reporust_rebootcancel

133,338 Commits over 4,293 Days - 1.29cph!

5 Years Ago
Fix kayaks not decaying at the intended rate
5 Years Ago
Init timesince to zero so there's a delay in starting decay on newly spawned boats
5 Years Ago
Oops, invert <>
5 Years Ago
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5 Years Ago
merge from crafting_placeholder_fix
5 Years Ago
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5 Years Ago
Boom box now requires power in slot 0 to work, slot 1 is now used to toggle on/off
5 Years Ago
Protobuf typo fix
5 Years Ago
Icon and description typo fixes
5 Years Ago
Unsaved
5 Years Ago
Added an IOEntity child to the elevator to handle powered state Fixed some save/load issues
5 Years Ago
Don't decay boats for 45 minutes after use (up from 10 minutes)
5 Years Ago
Decrease deep water max to 12m
5 Years Ago
Fixed boats decaying at the wrong rate if the decay tick rate was changed from 60s
5 Years Ago
Decay all boat types when in deep water. New deepwaterdecayminutes parameter sets the max decay rate
5 Years Ago
Added shared BaseBoatDecay method, ready to add deep water decay
5 Years Ago
Can now be deployed on floor/foundation as well as floor frames Moved prefab position back to above pivot Update collider positions and other components based on new prefab position
5 Years Ago
Removed unused MotorBoat class
5 Years Ago
Refactoring platform code to use a new UserId type instead of direct ulong
5 Years Ago
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5 Years Ago
Exception fixes
5 Years Ago
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5 Years Ago
Missing reference in world setup
5 Years Ago
World setup / proc map edits.
5 Years Ago
rotation fix on lift bone, updated prefabs accordingly
5 Years Ago
Added CanEnter and CanLeave to states. Only include states that can be entered when scoring weights. Added AIStateScore with some pre-defined weight bands and increments. BaseAIBrain.Debug.
5 Years Ago
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5 Years Ago
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5 Years Ago
Applied naviator shelved changesets
5 Years Ago
Applied GetBestRoamPosition changes
5 Years Ago
Reapply a ch47 fix from main in 54149
5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
Comment
5 Years Ago
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5 Years Ago
Update guide mesh
5 Years Ago
Better rotation socket mod check
5 Years Ago
Kill parenting volume if elevator is destroyed
5 Years Ago
Spawn a separate entity to parent players for smooth movement
5 Years Ago
Remove debug timing
5 Years Ago
Add up/down button support and call to floor support
5 Years Ago
Add a final RefreshColliderSize at the end of OnDisconnected
5 Years Ago
Switch CapsuleColliderInfo to a struct
5 Years Ago
Code Review: Take the slower but less bug-prone option and check collider info values instead of the object
5 Years Ago
Ensure blocks are the same rotation, some conditional model stuff
5 Years Ago
Remove now-unused default bounds
5 Years Ago
TryGetEntityBounds for the gizmo to use
5 Years Ago
Code Review: Use CheckBounds instead of HasSpaceToSpawn
5 Years Ago
Missing files apparently.
5 Years Ago
Cleanup.