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107,026 Commits over 3,836 Days - 1.16cph!

6 Years Ago
[D11] [Tutorial] Changes to the Cave and Map
6 Years Ago
[D11][UI] Changed playfab call for rent server. Added support for player presets
6 Years Ago
[D11][TUTORIAL] Tutorial Action to kill player entity (used on mountain)
6 Years Ago
Removed rigidbody from clientside NPC CH47
6 Years Ago
[D11] [UI] Fixed textmeshpro component not getting correct rect transform width/height values when parsed. Fixed transitions not parsing on selectables.
6 Years Ago
cannot loot through module window on small oilrig
6 Years Ago
[D11] Added forced back to title screen for when signing out/changing profile in game
6 Years Ago
[D11][UI] Fixed issues with left right controls
6 Years Ago
Removed obsolete lod streaming menu switch
6 Years Ago
[D11] [UI] Added support for base object properties. Adjusted way objects are compiled to support new object properties.
6 Years Ago
[D11] MyServers map data hooked up in Frontend
6 Years Ago
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6 Years Ago
[D11][UI] added options to ingameoptions
6 Years Ago
[D11][Audio] Made a prefab for speaker testing
6 Years Ago
[D11][Audio] Created test scene for controller speaker testing purposes
6 Years Ago
[D11][UI] Enabled Full d-pad control over UI and removed d-pad event triggers. Also added some editor keyboard support
6 Years Ago
merge from main
6 Years Ago
Industrial wall2 lamp prefabs. L3 WIP.
6 Years Ago
Clear native opt
6 Years Ago
Fix.
6 Years Ago
Backup
6 Years Ago
skin approval
6 Years Ago
[D11] [UI] Assortment of fixes to the parser for UI Markup and added support for parsing TextMeshPro components.
6 Years Ago
chainlinkfence_albedo trilinear instead of bilinear.
6 Years Ago
Rig L2
6 Years Ago
[D11] [UI] Fixed type in compiling font size variable in UI Markup.
6 Years Ago
Backup
6 Years Ago
[D11] CustomiseServer popup hooked up
6 Years Ago
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6 Years Ago
[D11] [UI] Added code to parse latest news from server.
6 Years Ago
[D11][UI] Connected players player reporting flow. Missing popup define
6 Years Ago
[D11][Audio] Finished setting up all the new UI with sound defintions, had to rename some of the D11 assets to make management of assets easier going forwards.
6 Years Ago
Increase LOD grid processing timeout
6 Years Ago
[D11] [UI] Finished UI Markup parser code, submitting so I can get latest to start work on a test in a build.
6 Years Ago
Added proper coliders to each floor
6 Years Ago
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6 Years Ago
Splitting client-only data Added debug path for client/server More raster path optimizations
6 Years Ago
Added missing barrier Fixed LOD naming
6 Years Ago
6 Years Ago
MT exit routes rework - there is now cover outside the chimney and the ladder route through the mine to leave the complex
6 Years Ago
vm detonator updates, added detonator entity
6 Years Ago
[D11][TUTORIAL] Added smoke signal to supply drop position, tweaked cargo trigger timings
6 Years Ago
[D11] Adjustments for ps4 touchpad
6 Years Ago
Disabled prefab pool debug mode in development builds (now only enabled in editor)
6 Years Ago
Tweaked EntityLink memory pool size
6 Years Ago
[D11] Added hide hud option to in game debug screen
6 Years Ago
fluorescent light on post tweaks (model)
6 Years Ago
[D11] Control config B - support for xb1/ps4
6 Years Ago
backup, S2P
6 Years Ago
various fixes /crane / small oilrig scene