126,790 Commits over 4,109 Days - 1.29cph!
[D11] [UI] Fixed server favouriting not working when leaving server.
[D11] - Fix to bug 4083, trousers on washing line too small.
Hooked up powered material for powered water purifier
emissive and on materials for water pump and powered purifier
added hose input and outputs to water purifier as separate model as to not interfere with custom skins
Reduced the amount of times red keycard can be used
Added farming vending machine to Hapis Island map
[D11] Bump BETA version numbers for PS4 and XBOX
Fix for broken occlusion delay (also increased it)
[D11] Fixed wrong RPC Been called in SendMapRespawnOptions
[D11][#4058] Sulfur and Stones now have a worldmodel.
[D11][#4056] Compound workbench can no longer be rotated.
[D11] Updated texture meta report
[D11] Report console texture metas
Read/Write campfire purifier gibs
Revert campfire water purifier to old model/material for skins compatibility
Fixed sprinkler applying wetness to players above it when placed on a ceiling
More save/load/demo fixes
Fixed some issues when loading demos
Code review: Move currentPlayer to a shared entity ref that is saved and loaded to better support going in and out of network range
adding vehicle modules gibs
Cache previous requests for a bit so future requests go through immediately
Fixed busy flag being set to false incorrectly
Code review: Use GetConnectionsWithin instead of subscribers to reduce potential traffic
Add a convar to disable everything
Add property to adjust quality
Fixed custom skins not applying to new water purifier (not ready for merge though, will need an art update)
Fix held entities being invisible
R/W purifier gibs
Update purifier IO socket locations
Update purifier icon
powered water purifier model, material, gibs, collision
Add new conbutton for selecting debug camera target so it can be bound to whatever
Change debug camera entity targeting to use keybind instead of F key
Bump up the quality
Make sure stretched out player models and guides don't show up
Standalone reference materials for all terrain splat types.
crunched texture on heater emissive to remove unity artefacts