126,618 Commits over 4,109 Days - 1.28cph!
Send player markers in MapMarkers
Hose models and materials
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Manifest + car population edit
Ocotillo and creosote bush polish
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[D11] Projectile.DoMovement optimizations, cache RaycastHit list in game trace [#3144] Fixed mask in gameoptions
Fixed wrong asset paths for monument benchmarks
Fixed wrong distance returned from trace.
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[D11] Fix Decal texture being too small when hitting a tree with a rock
Added temperate to UI and protobuf.
Re-ordered quality stats in UI to make more sense.
[D11] Smoke in Outpost material fix.
[D11] Ice Lake 4 Topology changed
[D11] Fix for certain Bandit Camp buildings being rotated 90 degrees.
[D11] + Fixed certain mushroom clusters disappearing at LOD 1
[D11] + Snow_mounds using incorrect LOD system - fixed
[D11] Fix specular on explosives
[D11] Updating Overgrowth Packed Map to partial fix thickness issues.
[D11] Fix Advanced Lootbox Scale
Range latest build - monument nodes added
[D11] Fixed Incorrect Scale on multiple assets
Testing bounds update optimization
[D11] + Fix to issue 3567 - Player struggling to jump due to missing barrel
SceneLOD dither fade shader - only do depth offset on GBuffer pass. Regenerated all SLODs.
Moved all quality calcs to GrowableEntity.Quality, bit of other refctoring.
Added temperature quality calc.
Clamp01 on the existing curve evaluations to prevent any accidental bad data in the curves causing bad shit.
Merge from firework_benchmark
Cleaning up after benchmarks
[D11] Fixed Foliage in Snow Biomes so they are not pure white
River mesh import settings fixes