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145,184 Commits over 4,444 Days - 1.36cph!

5 Years Ago
Fix prefab id on newly renamed HeavyScientist prefab. Deleted ApexAIStorage folder I missed during Apex removal.
5 Years Ago
Renamed HeavyScientisAd to HeavyScientist
5 Years Ago
Delete old HeavyScientist prefab
5 Years Ago
Renamed HumanNPCNew to HumanNPC,, ScientistNPCNew to ScientistNPC, updated references. Codegen.
5 Years Ago
deleted the old and unused HumanBrain, HumanNPC, ScientistNPC stuff. Removed references.
5 Years Ago
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Merge from water5_final
5 Years Ago
Fixed trace test bug
5 Years Ago
Added model component to MLRS
5 Years Ago
Timed explosive / thrown weapon bone attachment not prefers the bone that belongs to the collider that was hit (rather than using the closest one in world space)
5 Years Ago
merge from delete_htn2, removing everything Apex and HTN related.
5 Years Ago
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Fix reversed check in IsWaterlogged for vehicles that can't become waterlogged
5 Years Ago
Fix VehicleEngineController doing more work than necessary to get the fuel system
5 Years Ago
Simplify AnyMounted
5 Years Ago
Rename HasAnyPassengers to AnyMounted
5 Years Ago
Update BaseVehicle mount menu check to not check IsMounted
5 Years Ago
Manifest build, and prefab ID fix
5 Years Ago
Merge misc_improvements -> snowmobile
5 Years Ago
Merge MLRSUpdates and IntegrateVehicleSubEnts -> Snowmobile
5 Years Ago
More inland cliff replacements
5 Years Ago
Merge Main -> Snowmobile
5 Years Ago
More vehicle tidy-up. Since every engine uses fuel (so far), put EntityFuelSystem inside VehicleEngineController. EntityFuelSystem can still be used separately if needed (several vehicles do this as they have their own engine implementations).
5 Years Ago
Fixed vm getting orphaned when entering debug cam
5 Years Ago
Fixed event NRE when spectating in a demo
5 Years Ago
Merge BaseMountable -> misc_improvements
5 Years Ago
A general tidy-up for vehicle code to make things easier in the future. - Split BaseVehicle into BaseVehicle, BaseVehicle.Server, and BaseVehicle.Client. - Move IsWaterlogged and CanRunEngine checks to VehicleEngineController, so they can be shared by everything with an engine. - Match EntityFuelSystem and VehicleEngineController to Rust code formatting ('private' written out, spaces inside brackets). - BaseVehicle IsMounted implementation fix.
5 Years Ago
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5 Years Ago
Added a skin redirect editor (Tools/Skins/New redirect skin) that creates relevant prefab variants and makes standard changes required to get the redirect working (item names, pickup, repair, shortnames, etc)
5 Years Ago
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Merge from main
5 Years Ago
More snowmobile setup
5 Years Ago
Snowmobile collider edit
5 Years Ago
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5 Years Ago
East sculpts for new cliffs
5 Years Ago
Updated drinking to deal with displacement
5 Years Ago
Trace update
5 Years Ago
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Cleanup
5 Years Ago
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