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107,031 Commits over 3,836 Days - 1.16cph!

6 Years Ago
[D11] [UI] Chat element on HUD now always appears when radial menus are open.
6 Years Ago
server compile fix
6 Years Ago
[D11] Upgrade & Rotate Quick Actions now working for constructed objects
6 Years Ago
[D11] [UI] Category switching re-implemented for Quick Chat wheel. Currently displays text for item in that slot on the wheel.
6 Years Ago
merge from main
6 Years Ago
Attempt to fix editor crash from terrain asset corruption when switching around terrain paint modes
6 Years Ago
Merged entity spawn profiling code over
6 Years Ago
[D11][Tutorial] Added strikethrough animation to objective
6 Years Ago
[D11] Debug method for writing in-memory DTLS certificates and keys to file.
6 Years Ago
Fix for bug 548, monuments not appearing after leaving & joining another server
6 Years Ago
[D11] Fix for crash when backing out of trying to connect to a password-protected server in the UI.
6 Years Ago
[D11] Prevent weapon reload if options/gameoptions are open
6 Years Ago
[D11] Weapon firing vibration fx + bug fixes
6 Years Ago
[D11] [UI] Further improvements to the sprite sheet and content animation syncing.
6 Years Ago
[D11] [UI] added scrollbars to the find/join game screen, the leaderboards screen, and the connected players screen (when they're needed)
6 Years Ago
[D11] [UI] Quick Chat wheel now stays more in-sync with sprite sheet animation when moving item icons.
6 Years Ago
[D11] ServerVar didn't work due to boot order, back to command line argument.
6 Years Ago
[D11][Tutorial] Removed unneeded debug messages
6 Years Ago
[D11][Tutorial] Added wait for previous objective to clear before starting new one
6 Years Ago
[D11] Check for connecting popup getting stuck on screen if web request fails
6 Years Ago
▍▋▄▋▅▄▉▊▇ & ▍▌▄▄▇▊ ▋▌▌▄▌
6 Years Ago
Compile fix
6 Years Ago
[D11] DTLS server startup changed from command-line arg to ServerVar ('dtls' true, defaults to false).
6 Years Ago
[D11] [UI] Fixed translation file having incorrect tokens for Quick Chat menu category cycling.
6 Years Ago
Miltun: fixed some bugs & added localised haze to the mining tunnels.
6 Years Ago
skin approval
6 Years Ago
Backup
6 Years Ago
map change
6 Years Ago
AI progress
6 Years Ago
Miltun light LOD distances.
6 Years Ago
Backup
6 Years Ago
Coconut model, gibs and textures
6 Years Ago
Light LOD distances in miltunnels WIP.
6 Years Ago
Added enabledRadius-based editor gizmo to AmbientLightLOD
6 Years Ago
[D11] [UI] Define fixes for new assets added in the Quick Chat Radial menu submit.
6 Years Ago
Convert MeshLOD to LODGroup
6 Years Ago
[D11] [UI] Integrated Quick Chat wheel into new radial menu system. Added components for playing sprite animations without requiring animator. Adjusted Quick Chat visuals to more closely match other radial menus. Removed animator controllers and animations that are no longer used.
6 Years Ago
[D11] DTLS server will now attempt to load certificates and private key from disk.
6 Years Ago
[D11] [UI] map fixes - made the coordinates refer to the cursor position, the focus on player button will now position the map correctly
6 Years Ago
Fix for monument spawning
6 Years Ago
EAC SDK rollback
6 Years Ago
Jenkinsfile
6 Years Ago
[D11] Client now gets DTLS certificate and private key from the server connect request when available.
6 Years Ago
[D11] Manage the download cache to max of 1GiB, should also handle cache reduction and make editor emulate it too, increase persistent storage on XboxOne to 1GiB
6 Years Ago
[D11][UI] Created right stick move events. Enabled Movement between loot panel and inventory via the right stick
6 Years Ago
EAC SDK update, second attempt
6 Years Ago
[D11] DTLS server peer connection info filled-out, and some packet recording stuff in DTLS client.
6 Years Ago
[D11] DTLS network API 'read' implemented. Game now functions with single client connection.
6 Years Ago
militun scene2prefab
6 Years Ago
new human ai baseline