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107,045 Commits over 3,836 Days - 1.16cph!

6 Years Ago
6 Years Ago
[d11][Audio] Fixed missing channel assignment from the music manager
6 Years Ago
backup excavator core
6 Years Ago
[D11][Tutorial] Merged over UIInventory hints and objective overlapping fixes from old tutorial branch
6 Years Ago
Pass on game creation screens.
6 Years Ago
[D11] More changes to CrossVoice project files to copy DLL's to correct places
6 Years Ago
[D11] [UI] Added Time of Day stat to server info popup and hooked it up with server informaton. Adjusted formatter to correctly display time based on culture info.
6 Years Ago
[D11][Tutorial] Fix for lookat menu options not appearing when looking at object
6 Years Ago
[d11][Audio] Hopefully asset bundle fix for red text on audio.
6 Years Ago
[D11] Added PlayFab stats "harvest.resource" as total resources harvested
6 Years Ago
Fall back to probex when world reflections = 0
6 Years Ago
6 Years Ago
[D11] new audio settings for mixer
6 Years Ago
[D11][UI] made the map zoom into the cursor
6 Years Ago
[d11][Audio] Updated the mixer to expose player slider controls.
6 Years Ago
Third attempt to fix entity registry issue (maintaining legacy behaviour)
6 Years Ago
Don't delete half of the strings doc, Tom...
6 Years Ago
6 Years Ago
[D11] Checking in menu theme with the correct number of bars as this prefab didnt get saved till i quit unity.
6 Years Ago
AND OR switch no longer share same phrase desc
6 Years Ago
[D11] Delete some old voice stuff
6 Years Ago
[D11] Ongoing implementation of voice chat
6 Years Ago
LS main building radiation tweaks
6 Years Ago
[D11] Last PlayFab stat!
6 Years Ago
phrases
6 Years Ago
recycler typo fix recycler no longer marks players as hostile laser attachment, muzzle brake, chair, dbs, leather, bone fragment, road sign desc updated
6 Years Ago
[D11] DTLS client-server connections exposed to any build now for testing through debug commands.
6 Years Ago
recycler no longer shares phrase string with furnace
6 Years Ago
[D11] PlayFab stats/Achievements
6 Years Ago
6 Years Ago
fixed FOV bug which zoomed weapons in too much if fov was not default (75)
6 Years Ago
code cleanup
6 Years Ago
[d11][Audio] Renamed Animal Emote Sound defs with sdef_animalname prefixes. Also set up mixer snapshots for correct volume consistency where required.
6 Years Ago
▍▇▉▋▆▊▅▋ ▇▊▆▍▄
6 Years Ago
merge into main
6 Years Ago
merge from main
6 Years Ago
fractional reloading low fps bug fix antihack
6 Years Ago
6 Years Ago
[D11] Checks in D11Mixer switching for Stafford to preview
6 Years Ago
Fix for adding and then removing mesh instances in the same update
6 Years Ago
Fix for incorrect scaleOverride on GibbableAttributes (typo)
6 Years Ago
Fix for incorrectly stripping off PrefabAttributes when converting to instanced rendering
6 Years Ago
[D11] temp disable refresh server loop sfx as per putsons request.
6 Years Ago
[D11] temp disable refresh server loop sfx as per putsons request.
6 Years Ago
subtracting 33575 (server stall)
6 Years Ago
[d11][Audio] Started fixing unlinked Animal Sound Defs
6 Years Ago
[D11] Latest audio fixes
6 Years Ago
Fix for conversion of RendererLODs with deferred mesh decals.. although i'm still a bit dubious about them being enabled for lower LODs
6 Years Ago
[D11] [UI] added a missing comma that was preventing the game from playing
6 Years Ago
[D11] stops spamming "ui_fe_tab_next.wav" and "ui_fe_tab_prev.wav" on the front end menu even though there are no more screens either far left or far right....