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107,031 Commits over 3,836 Days - 1.16cph!

6 Years Ago
[D11] [UI] Changed Leaderboard "Firearm Kills" text to say "Ranged Kills" as requested by Design.
6 Years Ago
[d11][Audio] removed old method timing/capsule based reverbs and added detailed reverb.
6 Years Ago
Merge from asset_bundles_4
6 Years Ago
Don't throw error when asset bundle that is part of asset bundle manifest does not exist
6 Years Ago
[D11] [UI] Uncommented the things because its screaming at me for more local variables
6 Years Ago
[d11][Audio] Reverb added to rocket factory interior
6 Years Ago
[D11] [UI] Commented out local variables associated with the debug log I commented out earlier.
6 Years Ago
[D11] Design request - increase lookatradius to 0.4
6 Years Ago
[D11] [UI] Fixed death screen staying open in certain cases where player would respawn too quickly. Commented out log that was causing errors when connecting to server.
6 Years Ago
[d11][Audio] Fixed missing reverb volume and trigger assignments.
6 Years Ago
[d11][Audio] fixed missing reverb volume and reverb trigger assignments.
6 Years Ago
[d11][Audio] Added reverb to Portacabins
6 Years Ago
[d11][Audio] Office Interior detailed reverbs added
6 Years Ago
[D11] missed this prefab change from 31600
6 Years Ago
[D11] [UI] updated the find join servers to the non gradient style, and made some other elements consistent across screens
6 Years Ago
merge from main
6 Years Ago
[D11][UI] Disabled unnecessary layout groups in UIinventory scene. Removed unneeded item icon alpha tween
6 Years Ago
[D11] [UI] Removed unused local variable.
6 Years Ago
Fuel Gauge materials and texture set up.
6 Years Ago
BuildPrefabs / BuildModding ifdefs Server bundles assets it does not need into content.private.bundle (ignored by upload)
6 Years Ago
[D11] [UI] Removed animators from UI components in favor of tweening system. Menu animation handler now uses tweening system for consistent menu animation styles.
6 Years Ago
LS puzzle attempt fix
6 Years Ago
[d11][Audio] Detailed reverb for launch siate range interiors and lift cabins
6 Years Ago
[d11][Audio] Added more detailed reverb zones
6 Years Ago
[D11][Audio] More detailed reverb zones added.
6 Years Ago
[D11] [UI] re-added the wip icon which accidentally got deleted because it got detected as a name conflict
6 Years Ago
Steam & liquid/oil pfx prefabs.
6 Years Ago
Fixed fractional camera scrolling breaking accumulation buffer
6 Years Ago
backup terrain progress
6 Years Ago
compile fix
6 Years Ago
adjusted Chinese lantern audio volume
6 Years Ago
Power Plant puzzle fix attempt
6 Years Ago
Cleared more redundant work Halved post-opaque depth texture size/bandwidth (testing)
6 Years Ago
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6 Years Ago
Improved shore transition quality and detail Increased high frequency wave scale Tweaked shore fade Small refactor to avoid redundant calcs
6 Years Ago
re-enable power curve on y-axis aiming controls
6 Years Ago
Attempted to make D11WorldSpawn stick to a 0.5ms per-frame time budget
6 Years Ago
merge from main
6 Years Ago
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6 Years Ago
Don't spam exception tracker with "[Physics.PhysX] RigidBody::setRigidBodyFlag"
6 Years Ago
Fixed IO pickups
6 Years Ago
minicopter repair fix
6 Years Ago
lantern cookie merge fix.
6 Years Ago
mfm
6 Years Ago
Pre-mfm
6 Years Ago
optimization & fixes.
6 Years Ago
Fixed foam showing up close to camera near plane Fixed foam, caustics and spec occlusion shore fade Fixed ocean/shore z-fighting in vast majority of cases Fixed shore effects and SSR flickering when using TSSAA Fixed distant wave flickering w/ TSSAA using adaptive detail fade
6 Years Ago
More fixes.
6 Years Ago
Buglist fixes.
6 Years Ago
merge from main