reporust_rebootcancel

106,956 Commits over 3,836 Days - 1.16cph!

6 Years Ago
[D11] Stop hogging a node
6 Years Ago
[D11] Try to leave current node available
6 Years Ago
[D11] Try fix parallel
6 Years Ago
[D11] Cleaned up
6 Years Ago
attachment position updates
6 Years Ago
[D11] More syntax fixes
6 Years Ago
[D11] See if its missing steps
6 Years Ago
[D11] More Jenkinsfile fixes
6 Years Ago
[D11] Fix syntax
6 Years Ago
[D11] Pass buildTarget and change syntax
6 Years Ago
garage door no longer blocks placing triangle floor
6 Years Ago
[D11] [UI] Added backing graphic for belt bar icons.
6 Years Ago
Added Vertex Lighting toggle to Particles/Additive (Soft) shader
6 Years Ago
cargo ship movement test and entity cargo ship temp sounds cargo ship wakes cargo ship pathing (OceanPatrolFar)
6 Years Ago
Split off fins and turbines from the hull mesh
6 Years Ago
New hemp models
6 Years Ago
Scene2Prefab Bandit town
6 Years Ago
Bandit town custom water surface
6 Years Ago
rotated feet on world model, updated prefab, animator tweaks, added initial holdtype prefab
6 Years Ago
[D11] [UI] Finishing up the belt bar graphics. Fixed some shader issues so the belt bar condition bars for items now use the correct colours. Added backing graphic to item icons on belt bar as mock-up shows. Fixed highlighting item icons on belt bar via selection from setting the entire box to blue, now correctly uses an outline graphic.
6 Years Ago
[D11][UI] Updated Button icons Navigation bar button icons change depending on platform and if the action is available
6 Years Ago
Name fix for leather glove world models
6 Years Ago
Missing burlap glove world models
6 Years Ago
[D11] Skip exception on jenkinsBuild
6 Years Ago
Tactical Gloves assets
6 Years Ago
[D11] Log current defines for manifest
6 Years Ago
[D11] Make asset bundles on Jenkins
6 Years Ago
Subtracting 28537 (high number of crashes)
6 Years Ago
[D11] Put back in Jenkins PS4 Build
6 Years Ago
[D11] Revert D11JenkinsFile back to how it was now I have got to the bottom of it
6 Years Ago
Roadsign Gloves assets
6 Years Ago
Attachements and anim event work
6 Years Ago
Burlap Gloves assets
6 Years Ago
[D11] [UI] Hooked up new HUD vital bars and belt bar fixes to D11 in-game HUD. Minor tweaks to materials and textures.
6 Years Ago
sam site turret final files + anim and prefab setup
6 Years Ago
cherry picking 28476 28481-28490 28492-28496 28500 28512 28514 28536 28534
6 Years Ago
greatly reduced corn and pumpkin fruiting life length
6 Years Ago
merge from main
6 Years Ago
Fixed loot progress icon staying visible after exiting and re-entering container (RUST-191)
6 Years Ago
[D11] Commit again
6 Years Ago
[D11] Jenkins update
6 Years Ago
[D11] Update Jenkinsfile
6 Years Ago
[D11] Sanity Check
6 Years Ago
Fixed billboard shader on Metal Probex ortho basis for Metal (still needs work)
6 Years Ago
Subtracting 28525 (LightmapSettingsManager::CheckSettingsConsistency crash)
6 Years Ago
[D11][UI] Added missing prefab and fixed issue with editor build settings
6 Years Ago
[D11][WIP][UI] New front end system (use D11_FRONTEND to enable) Paged UI implementation Crafting and inventory screens changes. Placeholder icons for button prompts Additional UI WIP Files UI Control is now based off the analog stick instead of the D-pad Implemented D-pad events and rename facebutton events to be clearer
6 Years Ago
Merge from unity_2018.2.7
6 Years Ago
[D11] Some more debugging of commandline stuff
6 Years Ago
[D11] Fix D11JenkinsFile