128,905 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                [D11] [UI] Added missing translations for platform filter option on leaderboards screen.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Change scale of Noto font so Japanese text will display in popups
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from skeleton_optimisations
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [Inventory] [#3339] Trying to use "throw one" function on an empty inventory slot no longer causes a crash
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][#3279] Fixed missing translation in loading screen, fixed error translation in Leaderboard screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from skeleton_optimisations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added some prefabs to content bundle
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [#3280] Upright boats in bandit town have collision.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][#1127] Added delay to held entity deploy to to prevent 2 held entity's displaying at the same time
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                + Changes to the ice Lake has a HDRP vertex blended shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for instancing system trying to set mip levels for non-streaming textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [#3173] Spamming Favourite no longer crashes on PS4.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Texture resizing for Cliff rocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [Art] [#3329] Planters at launch site are visible and have plants in them
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Subtracting 
44822 (it completely disables nested prefab preprocessing in the editor, which will break)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix for duplicate CullingVolume script
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                wip light sources for ore node highlights. Reworking some light source stuff.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11] Fix Bear Fur MAT issue, Floating asset issues at Launch site, and toilet rolls incorrect position at Gas Station
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Finished wearable replacements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed inside terrain antihack issue at cave_large_sewers_hard
cave_large_sewers_hard S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [#3115]  Fire arrows correct for Compound Bow and crossbow.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup beard replacement prefabs etc.
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▋▋ ▍▌▆▋ ▊▍▆▋▅▄▌▇ █▄▍ ▍▄▍▉ ▌▆█▇█ █▇ ▊▋▉▌▅▋▍▄▅, ▉▍█▆ ▌▆▅▄▋▍▋ ▋▄▄▋▆ ▄▌▍ ▉██▋ ▇▇▆█▆▇ ▌▅██▍█▍▊▊▋▉
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wooden wall around test map, prevent driving accidentally out of bounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from Main->Vehicles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Undo prefab unlink commit. Let's try Jarryd's new fix instead.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Potentially fixed nested prefabs becoming corrupted after playing in editor
Stops PrefabPreProcess running ProcessNestedPrefabs in editor if we're not bundling, since running that removes components from the asset on disk and not on the copy of the prefab.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Unlinked the Fuel_tank_vehicle prefab from the modular_car_fuel_storage entity. The prefab link was causing the model to become corrupted when the game was run with the entity in a scene. This properly fixes the "Object GameObject (named 'fuel_tank') has multiple entries of the same Object component. Removing it!" error.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from instruments (typo fix)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix typo in xylobone name (will need phrase rebuild)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge support for natively playing .mid files
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Rename sustainPedal convar to processSustainPedal and default to On
Expose sustain pedal option in Experimental settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rename midiInput convar to processMidiInput
processMidiInput now defaults to on
Moved MIDI Input toggle from Experimental section to Controls section in options
 
                
                
                
                
                
             
         
        
            
            
            
                
                Put Craggy back to daytime
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from misc_optimisations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove MidiStateUpdater (no longer needed)