reporust_rebootcancel

106,957 Commits over 3,836 Days - 1.16cph!

6 Years Ago
merge from entity_parenting
6 Years Ago
Fixed incorrect entity position relative to parent when entities are received before their parent has been received
6 Years Ago
Fixed network lerp warnings being logged even with lerp.debug disabled
6 Years Ago
Fixed TimedExplosive sticking issues caused by outdated parenting hacks and extrapolation
6 Years Ago
merge from main
6 Years Ago
merge from entity_parenting
6 Years Ago
[D11][Jenkins] Always unmount build drive on failure
6 Years Ago
Fixed NREs in AI.
6 Years Ago
[D11][Jenkins] - mount build drives and unmount
6 Years Ago
Merge from entity_parenting
6 Years Ago
Manifest
6 Years Ago
Merge from main
6 Years Ago
Fixed slight camera jump when parenting / unparenting with parent that is rotated on the X / Z axis
6 Years Ago
[D11] Fix for assets pulled into the warmup bundle because they are dependencies, but which were originally in other bundles, not being in the TOC of the warmup bundle so couldn't be loaded at run time. This seemed to mostly affect sound effects.
6 Years Ago
Fixed light stutter in entity rotation due to Quaternion == comparison in SetNetworkRotation
6 Years Ago
[D11][Jenkins] - copydir destination builds
6 Years Ago
Merged from AI branch
6 Years Ago
Fixed C/S compile issues.
6 Years Ago
Updated manifest
6 Years Ago
Merged from main
6 Years Ago
NPCs now supports custom A* waypoint pathing as an alternative to Unity Navmesh.
6 Years Ago
Fixed ForcePositionTo issues (needs to be in world space)
6 Years Ago
Player rotation correctly follows parent on both client and server
6 Years Ago
[D11] Copy to network share
6 Years Ago
Merge from main
6 Years Ago
Updated output path in protobuf generate scripts
6 Years Ago
Cherry picking 28643 & 28644
6 Years Ago
Fixed anti hack issues when parented Position in player ticks is now local space Added parent ID to player ticks, ignore positions from outdated parents
6 Years Ago
[D11] Fix for define issues
6 Years Ago
[D11] Modified to enable crunching on textures that already have per-platform settings if not already enabled - when setting console texture max size
6 Years Ago
fixed player models being offset wrongly on parented entities
6 Years Ago
viewmodel bob calculation works with parenting player model animations work with parenting
6 Years Ago
Don't kill player with parent, unparent and drop into the world instead
6 Years Ago
Fixed cargo_ship_hull, cargoship_turbine and cargo_ship_fin colliders
6 Years Ago
merge from entity_parenting
6 Years Ago
editor hack for movement
6 Years Ago
Test platform entity aligns to terrain normal Player controller inherits Y axis movement from parent
6 Years Ago
[D11] Inventory icons reset and fix for UIInventory define
6 Years Ago
Potato plant meshes/growth stages/ textures and prefabs
6 Years Ago
[D11] [UI] Fixed condition bar not being hidden when item in slot becomes null or breaks.
6 Years Ago
[D11] Meta files for PS4 Textures
6 Years Ago
merge from entity_parenting
6 Years Ago
[D11] [UI] Fixed new condition bars not updating correctly. Adjusted colour values of item slot background on belt bar and changed condition bars to have an alpha of 0 by default. Processed Merge in ItemIcon.cs.
6 Years Ago
[D11] Fixes and improvements to the Inventory screen and new HUD screen
6 Years Ago
[D11] Doh Spelling
6 Years Ago
[D11][Jenkins] Sort out the folders. Also try and compile via one method to speed up
6 Years Ago
AI work in progress.
6 Years Ago
[D11] Do Translation.Init much earlier to avoid stalling the async warmup bundle preloading.
6 Years Ago
[D11][Jenkins] Enable other platforms
6 Years Ago
[D11] Utility script to do asset modifications and various stat gathering