107,011 Commits over 3,836 Days - 1.16cph!
[D11] [UI] added waves to the fluid transfer panel, and made the right inventory panels fit properly in their holders
Fixed HAB falling out of the sky on server restart
[D11] Time of Day display on the Pause/Game Options screen
[D11][TUTORIAL] tagged some assets to not be placed inside warmup bundle
Dropped items now inherit parent velocity
When parenting an entity with a rigidbody, automatically adjust its velocity to local space
DroppedItem and TimedExplosive are flagged as physics driven (better interpolation)
Hot air balloon parenting trigger ignores debris and ragdoll layers (for now, since the collider also ignores them)
[D11] merge from main + handle new interdependencies
[D11][TUTORIAL] Prevent parts of ApexAI from being stripped
Fixed a corrupted texture's alpha channel
fixed bulkframes prevent movement cargo ship style2
Jumpsuit world model & lods
Jumpsuit Model tweaks
Additional bounce lights inside the hold interior
[D11] Exclude editor from this assembly
[D11] Add TMP to packages folder because Package Manager is unreliable
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[D11] PS4 sign in thread safety, Engaged controller disconnect/reconnect detection (ps4)
Slightly lowered parent trigger on cargo ship (fix for dropping items in cargo hold)
[D11] Bump protocol after MS
oilrig progress backup + air vent passages
SAM Site model/guide/collider tweaks - closing off base
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Cargo ship ambience zones for below deck areas
Cargo ship water level rumble doesn’t play when you’re below deck
HAB burner sounds
SAM site movement sounds
cargo ship has random layouts
cargo ship has 3 loot rounds notified by horn
sam site no longer stackable
sam site no longer placable on people
sam site only requires hqm to repair
sam site much cheaper to buy
sam rockets more expensive
can no longer shoot through sam bottom
network++
fixed wake showing in cargo ship hull
fixed ambient light in cargo ship hull
alternate cargo ship spawn
fixed LOD issues with cargo ship set 2
tactical gloves provide 80% aimsway reduction instead of 100%
L96 cost increased
L96 durability decrease
pumpkins only have one season
disabled halloween pickups
sam ammo stack fix
static sam site fixes
static sam site repair convar
HAB buoyancy influenced by inflation level
fixed LookRotation error spam
Changed Scarecrow NPC population to 0.
Fixed decay timing being wrong on boats
HAB decays when outdoors
HAB bouyancy decreases with health
can repair hab with cloth
HAB becomes waterlogged and dies when engine is below water level
sam site items and rockets
sam site available at compound
patrol helicopter on vehicle movement layer
Cargo ship / hull interior lighting pass
Changed gerstner displacement to affect all layers
DisableInternalCollision fixes
Fixed rhib storage being inaccessable
Fixed serialization fuckups from the Unity upgrade / downgrade
[D11] Fix for Respawn Screen losing focus when dying with the Game Options menu up, and a wayward steam achievement check sneaking into the console build