107,031 Commits over 3,836 Days - 1.16cph!
Added light occludee component
Fixed NRE in articulated occludee on culling.toggle
Fixed ragdoll frustum culling frame delay
crafted pager fix
HBHF includes authorized players by default once again
culling.noDataVisible now false by default (still unsaved)
[D11][Tutorial] Fix for objectives animation triggering twice due to out of sequence update calls
[D11][Tutorial] Objectives now appear in the crafting page
Added culling.noDataVisible toggle for visibility perf testing (unsaved for now)
[D11][UI] Fixed issue related to metalshopfront lootpanel
[D11] UI Repair panel Changes
[D11] More tweaks to the aiming/camera movement, and max camera sensitivity has been increased
[D11] [Tutorial] Map Updates, improved lighthouse dock, Cave collision fix
[D11] [UI] small art pass on the pause menu and making the button sizes and text/icon positions consistent across screens, removed more gradients
[D11] [UI] Adjusted pop animation curves.
[D11] [UI] Changed menu animation system and handler to use lean tweens rather than the Unity Animator/State Machine system. Added some basic animation objects to project for reuse across any future menus. Preparing to replace radial menu animations with tweens rather than the current animator.
Fixed item files and skin bundles getting copied to the wrong folder
Added ShaderList asset (Assets/Content/Shaders/Shaders.asset assigned to shared/content.bundle)
Moved all shaders from GraphicsSettings.AlwaysIncludedShaders to our custom ShaderList asset (to prevent including duplicates in every executable)
AmbientLightLOD now toggles volumetric light beams in sync w/ light component
Fixed impostor renderer frustum culling frame delay
Fixed potential player and npc frustum culling frame delay
Added missing meta (vcol_test)
Added content/textures and content/props to streamed pool (~1GB)
Removed EnableStdOutput from client build since I'm not sure it fulfills a purpose
Don't bail out of a build if bundle copy failed (cloned repos already have the symlink)
[D11] Manifest download stubbed-out for the console servers.
Removed some build menu items from Facepunch.Unity
[D11][UI] Removed unneeded calls to base class
[D11] [UI] visually altered a few of the UI elements in the in game pause menu to remove the gradient
[D11] Grenade throwing tweaks
[D11][UI] Disabled unnecessary layout groups in UICrafting scene and lootpanels. Changed how the inventory UI is opened to avoid having to rebuild the inventory UI time it is loaded. Altered how the oven and recycler panels work to remove a number of unneeded objects
[D11] Aiming Sensitivity added when looking down sights
[D11] UTC display added to the branding text alongside the build version.
[D11] [Tutorial] Scene merge fix
[D11] [Tutorial] Map updates Harbour and Cave
Made bounce light distances overly healthy for cull comparisons tomorrow.