reporust_rebootcancel

106,128 Commits over 3,806 Days - 1.16cph!

9 Years Ago
walls and fence greybox set
9 Years Ago
Fixed potential GameTrace issues when inside of colliders Further reduced dynamic memory allocations in GameTrace
9 Years Ago
Rubble piles greybox set
9 Years Ago
More workshop bullshit
9 Years Ago
Time advances. Climate tweaks.
9 Years Ago
Spawn tables. Various world material improvements. Manifest.
9 Years Ago
Climate baseline. Spawn table arid/tundra bushes.
9 Years Ago
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9 Years Ago
Reflection fix.
9 Years Ago
Improved daynight cycle.
9 Years Ago
Env parameters.
9 Years Ago
Workshop stuff
9 Years Ago
Simplified dirt shader layer Workshop previews in editor Workshop import fixes
9 Years Ago
PVE servers: Don't allow any construction damage from players (players were running out of cupboard range after placing C4) PVE servers: Demolish is available forever instead of just 10 minutes
9 Years Ago
Gimme that water.
9 Years Ago
Water2: added high frequency distortion to water refraction Water2: added normal fold slim texture caching
9 Years Ago
Reapplied GameTrace optimizations Fixed animal and player GameTrace colliders being offset and often too small
9 Years Ago
Merge from main.
9 Years Ago
Plastic merge fix.
9 Years Ago
Added move method to sphere (see bug report 720825) Added capsule shape helper class (for step detection tests) Replaced PlayerWalkMovement.TraceSphere with Sphere.Move
9 Years Ago
Terrain base map compression in DX11; saves ~126 MB from vram; speeds up lowest quality terrain and pvt
9 Years Ago
Fixed ragdolls floating away from where they were
9 Years Ago
Fixed black beenie skin
9 Years Ago
Train tracks greybox set road set pivot unfuck
9 Years Ago
Manifest building fix
9 Years Ago
More refactoring
9 Years Ago
More refactoring
9 Years Ago
Roads and pavement greybox set
9 Years Ago
Steam Inventory cleanup, refactors Added InspectorEx base
9 Years Ago
Fixed dirt mask uv set
9 Years Ago
Fixed warnings
9 Years Ago
Fixed showing PCGamer on menu
9 Years Ago
Reject invalid names
9 Years Ago
Server queries share the gameserver port
9 Years Ago
Concrete slabs greybox set
9 Years Ago
Fixed SSAO Pro meta file, reassigned to camera; rolled back some test changes
9 Years Ago
Increased distance before which sign.huge.wood is culled
9 Years Ago
Specced up mushrooms. Twilight+night atmospheric wip.
9 Years Ago
tweaked some of the stag animations tweaked the relax gestures for the 2handed sword and the rpocketlauncher smoothed the transition blending for the jumping animations
9 Years Ago
Atmospherics, camera, driftwood and terrain tweaks. Added visible spec to matte rocks (so next-gen)
9 Years Ago
Twilight atmospherics, terrain wetness and water tweaks.
9 Years Ago
Taming that crazy overexposed lighting, part 1 wip.
9 Years Ago
Alpha'd tree branches no longer turn invisible at a distance. Yellow bushes for yellow grass.
9 Years Ago
Merge from main.
9 Years Ago
Clean slate spawn tables. Distant elephant grass no longer parties like it's 1999.
9 Years Ago
Added proper overlay UI layer that's above all other HUDs, visible if any other HUD is visible CommunityEntity.FindPanel now uses hierarchy-based paths
9 Years Ago
Fixed campfire smoke soft particle settings; was causing too much transparency / clipping
9 Years Ago
Cloth shader: defaulted dirt mask to white Cloth shader: added uv separate uv controls for mask and layer Cloth shader: added fuzz attenuation based on dirt mask Fixed missing dirt mask errors in shader gui
9 Years Ago
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9 Years Ago
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