reporust_rebootcancel

126,618 Commits over 4,109 Days - 1.28cph!

5 Years Ago
Send player markers in MapMarkers
5 Years Ago
Hose models and materials
5 Years Ago
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5 Years Ago
Manifest + car population edit
5 Years Ago
Scene
5 Years Ago
5 Years Ago
Ocotillo and creosote bush polish
5 Years Ago
merge from main
5 Years Ago
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More
5 Years Ago
Backup
5 Years Ago
[D11] Projectile.DoMovement optimizations, cache RaycastHit list in game trace [#3144] Fixed mask in gameoptions
5 Years Ago
[D11] Bolt Rifle update
5 Years Ago
Fixed wrong asset paths for monument benchmarks
5 Years Ago
More SixPoint files
5 Years Ago
Merge from hitboxes
5 Years Ago
Fixed wrong distance returned from trace.
5 Years Ago
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5 Years Ago
[D11] Fix Decal texture being too small when hitting a tree with a rock
5 Years Ago
Added temperate to UI and protobuf. Re-ordered quality stats in UI to make more sense.
5 Years Ago
[D11] Smoke in Outpost material fix.
5 Years Ago
[D11] Ice Lake 4 Topology changed
5 Years Ago
[D11] Fix for certain Bandit Camp buildings being rotated 90 degrees.
5 Years Ago
[D11] + Fixed certain mushroom clusters disappearing at LOD 1
5 Years Ago
[D11] + Snow_mounds using incorrect LOD system - fixed
5 Years Ago
[D11] Fix specular on explosives
5 Years Ago
[D11] Updating Overgrowth Packed Map to partial fix thickness issues.
5 Years Ago
[D11] Fix Advanced Lootbox Scale
5 Years Ago
SERVER compile fix
5 Years Ago
More wip quality
5 Years Ago
Range latest build - monument nodes added
5 Years Ago
Merge from hitboxes
5 Years Ago
merge from hitboxes
5 Years Ago
#if build fixes
5 Years Ago
[D11] Fixed Incorrect Scale on multiple assets
5 Years Ago
Testing bounds update optimization
5 Years Ago
Prefab update
5 Years Ago
[D11] + Fix to issue 3567 - Player struggling to jump due to missing barrel
5 Years Ago
SLOD regeneration script
5 Years Ago
SceneLOD dither fade shader - only do depth offset on GBuffer pass. Regenerated all SLODs.
5 Years Ago
Moved all quality calcs to GrowableEntity.Quality, bit of other refctoring. Added temperature quality calc. Clamp01 on the existing curve evaluations to prevent any accidental bad data in the curves causing bad shit.
5 Years Ago
Merge from hitbox system
5 Years Ago
Merge from main
5 Years Ago
Merge from firework_benchmark
5 Years Ago
Cleaning up after benchmarks
5 Years Ago
Merge from main
5 Years Ago
[D11] Fixed Foliage in Snow Biomes so they are not pure white
5 Years Ago
River mesh import settings fixes