reporust_rebootcancel

106,128 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Standard shaders: moved detail mask into Detail Layer Standard shaders: reordered some layers to fit rust/standard ordering; top-underlayer, bottom-overlayer Standard shaders: first version of standard dirt layer; cloth shader only for now
9 Years Ago
Fixed player shadow lagging behind, which made first person feel weird and laggy
9 Years Ago
Some final touches on barrels, for now
9 Years Ago
No longer make all admins female (added dev.gender as a replacement for testing)
9 Years Ago
Added client.fps and server.fps console commands
9 Years Ago
forgot boonie mat change :P
9 Years Ago
boonie hat mask
9 Years Ago
added a 3rd person idle relax gesture for the 2handed sword
9 Years Ago
Fixed having to press refresh to get a server list after switching to server browser
9 Years Ago
Added and assigned shader slots for ssao; testing on dev Fixed Rust/Standard BlendLayer shaders in d3d9
9 Years Ago
Fixed terrain base map generation in d3d9 + other minor stuff
9 Years Ago
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9 Years Ago
Updated remaining barrels prefabs, oil barrels have labels
9 Years Ago
Moved SSAO Pro one folder back Fixed SSAO Pro component missing in Main Camera; restored settings
9 Years Ago
Updated the static mining quarry foundation to our new ones
9 Years Ago
Improved collisions on stairs and covers around quarry and pumpjacks so you do not have to jump
9 Years Ago
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9 Years Ago
fixed some instances where the player's hand would unnaturally stick to the weapon when it shouldn't be. fixed error spamming about "Animator not initialized" when animals are killed. added idle relax gesture for pistol
9 Years Ago
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9 Years Ago
Renamed teleporttome to teleport2me cuz that's how 1337 I am
9 Years Ago
Added "teleport playerA playerB" and "teleportome player" console commands ("teleport player" also still works)
9 Years Ago
Merge from main.
9 Years Ago
Added PVT cache compression for DX11 targets for reduced VRAM footprint and bandwidth savings Added Test/Compression/BlockCompression scene for real-time texture compression testing
9 Years Ago
Added back SSAO Pro with a few modifications; cmdbuf mode for ordering + couple more params + bug fix Replaced SESSAO with SSAOPro for performance until we find something better
9 Years Ago
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9 Years Ago
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9 Years Ago
Loot barrels visual upgrade + gibs
9 Years Ago
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9 Years Ago
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9 Years Ago
Added BasePlayer.MovePosition (for mods)
9 Years Ago
Corn plant models, textures, prefabs
9 Years Ago
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9 Years Ago
Tweaks
9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
fixed 'dupe' people cried about, even though turning two c4 BP's into one real c4 is like turning two gold bars into one silver bar
9 Years Ago
Can actaully turn off hit notifications ( why would you ever )
9 Years Ago
loottable adjustments fixed more hit notification stuff protocol++
9 Years Ago
fixed rockets not having creator entity set added protection properties to new hats don't do multiple hitnotifies per frame
9 Years Ago
compile error fix
9 Years Ago
added convar for hit notification to be client or serverside
9 Years Ago
Various env material tweaks.
9 Years Ago
fixed a bug with the player inventory animation not looping
9 Years Ago
Changed vertexlit blended lighting normalization hack to scale down, not up
9 Years Ago
Sky and moon brightness tweaks
9 Years Ago
slightly increased despawn times for bodies and dropped items dropped items have longer despawn times based on rarity