounts, but allow others like seats, instruments
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Modify the mounted fix for TriggerHurtNotChild, make it more broad to ignore any mounted player when true
Speculative fix for endless tire screeching
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Don't damage mounted passengers in other cars with car impacts
Move back from Continuous Speculative to Discrete collision detection. Way too many phantom bumps with Rust's rough terrain combined with speculative's expanded bounding box. Let's go back to getting stuck in poles for a little bit until I fix this properly with layers and a new collider set.
Full physicsmaterial farm for effects testing.
fixed ch47 always dropping off at the same monument
File for linux engine version
File for linux engine version
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Turn off beta build define on main d11 branch
Added EngineVersion.txt to specify which version of the engine should be used
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[D11] [#3784] Fixing the material issue with Laser/Flash flare/Search light/Miners hat - 3rd person
[D11] [#4085] Flame turret - smoother movement.
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fix for static waterwell too
basic work in progress of area in bandit camp