128,953 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
        
            
            
            
                
                Code review changes:
Removed physics mesh workaround from diogo (no longer needed)
Disable all colliders when pooling a gib
Just disable random variation when benchmarking
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Car and door keys now act like notes, so users can add custom text info to each key
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Show key ID in the inventory UI - works for both car and door keys. Makes it easier to see which keys are for what. Show the matching lock ID in the vehicle lift UI as well.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Slightly increased blocker, combiner, branch, memorycell and rand switch culling distance
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Merge Thai's boat fixes from Vehicles ->Main: "fixed boat mesh (holes) and collider"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge Thai's boat fixes from Vehicles ->Main: "fixed boat mesh (holes) and collider"
 
                
                
                
                
                
             
         
        
            
            
            
                
                WIP, all done except the method of breaking locks "in the field". Protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use a pooled list in WakeRigidbodies on ModularCarGarage, use ToBaseEntity instead of getting component
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Remove car lock if all driver seats are removed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix car lift UI item selection
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show info on modules being locked if the player doesn't have a key
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't allow looting storage or engine modules when the car has a lock and the looter doesn't have the key
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Increase restrictions on passengers mounting moving vehicles. Max speed for mounting as a passenger is now 7km/h
 
                
                
                
                
                
             
         
        
            
            
            
                
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                More work on car keys/locks
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Clamping LOD level support to 8 max, RendererInfo includes more information, updated the test scene to generate from a list of monuments.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added conversion utilities for all the other LOD components etc.
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed boat mesh (holes) and collider