reporust_rebootcancel

106,698 Commits over 3,836 Days - 1.16cph!

7 Years Ago
bradlet test level
7 Years Ago
fixed clipping on pickaxe vm throw
7 Years Ago
Make branch compile again.
7 Years Ago
Merged from main
7 Years Ago
Some more cleanup work
7 Years Ago
Removed gc.interval since it's bullshit and the thought of someone having it enabled scares me
7 Years Ago
Added StringFormatCache (caches the result of repeated string.Format calls with the same arguments) Eliminated GC allocs from effect path assembly (this affected every single effect spawn)
7 Years Ago
More description fixes and updates
7 Years Ago
More cleanup.
7 Years Ago
More cleanup.
7 Years Ago
Fix LOD material pop-in on rocks
7 Years Ago
Fixed animation event prefab paths not being lowercase
7 Years Ago
Merged from main
7 Years Ago
More cleanup
7 Years Ago
More prefab paths that weren't lowercase
7 Years Ago
Fixed some hardcoded prefab paths in code that weren't lowercase
7 Years Ago
Removed some crazy inefficient methods from GameManager that should not be used by anything Eliminated GC allocs from lowercase conversion of prefab names (triggered by spawn handler, decor spawners) Log warning when having to convert prefab names to lowercase (should never happen)
7 Years Ago
Added texture usage report tool Moved all packing tools to tools/textures menu
7 Years Ago
Added AssetNameCache (with GetName / GetNameLower / GetNameUpper extension methods for materials and physic materials) Eliminated GC allocs from footstep / footprint lookups, hit effect lookups and gib effect lookups
7 Years Ago
Supermarket shelves
7 Years Ago
Checkpoint gates are open More complete launchsite pathing for bradley many movement bugfixes Bradley Target gathering Bradley Finds closest node where target is visible to hunt hiding players Bradley Engine Sounds Bradley Tread sounds Rudiementary coaxial gun pass
7 Years Ago
Fixed partial map support for HQN path
7 Years Ago
Merge from main
7 Years Ago
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7 Years Ago
Updated console system
7 Years Ago
Merged from main
7 Years Ago
Cleanup work
7 Years Ago
Cherry picked packing processor changes
7 Years Ago
Making sure main coverage queries component is disabled on osx
7 Years Ago
Reduced distance fog / aerial perspective density at daytime / dusk / dawn by 25-50%
7 Years Ago
Disabled flare coverage queries on OSX; fallback to using rays
7 Years Ago
Added "authtimeout" convar (default = 10 seconds)
7 Years Ago
unpacked all; minor partial PM correction needed for HQN
7 Years Ago
Reduced spawn density of wooden logs by around 30%
7 Years Ago
Merged from main
7 Years Ago
Disabled saving on radtown ore nodes (not supported by loot spawn points, RUST-1747)
7 Years Ago
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7 Years Ago
Fixed NRE in packing processor Fixed packed shader default values
7 Years Ago
bradley now uses a* pathfinding to navigate roads launch site road network path simple bradley sounds
7 Years Ago
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7 Years Ago
Fixed keyword assignments for hq normal special case
7 Years Ago
Merge from main
7 Years Ago
High quality normals only when std-pm1 is 32bit Analysis tool skipping non supported shaders for now
7 Years Ago
packed atlas_twig and metal armored set materials
7 Years Ago
Merge from main
7 Years Ago
Added a few more mip levels to terrain atlas textures to mitigate alias/shimmer under trilinear Fixed snow normal assignment on terrain atlas set
7 Years Ago
Repacked building atlas material for high quality normals
7 Years Ago
Added packed shader support for high quality normal packing Changed packed shader keyword layout to reduce permutations
7 Years Ago
Added high quality normal mode to material packing processor Updated analysis tool
7 Years Ago
Supermarket / Finished the lowpoly / Added broken glass