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106,930 Commits over 3,836 Days - 1.16cph!

6 Years Ago
Resource prefabs
6 Years Ago
Cargo ship hull progress
6 Years Ago
Clutter prefabs
6 Years Ago
Building prefabs
6 Years Ago
Batching prefabs
6 Years Ago
ship crew building interior collider
6 Years Ago
Fixes
6 Years Ago
[D11] Fix for Cursor.visible always been false one xboxone. Disable consoleinputmodule on standalonebuilds
6 Years Ago
ship crew building exterior and antena colliders
6 Years Ago
[D11] Fixed an issue stopping multiple D11 users joining a map
6 Years Ago
missing file
6 Years Ago
fixed invisible supply signal smoke removed debug.logs
6 Years Ago
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6 Years Ago
nre fixes
6 Years Ago
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6 Years Ago
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6 Years Ago
New prefab pooling baseline
6 Years Ago
Added PrefabPostProcess (runs after after components and children have been cleaned up)
6 Years Ago
Cargo ship hull decals
6 Years Ago
Cargo ship decals
6 Years Ago
PrefabInfo is now called Poolable (separate commit to keep the file history intact)
6 Years Ago
cargo ship scene edits added a second way up to to the top floor into crew building crew building wip texturing
6 Years Ago
[D11] Use Machine Unique Id FTM until we get platform id's in.
6 Years Ago
Cargo ship hull progress
6 Years Ago
scene updates further breaking down crew building exterior
6 Years Ago
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6 Years Ago
Cargo ship hull progress
6 Years Ago
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6 Years Ago
added recycler just outside bandit town casino !fixed disable broadcast on shopkeepers oops fixed being able to turn recycler on/off if you are not the user
6 Years Ago
inventory.give takes item condition as an optional third parameter
6 Years Ago
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6 Years Ago
Cargo ship hull vertex paint v2
6 Years Ago
cargo ship scene prep breaking up crew building into smaller models crew building interior greybox pass added static ship door
6 Years Ago
[D11] Updated RustNative code / recompiled console DLLs
6 Years Ago
Cargo ship hull vertex paint
6 Years Ago
[D11] Add docker scripts
6 Years Ago
Cargo ship hull progress
6 Years Ago
crew building exterior
6 Years Ago
Eliminated GC from TOD image effects
6 Years Ago
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6 Years Ago
[D11] Fixed missing D11_CONSOLE_PORT defines
6 Years Ago
[D11] UI Controller support and additional support files
6 Years Ago
removed GC allocs from hostileNote removed GC allocs from LookAtPlant
6 Years Ago
eliminated GC allocs from nametags
6 Years Ago
Fixed recurring GC allocs in postopaque, deferredext, water, atmosvol, TAA, bloom and articulated occludee
6 Years Ago
Merge from main
6 Years Ago
Cherry picking 28046 & 28047
6 Years Ago
Cherry picking 28048
6 Years Ago
Fixed skinned mesh renderer bounds not always refreshing when rendering icons (could lead to odd icon scales) Rebuilt all skin icons
6 Years Ago
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