134,303 Commits over 4,444 Days - 1.26cph!
Fixed missing sfx on skull rock skin viewmodel
Increase MLRS map base zoom from 0.33 (repeating of course) to 0.45
Shrink the MLRS UI visual target by half the rocket damage radius to give a good indication of actual damage area (in reality it shrinks by the whole rocket damage radius, but the rockets themselves damage in a radius which can reach outside that area)
MLRS rockets cluster less towards the centre of the potential hit area
Increase MLRS target area radius from 25m to 35m. Given rocket explosion radius of 15, this give an actual possible-hit-point increase from 10m to 20m.
Give the card table pot storage a working loot panel reference as well, though it shouldn't matter as this storage is never accessed by players.
Fixed ridable horse corpses not being lootable.
merge from
66430 - Fix for case where inserting a loaded weapon into an auto turret would sometimes lose the ammo already loaded into it
Added the ability to downsample ocean spectra.
Merge generic_large -> Main. "Re-add generic_large loot panel with 42 slots (for modders)"
Re-add generic_large loot panel with 42 slots (for modders)
Fix BaseMountable PlayerIsMounted checking _mounted instead of player.GetMounted()
Fix for modded servers that have modified the maximum stack size, where players then load >12 rockets into an MLRS, and the MLRS tries to shoot rockets that it doesn't have tubes for, causing IndexOutOfRangeException in FireNextRocket.
Split up FFT job into steps
First pass on physics setup
merge from Desert_Military_bases
Fix PatrolHelicopter removing its VehicleWorld collider on the server instead of on the client. Fixes it not taking any damage from server-side rockets.
Set aiming module slot max stack size to 1
Fix bugs with MLRS rocket inventory:
- Fix ammo stack item occasionally being used with amount == 0 (would end up leaving one rocket unfired)
- CanFire now also checks IsBroken
update MLRS broken down cabin sounds to match new effects
MLRS: Don't allow fixcars while rockets are firing
Merge RetroSnowmobile -> snowmobile
Refactoring a bit for physics
Changed default entity penetration resistance to 100 (only applies to non-BaseCombatEntity-entities and BaseCombatEntitiy-entities without protection properties set)
added keylock world model
new w_ prefab within the existing file structure
Removing sitting at sofas and chairs in dwellings - not enough space to work properly in all scenarios
Another attempt: Cull desert dwelling child entities from client (since they are spawned through entity networking) to fix entity ghosts
large med kit world model
lods, textures and collision
Fix 'fixcars' command loading one stack of 12 rockets, allowing for MLRS overloading.
Merge incendiary rocket fix -> Main
Fixed incendiary rockets exploding in the wrong position or wrong angle
Merge DMb -> Main. MLRS is feature complete, all known bugs fixed at this point.
- Fixed MLRS visual loaded rocket slots not matching the actual fired rocket slots.
- Fixed MLRS firing an extra rocket in certain situations.
IsBroken check on the other tooltips
Shorten the tooltip text a bit