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107,031 Commits over 3,836 Days - 1.16cph!

6 Years Ago
Scene fix
6 Years Ago
Audio pass. Portcabins onto the proper layer. Fixed the cage crates not having LODs. Nixed the old light fixtures from the props list.
6 Years Ago
[D11][Tutorial] Fix for Issue #659, construction UI overlapping objectives when completing tasks
6 Years Ago
[D11][Tutorial] Fix for Issue #609, objectives reopened when equipping different items
6 Years Ago
[D11][Tutorial] Missing files
6 Years Ago
Enabled texture streaming on all quality settings
6 Years Ago
[D11] More text strings added/fixed. Removed the ghostly images of non-existent server buttons on the Find/Join Games page. Prevent the Title Screen from showing Brightness/Contrast after joining then leaving a server.
6 Years Ago
merge from main
6 Years Ago
re-skinned updated model added joint for fuel gauge updated .entity prefab with Toms updated model Added anims for fuel gauge added fuelFraction param to animator set gauge glass material to transparent
6 Years Ago
[D11] Design request for grenade throw
6 Years Ago
Subtracting 32036 (no improvement)
6 Years Ago
Retired PrefabPrepare / DoPrepare
6 Years Ago
[D11][Tutorial] Issue #562, #566, now able to spawn loot in containers now
6 Years Ago
[D11] Removed deprecated UDP encryption native plugin.
6 Years Ago
[D11] DTLS plugin no longer exports unneeded logging function. Added shutdown flag for when the application is terminated so running threads can be aware.
6 Years Ago
Compile fix
6 Years Ago
[D11] Display cause of damage when killed by environment and show suicide when killing self instead of showing our own name. Popups now have a slight delay on the opening animation to allow the content size to initialise first
6 Years Ago
[D11] Rollback for now until gregs looked
6 Years Ago
[D11][Tutorial] Fixed Issue #533, entity wasn't spawning in dead
6 Years Ago
Use Unity LOD system for RenderLOD components
6 Years Ago
GameManifest timing
6 Years Ago
cherry picking #32016
6 Years Ago
Fixed accum buffer movement not matching in larger maps Fixed water normal texture sampling; tweaked and updated all water mats
6 Years Ago
Removed TestLevel from build settings in attempt to remove shader dependencies from executable build
6 Years Ago
Don't refresh SDK prefab list on every build
6 Years Ago
[D11] Update Xbox Live Unity Plugins to 5.11.00_July18QFE3
6 Years Ago
[D11][Tutorial] Updated controller icon position offsets
6 Years Ago
[D11][Tutorial] Increased hint display times, cleaned up unnecessary tutorial steps
6 Years Ago
[D11][Tutorial] Removed temp buoyancy code
6 Years Ago
[D11] Vehicles controlled via thumbstick (left or right depending on switch sticks option) - prevent weapon fire when mounted as driver - allow lights to be turned on/off
6 Years Ago
[D11] Missed these
6 Years Ago
Disabled collider batching by default Network++
6 Years Ago
[D11] Add some platform friends stuff
6 Years Ago
[D11] DTLS plugin source and windows console testbed updated with new implementation.
6 Years Ago
Fluorescent & shorting loops.
6 Years Ago
Backup
6 Years Ago
envfx progress
6 Years Ago
cherry picking #32009
6 Years Ago
HBHF now properly remembers settings
6 Years Ago
[d11][Audio] Optimised mine tunnel reverbs
6 Years Ago
[d11][Audio] Added reverb to supermarket, storm drain, sphere tank. Reworked Tunnel reverbs with new system.
6 Years Ago
cherry picking 31966
6 Years Ago
[D11][Tutorial] Fix for Issue #399, added a small frame delay so player ragdoll doesn't fly off
6 Years Ago
Manifest
6 Years Ago
[D11][Tutorial] Fix for issue #455, objects with BaseOven were not starting a fire due to burnable itemdef comparison
6 Years Ago
Jenkinsfile
6 Years Ago
Jenkinsfile
6 Years Ago
[D11] D11_Frontend shouldn't reference company logos at all. Not sure if I forgot to remove this before or it got merged back in.
6 Years Ago
[D11] [Tutorial] Update to tutorial map
6 Years Ago
[D11] [UI] updated the my games screen to the non gradient style, and updated the header and nav bar images to look better across a variety of backgrounds