reporust_rebootcancel

107,011 Commits over 3,836 Days - 1.16cph!

6 Years Ago
[D11] [UI] Added D11_NEWHUD define for TogglePosition call on ChangePositionComponent.
6 Years Ago
[D11] [UI] Added new HUD icons for stance and backpack. Removed old textures and replaced them with a sprite sheet. Fixed potential define error in PieMenuChat.
6 Years Ago
[D11] Server Overview/Feedback is now interactable on the in-game menu
6 Years Ago
[D11] Take out previous changes they didn't work
6 Years Ago
[D11] [UI] Adjusted transition speed and method in Main Menu frontend. Added open/close animations to Quick chat menu. Added Input bar to Quick Craft menu. Changed "Change Position" method in Quick Chat menu to match Quick Craft and Building Planner pie/radial menus.
6 Years Ago
[D11] Do a PCHosted build first on PS4 followed by a Package
6 Years Ago
[D11] First pass user signin to PSN on ps4
6 Years Ago
oilrig playable whitebox
6 Years Ago
Another attempt at fixing sleepers in safe zones.
6 Years Ago
[D11] merge from main
6 Years Ago
[D11] Got to add path
6 Years Ago
Shipping containers / 3m and 6m variants
6 Years Ago
[D11] frontend/bootstrap integration WIP. Reorganise scene slightly to preserve the navigation bar when going into a map.
6 Years Ago
Added ropes to HAB simulation Increased blend steps to 12 Added HAB deflated static mesh
6 Years Ago
[D11] Apparently use OpenScene()
6 Years Ago
[D11][UI] Fix for HUD belt bar background
6 Years Ago
[D11] Try this
6 Years Ago
update rowboat lod0
6 Years Ago
[D11][UI] Water catcher, item filter and information panel fixes
6 Years Ago
[D11] Attempt robs fix
6 Years Ago
Fixed packet flooding while reskinning using repair bench (RUST-195)
6 Years Ago
Cherry picking 29658 & 29659
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11] Fake Jenkins Methods
6 Years Ago
[D11] File-based logging system for dedicated servers.
6 Years Ago
tweaks to HAB-colliders-concave-merger
6 Years Ago
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6 Years Ago
6 Years Ago
Split cargo ship hull interior into two separate meshes
6 Years Ago
Fixed serialization fuckups from the Unity upgrade / downgrade
6 Years Ago
Merge from main
6 Years Ago
Fixed serialization fuckups from the Unity upgrade / downgrade
6 Years Ago
[D11] frontend/bootstrap integration WIP. Support separate per-platform task timings. API for checking whether a specific part of the bootstrap is complete. Currently this is used to make sure the warmup bundle is loaded before connecting to a server, because if forced to wait too long the connection attempt will fail. Probably need to send a keep-alive packet during loading instead, will be more robust and overlap different processes more effectively.
6 Years Ago
[D11] WIP Game Feedback on the pause menu & fixes for context sensitive button presses going through menus
6 Years Ago
[D11][TUTORIAL] Added custom stripped manifest asset file, uses D11_LOCAL_SERVER
6 Years Ago
[D11][UI] Crafting screen expanded queue
6 Years Ago
Trying to fix LOD preprocessing sometimes going wrong by unloading the active scene & any unused assets before doing the build
6 Years Ago
Prevent double-streaming of LODs
6 Years Ago
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6 Years Ago
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6 Years Ago
Merge from main
6 Years Ago
[D11][TUTORIAL] Added build options for Xbox One
6 Years Ago
rowboat changes (adding storage space to the front and making the rear seat better for skins)
6 Years Ago
always rebuild prefabs when doing it from the context menu
6 Years Ago
Disabled full screen exclusive again due to crashes (Unity downgrade)
6 Years Ago
Removed scriptable build pipeline test stuff (it's rubbish)
6 Years Ago
Make sure all prefabs that have been added for preprocessing are actually preprocessed
6 Years Ago
small tidy up
6 Years Ago
Removed unnecessary check when creating the file system backend.