134,315 Commits over 4,444 Days - 1.26cph!
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Backfire & rocket thrust prefabs
Iterating: Debris, additional rendermin sparking, LOD.
- MLRS rockets now show their explosion FX in the air, while still causing actual damage at the ground
- Converted ServerProjectile's ProjectileImpact from using SendMessage to using an Interface and GetComponent. Done since I needed to pass an extra parameter, but might provide a ~10x performance speedup as a bonus.
- MLRS fire button light now flashes
- Spacebar closes MLRS targeting dialog
Moved the rear cam view position so the rear cam itself doesn't block the view from the rear cam
Rear camera UI adjustment
Visually show the loaded rockets in the MLRS
Rocket hinges are more physicsy
Keep rocket tube hinges hanging straight down
Setting up rocket launcher end caps
Lerp MLRS weapons rotation immediately if it's the initial load
MRLS prefab update to match new model changes
MLRS mesh update / made rocket caps separate
MLRS mesh update / fixed rotation and scaling problems / made hydraulics longer
Fixed scaling difference between dashboard and fullscreen map UI
Do some more stuff when the rockets are firing
UI and other changes for the new model
Minor texture edit - made the fire button brighter.
Colliders. Removed greybox model.
High-poly model conversion WIP
MLRS UI overhaul: Fixed multiple issues that were causing MLRS rocket-in-flight markers to not show up. Updated the markers themselves.
MLRS UI overhaul: Stopped all the different maps from fighting over who's the active map
MLRS UI overhaul: Show markers in red, hide most other content.
Switch back to the older target inaccuracy system for the MLRS. Gives a much better guarantee of the target area that's ultimately hit by rockets.
Desert bases now use an MLRS spawner instead of directly placing an MLRS. Otherwise the link to the MLRS prefab is lost when the desert base prefab is built from the scene.
Rebuild military bases, to get the updated MLRS changes
merge from halloween2021 for initial testing
cherrypicking all /cloth2 commits to keep isolated from main
MLRS UI overhaul: Capture mouse and keyboard correctly
MLRS UI overhaul: Some requested changes