reporust_rebootcancel

126,880 Commits over 4,109 Days - 1.29cph!

5 Years Ago
skin approval
5 Years Ago
Fixed missing references in foliage benchmark. All benchmarks should run without error now.
5 Years Ago
merge from tc_stacking_deploy_fix
5 Years Ago
Minor adjustment
5 Years Ago
Various small changes to car physics and masses, mainly to fix the issues with driving up hills
5 Years Ago
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5 Years Ago
Parent players in flatbed portions of cars to the car and not the module. Not sure if this will fix the sleeper issues but seems worth trying
5 Years Ago
fixes for occlusion (was missing a GL.GetGPUProjectionMatrix and using degrees where radians were required) also fixed up debug drawing and exposed a couple more tuning variables
5 Years Ago
Fixing vehicle decay still assuming that a dead vehicle was fully destroyed
5 Years Ago
Adjust max speed calc
5 Years Ago
To fix the problem of vehicles rolling to well, remove the previous drag system and insert a new one
5 Years Ago
fix for asset bundle build
5 Years Ago
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5 Years Ago
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5 Years Ago
Added voiceprops inventory config
5 Years Ago
Update guide mesh
5 Years Ago
Player>terrain surface effects WIP
5 Years Ago
Merge from main
5 Years Ago
update barricade materials
5 Years Ago
barricade prefab/collider, lod setup
5 Years Ago
merge from main
5 Years Ago
cherrypicking 50607
5 Years Ago
Replace rethrow with a debug log
5 Years Ago
Fixed small water catcher layer issue after recent art update - fixes ground watch not working
5 Years Ago
[D11] [UI] Fixed being able to revive players instantly by pressing [Y]
5 Years Ago
[D11][#4085] Flame turret pilot flame fixed
5 Years Ago
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5 Years Ago
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5 Years Ago
Do not allow TC placement on top of deployables when near construction Added prevent building volume and construction checks to table deployable
5 Years Ago
[D11] 4041 4057 Changes to Lights on Incendiary ammo, and to explosion effects
5 Years Ago
Durations
5 Years Ago
[D11] Fix to 4100 - Corn is flipped 90 degrees.
5 Years Ago
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5 Years Ago
[D11] Putting the working water back for RC
5 Years Ago
[D11] Wolf ragdoll fixes
5 Years Ago
[D11] Wolf ragdoll fixes
5 Years Ago
[D11] Lowered emission rates on Fusebox VFX slightly
5 Years Ago
Added an icon to the inventory player paper doll showing the number of active buffs. Hovering shows a tooltip with active modifiers.
5 Years Ago
Util to locate materials for conversion
5 Years Ago
Mixing table icon
5 Years Ago
[D11] - Turned in Antialias SMAA Colour grading changed profile back Desert CG changed AO changes
5 Years Ago
merge from main
5 Years Ago
[D11] Disable ingame UI and navigation bar UI when loading a demo file
5 Years Ago
barricade model/texture/mat
5 Years Ago
[D11] Viewmodels render high priority
5 Years Ago
[D11][#4091] Fusebox now FX matches steam
5 Years Ago
[D11] Fixes project settings
5 Years Ago
[D11] Fixes project settings