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106,126 Commits over 3,806 Days - 1.16cph!

9 Years Ago
fixed research table showing 0% with condition based items
9 Years Ago
Smoothened headlook IK
9 Years Ago
2h cleaver sound tweaks
9 Years Ago
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9 Years Ago
Pickaxe sound timing tweaks
9 Years Ago
Fixed possible NRE in Model.SyncBones
9 Years Ago
whoops, missed files
9 Years Ago
Phrases
9 Years Ago
Balaclava/Boonie
9 Years Ago
headshot sound overrides hit notification adjusted hit notification sound
9 Years Ago
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9 Years Ago
Moved asset warmup to the first time a server is joined
9 Years Ago
Asset warmup is now enabled by default
9 Years Ago
hit notify tweaks
9 Years Ago
Enabled read/write on concrete wall meshes
9 Years Ago
Fuck
9 Years Ago
Added asset warmup to bootstrap (needs testing, disabled by default)
9 Years Ago
Optimized ragdoll bone copy
9 Years Ago
Updated RustNative (with linux sqlite fix)
9 Years Ago
tweaked rarity of jacket
9 Years Ago
Increase the distance gunshots are audible from
9 Years Ago
Make bullet impacts audible from farther away
9 Years Ago
Hit marker sound tweak
9 Years Ago
Rocket launcher volume fixes
9 Years Ago
bunch of lootspawn table changes bone and wood armor no longer default
9 Years Ago
Weapon deploy, swing, and reload sound polish. Loot barrel sound polish.
9 Years Ago
updated hitbox damage scales
9 Years Ago
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9 Years Ago
merge from main
9 Years Ago
adjusted some viewmodels to have snappier aiming adjusted some muzzleflashes to not occlude targets
9 Years Ago
added some new muzzleflash sprites that look more random than the previous. added a relaxed gesture for the 3rd person rocket launcher idle
9 Years Ago
hit notification sound
9 Years Ago
Added lighting normalization factor to VertexLitBlendedCustom; helps with opacity when overlit
9 Years Ago
Sleeping bag no longer teleports the player, then respawns but instead uses a respawn overload
9 Years Ago
Fixed protocol mismatch messages being reversed
9 Years Ago
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9 Years Ago
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9 Years Ago
Added batching to all compound walls and barricades from the second texture atlas
9 Years Ago
Reduced rain probability some more Network++
9 Years Ago
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9 Years Ago
Adding normal map for the previous atlas
9 Years Ago
Patched ShadeVertexLights to support up to 8 lights (unity max)
9 Years Ago
Tweaks to the retaining walls terrain blend material
9 Years Ago
Moved all our barricades to the prop atlas texture
9 Years Ago
Adding a prop/barricade atlas texture and material, moved compound walls to that atlas.
9 Years Ago
Testing a rubberbanding theory
9 Years Ago
Balaclava model, mats, blah blah blah
9 Years Ago
Fixed issues with Env Refl Horizon Fade Added Env Refl Occlusion and Horizon Fade to StandardBlendLayer shaders
9 Years Ago
Fixed player skeleton gizmos
9 Years Ago
Fixed StandardBlendLayer shader getting getting bad metallic/gloss values on detail layer