116,372 Commits over 3,987 Days - 1.22cph!
[d11][Audio] Fixed missing reverb volume and trigger assignments.
[d11][Audio] fixed missing reverb volume and reverb trigger assignments.
[d11][Audio] Added reverb to Portacabins
[d11][Audio] Office Interior detailed reverbs added
[D11] missed this prefab change from
31600
[D11] [UI] updated the find join servers to the non gradient style, and made some other elements consistent across screens
[D11][UI] Disabled unnecessary layout groups in UIinventory scene. Removed unneeded item icon alpha tween
[D11] [UI] Removed unused local variable.
Fuel Gauge materials and texture set up.
BuildPrefabs / BuildModding ifdefs
Server bundles assets it does not need into content.private.bundle (ignored by upload)
[D11] [UI] Removed animators from UI components in favor of tweening system. Menu animation handler now uses tweening system for consistent menu animation styles.
[d11][Audio] Detailed reverb for launch siate range interiors and lift cabins
[d11][Audio] Added more detailed reverb zones
[D11][Audio] More detailed reverb zones added.
[D11] [UI] re-added the wip icon which accidentally got deleted because it got detected as a name conflict
Steam & liquid/oil pfx prefabs.
Fixed fractional camera scrolling breaking accumulation buffer
adjusted Chinese lantern audio volume
Power Plant puzzle fix attempt
Cleared more redundant work
Halved post-opaque depth texture size/bandwidth (testing)
Improved shore transition quality and detail
Increased high frequency wave scale
Tweaked shore fade
Small refactor to avoid redundant calcs
re-enable power curve on y-axis aiming controls
Attempted to make D11WorldSpawn stick to a 0.5ms per-frame time budget
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Don't spam exception tracker with "[Physics.PhysX] RigidBody::setRigidBodyFlag"
lantern cookie merge fix.
Fixed foam showing up close to camera near plane
Fixed foam, caustics and spec occlusion shore fade
Fixed ocean/shore z-fighting in vast majority of cases
Fixed shore effects and SSR flickering when using TSSAA
Fixed distant wave flickering w/ TSSAA using adaptive detail fade
fixed minicopter sluggishness
[D11] [UI] changing more screens to use the non gradient style, including the pause menu, my games, and brightness/contrast, with more fixed in options and create server (including fixing the white flashing when you deselect)
[D11] Adding a missing string
[D11] [UI] Added new icons for player stats panel.
[D11] Added loot panels to the inventory scene to avoid hanging when opening a lootpanel for the first time