126,647 Commits over 4,109 Days - 1.28cph!
[D11] [UI] Fixed leaderboards filter popup not working when playing in windows standalone.
Added reverse fresnel opacity to HDRP/Custom/LitParticle shader
[D11] - Fix to bug 3928 - Palm Trees have visible seams.
[D11][#3991] Fix for crash related to moving an weapon while trying to alter its attachments
[D11][a.preece] {PS4} Changing the entitlement service label for Rust Beta EU (4) and US (5)
[D11] [UI] Localisation debug info disabled on start. Added debug option to toggle localisation debug info.
Use LOD1 geometry for shadow casting on corner conditionals
+ changes to the gravel prefabs so it does not have null LODS.
Code review: Refactored EngineStatTypes away
[D11] HDRP TOD fix for ambient audio
[D11] Ambient light. The sky exposure and indirect light are controlled separately now, with different transition speeds and target values. Sky parameters are updated once per frame when transitioning between environments. Sky itself is using the "OnChanged" mode to update.
Quick runtime conversion test
Remove condition object types as the compound collider bug (causes by collider gameobject enable/disable) seems to be fixed.
[D11] [UI] Removed placeholder text from privacy policy popup body.
[D11] [UI] Fixed server define issue. Localisation values now update once every second.
[D11][t2409] Fixed "Renderer is registered with more than one LODGroup" warnings
Conditional corners prefabs/setup
All tiers conditional corners gibs models
Update preloaded content with 30s/20s/10s clips
Better logic for a failed audio load, fallback to preloaded content if a failed load occurs
Various cleanup
Easter menu background video
Added support for saving camera states with the debug camera to file via new debugcamera_savetofile command
Saves to root of project or install directory, can then be loaded like a normal camera state via debugcamera_load
Updated debugcamera_list to list any found camera state files as well
Fix unnecessary double-set for car car between Seating and Engine
Code review: Add HasComponentInChildrenIncludeDisabled, use it in ConditionalObject, avoid garbage gen.
Code review: Add distance checks to RPCs
Fix sliding windows not sliding
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Merge vehicle module refactor -> Vehicles
Added an audio component and updated the flags for the Fluid Switch
Audio plays when fluid switch is powered and turned on
Added Lit Particle template and shader (wip)
Updated other templates
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Set up engine for the cockpit+engine module using the new system. Rebuild manifest.
Scene backup (farm house)
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Moving vars so we can collapse them easily, slotting seating in below engine in the heirarchy for the cockpit+engine module
Fixed random invalid packet when connecting (validItemWhitelist on ItemModContainer was initialising as null)
Make sure client side map markers are cleared when joining a server