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106,920 Commits over 3,836 Days - 1.16cph!

6 Years Ago
Bandit guards are now more reactive to explosives. Guards put at base level of dredge. Bandit town scene2prefab.
6 Years Ago
Fixed RHIB glitchy visuals under shader level 300
6 Years Ago
Potential ambience fix #2
6 Years Ago
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6 Years Ago
Potential ambience fix
6 Years Ago
Fixed RHIB disappearing on server restarts
6 Years Ago
merge from main
6 Years Ago
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6 Years Ago
Fixed scale issue on casino wheel using a custom model big_wheel prefab updated
6 Years Ago
Sheet metal door script export fuckup, fixed
6 Years Ago
[D11] Fixed null ref exception on assert check.
6 Years Ago
Improved long range shooting AI for bandit guards.
6 Years Ago
progress backup crew building
6 Years Ago
Added some extra safety checks around NPC sensor loading.
6 Years Ago
Fixed palms not avoiding lakes
6 Years Ago
merge from main
6 Years Ago
merge from prepatch_fixes
6 Years Ago
yield % indicates scale of fruit as well as amount fixed fruit not appearing on plants fixed plant skin colliders being too small for plant info
6 Years Ago
fixed rhib storage and clipping issues rhib steering wheel turns removed trout from food vendor, now sells tuna cans instead netwrok++
6 Years Ago
added signs to bandit town shops lowered scrap payment for keycards slightly increased cost of lr300,spas, and m92 slashed durability of keycards - half as many uses
6 Years Ago
reverted bad aiId.
6 Years Ago
[D11] Suppressed log spam on console server when client is killed.
6 Years Ago
[D11] Fixed assert on console server when a client connects.
6 Years Ago
Linux server build support for console.
6 Years Ago
6 shop signs for helk, materials/textures and prefab (found in Assets/Content/Props/signs)
6 Years Ago
scene2prefab
6 Years Ago
Minor tweak to junkpile scientists.
6 Years Ago
merge from main
6 Years Ago
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6 Years Ago
Unfucked ItemBasedFlowRestrictor parameter serialization Print error message when trying and failing to move item Include prevent movement layer in footstep raycast
6 Years Ago
Some bandit guards should never move. Bandit town scene2prefab.
6 Years Ago
NRE check on NPC hostility consideration. Navmesh safety check when NPC tries to move to last known location of target. Improved some coverpoints at bandit town. Bandit town scene2prefab.
6 Years Ago
Adjusted some NPC health values.
6 Years Ago
green keycard buy price reduced to 15 scrap
6 Years Ago
merge into main protocol++
6 Years Ago
fuel area fix
6 Years Ago
rhib spawns
6 Years Ago
Added combinedfog support to all relevant particle shaders
6 Years Ago
merge from main
6 Years Ago
Refactored fog to combine atmospheric scattering and fog volumes (clean+opt) Added combined fog support for transparent surfaces Removed height density bounds from atmosphere volumes inspector
6 Years Ago
updated bandit town vendor names updated bandit town black market/weapon vendor crude now buys 1 scrap for 6 instead of 10 extra pickles
6 Years Ago
Reduce janky movement for bandit guards when they lose sight of their target.
6 Years Ago
static map puzzle fix
6 Years Ago
Tweak to boar topology preference.
6 Years Ago
Merge from bandit_town_tweaks
6 Years Ago
Changed water body coliders to cylinders
6 Years Ago
Swamp_c made splats less circular
6 Years Ago
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6 Years Ago
Bandit town scene to prefab Swamp cabins scene to prefab Made splats around the bandit town less circular
6 Years Ago
Reapplied terrain anchor tweaks