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107,031 Commits over 3,836 Days - 1.16cph!

6 Years Ago
Backup
6 Years Ago
backup
6 Years Ago
excavator monument end of whitebox stage
6 Years Ago
Metal build fix
6 Years Ago
FX/Backup
6 Years Ago
Metal build improvements
6 Years Ago
[D11][Tutorial] Temp fix for crash when destroying signs
6 Years Ago
[D11] DTLS plugin now accepts certificates and private key data from memory buffers rather than requiring file path to open internally in OpenSSL.
6 Years Ago
[D11] [UI] fixed the navigation bar in the rename sleeping bag popup, and added a bool into the popup navigation to not close the popup when the button is pressed
6 Years Ago
Fix for deserializing compressed map files
6 Years Ago
[D11] Changes to Aim Acceleration & DeadZone defaults, removed Movement Sensitivity and added Camera (Sprinting) Sensitivity. Also added a button for the aim power curve to more easily tweak the values in-game.
6 Years Ago
Disabled lights on helmet, made lights glass material
6 Years Ago
[D11][UI] Fix for Research bench crash
6 Years Ago
Steamworks upload files
6 Years Ago
[D11] added defines to fix the build compilation error
6 Years Ago
Metal build preparations
6 Years Ago
cherry picking #32121 compile fix
6 Years Ago
[D11] DTLS traffic monitor logging less verbose and a little more efficient. Updated test certs and keys encoded with server and client names to verify usage in the handshake.
6 Years Ago
[D11] DTLS traffic monitor displays in milliseconds rather than to seconds.
6 Years Ago
Cherry picked 32227
6 Years Ago
Added light occludee radius scale control
6 Years Ago
LODs & updated skinning
6 Years Ago
Merge from main
6 Years Ago
Increased albedo and normal texture streaming priority Tweaked filter settings for a variety of texture types
6 Years Ago
Added default texture import preset to preset manager
6 Years Ago
[D11][Tutorial] Updated tutorial cave hints
6 Years Ago
Fixed some materials being explicitly assigned to asset bundles when they shouldn't be
6 Years Ago
Rig2 fx backup
6 Years Ago
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6 Years Ago
[D11] [UI] slightly adjusted the spacing and text sizes on the navigation bar
6 Years Ago
[D11] [UI] moved the large player preview to hold instead of toggle
6 Years Ago
Server build fix
6 Years Ago
Subtracting 32196
6 Years Ago
[D11][Tutorial] Increased accuracy of heli tutorial event
6 Years Ago
[D11] fix a couple of "hair" meshes which were not covered by the Hairsets (until my last commit) so had been set as non-readable, so went wrong when they appeared on a player on the map.
6 Years Ago
[D11][Tutorial] Fix for getting fuel objective not updating when picking up fuel
6 Years Ago
[D11] [UI] added a popup for renaming your sleeping bag
6 Years Ago
[D11] DTLS traffic monitoring functionality added to the plugin, interface added to Unity testbed. Fixed debug output support for DTLS 1.2 protocol.
6 Years Ago
cherry picking #32202
6 Years Ago
Added Eoka Pistol strings
6 Years Ago
[D11][Tutorial] Fixed more missing references in tutorial event
6 Years Ago
[D11] Temp fix for Define serialization issue with loot containers
6 Years Ago
Fix for LOD states with no renderer
6 Years Ago
[D11] Reduce upper cap on Camera Inertia to 0.8
6 Years Ago
[d11][Audio] Removed fade clicks from new UI sfx
6 Years Ago
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6 Years Ago
[D11] Make sure all the hairset mappings are complete, i.e. don't rely on a certain model being set on the prefab for the default male. The reason is we need the hairsets to completely specify these meshes used in conjunction with the MorphCache if we're going to bake out the morph poses at build time. Second commit to follow which actually implements this optimization, this changest shouldn't actually change anything other than make the current behaviour explicit.
6 Years Ago
[D11][Tutorial] Fix for missing cargo drop position
6 Years Ago
cherry picking #32177 #32176
6 Years Ago
Optimization.